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# Struct Character

##### Inherited Members

System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()

###### Namespace: FFXIVClientStructs.Client.Game.Character

###### Assembly: FFXIVClientStructs.dll

##### Syntax

    public struct Character

### Fields

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#### CustomizeData

##### Declaration

    public byte *CustomizeData

##### Field Value

Type | Description
--- | ---
System.Byte* |

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#### EquipSlotData

##### Declaration

    public byte *EquipSlotData

##### Field Value

Type | Description
--- | ---
System.Byte* |

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#### GameObject

##### Declaration

    public GameObject GameObject

##### Field Value

Type | Description
--- | ---
GameObject |

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#### OwnerID

##### Declaration

    public uint OwnerID

##### Field Value

Type | Description
--- | ---
System.UInt32 |