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Remove ClientState.PropertyChanged and Fody
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parent
89e0614069
commit
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4 changed files with 1 additions and 91 deletions
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@ -1,6 +1,4 @@
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using System;
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using System.ComponentModel;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Dalamud.Game.ClientState.Buddy;
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@ -21,7 +19,7 @@ namespace Dalamud.Game.ClientState
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/// <summary>
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/// This class represents the state of the game client at the time of access.
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/// </summary>
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public sealed class ClientState : INotifyPropertyChanged, IDisposable
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public sealed class ClientState : IDisposable
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{
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private readonly Dalamud dalamud;
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private readonly ClientStateAddressResolver address;
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@ -75,13 +73,6 @@ namespace Dalamud.Game.ClientState
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate IntPtr SetupTerritoryTypeDelegate(IntPtr manager, ushort terriType);
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/// <summary>
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/// Event that fires when a property changes.
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/// </summary>
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#pragma warning disable CS0067
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public event PropertyChangedEventHandler PropertyChanged;
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#pragma warning restore
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/// <summary>
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/// Event that gets fired when the current Territory changes.
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/// </summary>
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