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# Struct Actor

Native memory representation of a FFXIV actor.

##### Inherited Members

System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()

###### Namespace: Dalamud.Game.ClientState.Structs

###### Assembly: Dalamud.dll

##### Syntax

    public struct Actor

### Fields

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#### ActorId

##### Declaration

    public int ActorId

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### ClassJob

##### Declaration

    public byte ClassJob

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### CompanyTag

##### Declaration

    public byte[] CompanyTag

##### Field Value

Type | Description
--- | ---
System.Byte[] |

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#### CurrentHp

##### Declaration

    public int CurrentHp

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### CurrentMp

##### Declaration

    public int CurrentMp

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### CurrentWorld

##### Declaration

    public byte CurrentWorld

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### Customize

##### Declaration

    public byte[] Customize

##### Field Value

Type | Description
--- | ---
System.Byte[] |

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#### DataId

##### Declaration

    public int DataId

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### HomeWorld

##### Declaration

    public byte HomeWorld

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### IsFriendly

##### Declaration

    public bool IsFriendly

##### Field Value

Type | Description
--- | ---
System.Boolean |

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#### Level

##### Declaration

    public byte Level

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### MaxHp

##### Declaration

    public int MaxHp

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### MaxMp

##### Declaration

    public int MaxMp

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### Name

##### Declaration

    public string Name

##### Field Value

Type | Description
--- | ---
System.String |

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#### NameId

##### Declaration

    public int NameId

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### ObjectKind

##### Declaration

    public ObjectKind ObjectKind

##### Field Value

Type | Description
--- | ---
ObjectKind |

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#### OwnerId

##### Declaration

    public int OwnerId

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### PlayerTargetStatus

##### Declaration

    public byte PlayerTargetStatus

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### Position

##### Declaration

    public Position3 Position

##### Field Value

Type | Description
--- | ---
Position3 |

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#### Rotation

##### Declaration

    public float Rotation

##### Field Value

Type | Description
--- | ---
System.Single |

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#### SubKind

##### Declaration

    public byte SubKind

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### TargetActorId

##### Declaration

    public int TargetActorId

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### UIStatusEffects

##### Declaration

    public StatusEffect[] UIStatusEffects

##### Field Value

Type | Description
--- | ---
StatusEffect[] |

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#### YalmDistanceFromPlayerX

##### Declaration

    public byte YalmDistanceFromPlayerX

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### YalmDistanceFromPlayerY

##### Declaration

    public byte YalmDistanceFromPlayerY

##### Field Value

Type | Description
--- | ---
System.Byte |