Remove ClientState.PropertyChanged and Fody

This commit is contained in:
Raymond 2021-08-11 09:18:27 -04:00
parent 89e0614069
commit 0254f0cb21
4 changed files with 1 additions and 91 deletions

View file

@ -1,6 +1,4 @@
using System;
using System.ComponentModel;
using System.Linq;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Buddy;
@ -21,7 +19,7 @@ namespace Dalamud.Game.ClientState
/// <summary>
/// This class represents the state of the game client at the time of access.
/// </summary>
public sealed class ClientState : INotifyPropertyChanged, IDisposable
public sealed class ClientState : IDisposable
{
private readonly Dalamud dalamud;
private readonly ClientStateAddressResolver address;
@ -75,13 +73,6 @@ namespace Dalamud.Game.ClientState
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
private delegate IntPtr SetupTerritoryTypeDelegate(IntPtr manager, ushort terriType);
/// <summary>
/// Event that fires when a property changes.
/// </summary>
#pragma warning disable CS0067
public event PropertyChangedEventHandler PropertyChanged;
#pragma warning restore
/// <summary>
/// Event that gets fired when the current Territory changes.
/// </summary>