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# Namespace Dalamud.Game.ClientState

### Classes

#### ClientState

This class represents the state of the game client at the time of access.

#### Condition

Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.

#### JobGauges

#### KeyState

Wrapper around the game keystate buffer, which contains the pressed state for all keyboard keys, indexed by virtual vkCode

#### PartyList

### Enums

#### ConditionFlag

Possible state flags (or conditions as they're called internally) that can be set on the local client.

These come from LogMessage (somewhere) and directly map to each state field managed by the client. As of 5.25, it maps to LogMessage row 7700 and onwards, which can be checked by looking at the Condition sheet and looking at what column 2 maps to.