mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
fix(DtrBar): clearer names, no longer assumes static node list size
This commit is contained in:
parent
f6206bc913
commit
008e83e2f4
1 changed files with 21 additions and 5 deletions
|
|
@ -19,7 +19,6 @@ namespace Dalamud.Game.Gui.Dtr
|
|||
[InterfaceVersion("1.0")]
|
||||
public sealed unsafe class DtrBar : IDisposable
|
||||
{
|
||||
private const uint BaseNodeCount = 17;
|
||||
private const uint BaseNodeId = 1000;
|
||||
|
||||
private List<DtrBarEntry> entries = new();
|
||||
|
|
@ -136,9 +135,8 @@ namespace Dalamud.Game.Gui.Dtr
|
|||
|
||||
// If we have an unmodified DTR but still have entries, we need to
|
||||
// work to reset our state.
|
||||
var nodeCount = dtr->UldManager.NodeListCount;
|
||||
if (nodeCount == BaseNodeCount)
|
||||
this.Reset();
|
||||
if (!this.CheckForDalamudNodes())
|
||||
this.RecreateNodes();
|
||||
|
||||
var collisionNode = dtr->UldManager.NodeList[1];
|
||||
if (collisionNode == null) return;
|
||||
|
|
@ -199,7 +197,25 @@ namespace Dalamud.Game.Gui.Dtr
|
|||
}
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
/// <summary>
|
||||
/// Checks if there are any Dalamud nodes in the DTR.
|
||||
/// </summary>
|
||||
/// <returns>True if there are nodes with an ID > 1000.</returns>
|
||||
private bool CheckForDalamudNodes()
|
||||
{
|
||||
var dtr = GetDtr();
|
||||
if (dtr == null || dtr->RootNode == null) return false;
|
||||
|
||||
for (int i = 0; i < dtr->UldManager.NodeListCount; i++)
|
||||
{
|
||||
if (dtr->UldManager.NodeList[i]->NodeID > 1000)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void RecreateNodes()
|
||||
{
|
||||
this.runningNodeIds = BaseNodeId;
|
||||
foreach (var entry in this.entries)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue