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# Struct GameObject

##### Inherited Members

System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)

###### Namespace: FFXIVClientStructs.FFXIV.Client.Game.Object

###### Assembly: FFXIVClientStructs.dll

##### Syntax

    public struct GameObject

### Fields

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#### DataID

##### Declaration

    public uint DataID

##### Field Value

Type | Description
--- | ---
System.UInt32 |

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#### DrawObject

##### Declaration

    public void *DrawObject

##### Field Value

Type | Description
--- | ---
System.Void* |

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#### FateId

##### Declaration

    public uint FateId

##### Field Value

Type | Description
--- | ---
System.UInt32 |

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#### HitboxRadius

##### Declaration

    public float HitboxRadius

##### Field Value

Type | Description
--- | ---
System.Single |

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#### LuaActor

##### Declaration

    public LuaActor*LuaActor

##### Field Value

Type | Description
--- | ---
LuaActor* |

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#### Name

##### Declaration

    public byte *Name

##### Field Value

Type | Description
--- | ---
System.Byte* |

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#### ObjectID

##### Declaration

    public uint ObjectID

##### Field Value

Type | Description
--- | ---
System.UInt32 |

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#### ObjectIndex

##### Declaration

    public ushort ObjectIndex

##### Field Value

Type | Description
--- | ---
System.UInt16 |

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#### ObjectKind

##### Declaration

    public byte ObjectKind

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### OwnerID

##### Declaration

    public uint OwnerID

##### Field Value

Type | Description
--- | ---
System.UInt32 |

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#### Position

##### Declaration

    public Vector3 Position

##### Field Value

Type | Description
--- | ---
Vector3 |

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#### RenderFlags

##### Declaration

    public int RenderFlags

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### Rotation

##### Declaration

    public float Rotation

##### Field Value

Type | Description
--- | ---
System.Single |

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#### SubKind

##### Declaration

    public byte SubKind

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### TargetStatus

##### Declaration

    public byte TargetStatus

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### YalmDistanceFromPlayerX

##### Declaration

    public byte YalmDistanceFromPlayerX

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### YalmDistanceFromPlayerZ

##### Declaration

    public byte YalmDistanceFromPlayerZ

##### Field Value

Type | Description
--- | ---
System.Byte |

### Methods

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#### GetDrawObject()

##### Declaration

    [VirtualFunction(28)]
    public void *GetDrawObject()

##### Returns

Type | Description
--- | ---
System.Void* |

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#### GetHeight()

##### Declaration

    [VirtualFunction(9)]
    public float GetHeight()

##### Returns

Type | Description
--- | ---
System.Single |

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#### GetIsTargetable()

##### Declaration

    [VirtualFunction(5)]
    public bool GetIsTargetable()

##### Returns

Type | Description
--- | ---
System.Boolean |

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#### GetName()

##### Declaration

    [VirtualFunction(7)]
    public byte *GetName()

##### Returns

Type | Description
--- | ---
System.Byte* |

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#### GetNpcID()

##### Declaration

    [VirtualFunction(49)]
    public uint GetNpcID()

##### Returns

Type | Description
--- | ---
System.UInt32 |

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#### GetObjectID()

##### Declaration

    [VirtualFunction(2)]
    public GameObjectID GetObjectID()

##### Returns

Type | Description
--- | ---
GameObjectID |

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#### GetObjectKind()

##### Declaration

    [VirtualFunction(3)]
    public byte GetObjectKind()

##### Returns

Type | Description
--- | ---
System.Byte |

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#### GetRadius()

##### Declaration

    [VirtualFunction(8)]
    public float GetRadius()

##### Returns

Type | Description
--- | ---
System.Single |

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#### IsCharacter()

##### Declaration

    [VirtualFunction(62)]
    public bool IsCharacter()

##### Returns

Type | Description
--- | ---
System.Boolean |

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#### IsDead()

##### Declaration

    [VirtualFunction(58)]
    public bool IsDead()

##### Returns

Type | Description
--- | ---
System.Boolean |