From 00ab1847145a141b09b327f7dbbc2ba24fc663d6 Mon Sep 17 00:00:00 2001 From: attickdoor Date: Wed, 15 Apr 2020 19:25:59 -0400 Subject: [PATCH] distance and player target status --- Dalamud/Game/ClientState/Structs/Actor.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Dalamud/Game/ClientState/Structs/Actor.cs b/Dalamud/Game/ClientState/Structs/Actor.cs index 356c62ca4..cf82da97c 100644 --- a/Dalamud/Game/ClientState/Structs/Actor.cs +++ b/Dalamud/Game/ClientState/Structs/Actor.cs @@ -20,6 +20,9 @@ namespace Dalamud.Game.ClientState.Structs [FieldOffset(140)] public ObjectKind ObjectKind; [FieldOffset(141)] public byte SubKind; [FieldOffset(142)] public bool IsFriendly; + [FieldOffset(144)] public byte YalmDistanceFromPlayer1; // Demo says one of these is x distance + [FieldOffset(145)] public byte PlayerTargetStatus; // This is some kind of enum + [FieldOffset(146)] public byte YalmDistanceFromPlayer2; // and the other is z distance [FieldOffset(160)] public Position3 Position; // This field can't be correctly aligned, so we have to cut it manually.