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# Struct UIState

##### Inherited Members

System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)

###### Namespace: FFXIVClientStructs.FFXIV.Client.Game.UI

###### Assembly: FFXIVClientStructs.dll

##### Syntax

    public struct UIState

### Fields

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#### ActiveDirector

##### Declaration

    public Director*ActiveDirector

##### Field Value

Type | Description
--- | ---
Director* |

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#### Buddy

##### Declaration

    public Buddy Buddy

##### Field Value

Type | Description
--- | ---
Buddy |

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#### FateDirector

##### Declaration

    public FateDirector*FateDirector

##### Field Value

Type | Description
--- | ---
FateDirector* |

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#### Hotbar

##### Declaration

    public Hotbar Hotbar

##### Field Value

Type | Description
--- | ---
Hotbar |

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#### Map

##### Declaration

    public Map Map

##### Field Value

Type | Description
--- | ---
Map |

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#### PlayerState

##### Declaration

    public PlayerState PlayerState

##### Field Value

Type | Description
--- | ---
PlayerState |

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#### RelicNote

##### Declaration

    public RelicNote RelicNote

##### Field Value

Type | Description
--- | ---
RelicNote |

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#### Revive

##### Declaration

    public Revive Revive

##### Field Value

Type | Description
--- | ---
Revive |

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#### Telepo

##### Declaration

    public Telepo Telepo

##### Field Value

Type | Description
--- | ---
Telepo |

### Methods

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#### Instance()

##### Declaration

    [StaticAddress("48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? 48 8B 01", 0, false)]
    public static UIState*Instance()

##### Returns

Type | Description
--- | ---
UIState* |