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# Struct Status

##### Inherited Members

System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)

###### Namespace: FFXIVClientStructs.FFXIV.Client.Game

###### Assembly: FFXIVClientStructs.dll

##### Syntax

    public struct Status

### Fields

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#### Param

##### Declaration

    public byte Param

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### RemainingTime

##### Declaration

    public float RemainingTime

##### Field Value

Type | Description
--- | ---
System.Single |

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#### SourceID

##### Declaration

    public uint SourceID

##### Field Value

Type | Description
--- | ---
System.UInt32 |

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#### StackCount

##### Declaration

    public byte StackCount

##### Field Value

Type | Description
--- | ---
System.Byte |

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#### StatusID

##### Declaration

    public ushort StatusID

##### Field Value

Type | Description
--- | ---
System.UInt16 |