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# Struct RelicNote

##### Inherited Members

System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)

###### Namespace: FFXIVClientStructs.FFXIV.Client.Game.UI

###### Assembly: FFXIVClientStructs.dll

##### Syntax

    public struct RelicNote

### Fields

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#### MonsterProgress

##### Declaration

    public byte *MonsterProgress

##### Field Value

Type | Description
--- | ---
System.Byte* |

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#### ObjectiveProgress

##### Declaration

    public int ObjectiveProgress

##### Field Value

Type | Description
--- | ---
System.Int32 |

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#### RelicID

##### Declaration

    public byte RelicID

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### RelicNoteID

##### Declaration

    public byte RelicNoteID

##### Field Value

Type | Description
--- | ---
System.Byte |

### Methods

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#### GetMonsterProgress(Int32)

##### Declaration

    public byte GetMonsterProgress(int index)

##### Parameters

Type | Name | Description
--- | --- | ---
System.Int32 | index |

##### Returns

Type | Description
--- | ---
System.Byte |

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#### Instance()

##### Declaration

    public static RelicNote*Instance()

##### Returns

Type | Description
--- | ---
RelicNote* |

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#### IsDungeonComplete(Int32)

##### Declaration

    public bool IsDungeonComplete(int index)

##### Parameters

Type | Name | Description
--- | --- | ---
System.Int32 | index |

##### Returns

Type | Description
--- | ---
System.Boolean |

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#### IsFateComplete(Int32)

##### Declaration

    public bool IsFateComplete(int index)

##### Parameters

Type | Name | Description
--- | --- | ---
System.Int32 | index |

##### Returns

Type | Description
--- | ---
System.Boolean |

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#### IsLeveComplete(Int32)

##### Declaration

    public bool IsLeveComplete(int index)

##### Parameters

Type | Name | Description
--- | --- | ---
System.Int32 | index |

##### Returns

Type | Description
--- | ---
System.Boolean |