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# Namespace Dalamud.Game.ClientState.GamePad

### Classes

#### GamepadState

Exposes the game gamepad state to dalamud.

Will block game's gamepad input if NavEnableGamepad is set.

### Structs

#### GamepadInput

Struct which gets populated by polling the gamepads.

Has an array of gamepads, among many other things (here not mapped). All we really care about is the final data which the game uses to determine input.

The size is definitely bigger than only the following fields but I do not know how big.

### Enums

#### GamepadButtons

Bitmask of the Button ushort used by the game.