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Merge pull request #2474 from goaaats/fix/pinned_escape
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Don't prevent closing native windows if pinned or clickthrough plugin windows are focused
This commit is contained in:
commit
02e0f1d36c
4 changed files with 25 additions and 3 deletions
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@ -113,7 +113,7 @@ internal sealed unsafe class DalamudAtkTweaks : IInternalDisposableService
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private void AtkUnitBaseReceiveGlobalEventDetour(AtkUnitBase* thisPtr, AtkEventType eventType, int eventParam, AtkEvent* atkEvent, AtkEventData* atkEventData)
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{
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// 3 == Close
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if (eventType == AtkEventType.InputReceived && WindowSystem.HasAnyWindowSystemFocus && atkEventData != null && *(int*)atkEventData == 3 && this.configuration.IsFocusManagementEnabled)
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if (eventType == AtkEventType.InputReceived && WindowSystem.ShouldInhibitAtkCloseEvents && atkEventData != null && *(int*)atkEventData == 3 && this.configuration.IsFocusManagementEnabled)
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{
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Log.Verbose($"Cancelling global event SendHotkey command due to WindowSystem {WindowSystem.FocusedWindowSystemNamespace}");
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return;
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@ -124,7 +124,7 @@ internal sealed unsafe class DalamudAtkTweaks : IInternalDisposableService
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private void AgentHudOpenSystemMenuDetour(AgentHUD* thisPtr, AtkValue* atkValueArgs, uint menuSize)
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{
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if (WindowSystem.HasAnyWindowSystemFocus && this.configuration.IsFocusManagementEnabled)
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if (WindowSystem.ShouldInhibitAtkCloseEvents && this.configuration.IsFocusManagementEnabled)
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{
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Log.Verbose($"Cancelling OpenSystemMenu due to WindowSystem {WindowSystem.FocusedWindowSystemNamespace}");
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return;
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@ -1175,6 +1175,7 @@ internal partial class InterfaceManager : IInternalDisposableService
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WindowSystem.HasAnyWindowSystemFocus = false;
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WindowSystem.FocusedWindowSystemNamespace = string.Empty;
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WindowSystem.ShouldInhibitAtkCloseEvents = false;
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if (this.IsDispatchingEvents)
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{
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@ -226,6 +226,16 @@ public abstract class Window
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/// </summary>
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public bool AllowClickthrough { get; set; } = true;
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/// <summary>
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/// Gets a value indicating whether this window is pinned.
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/// </summary>
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public bool IsPinned => this.internalIsPinned;
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/// <summary>
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/// Gets a value indicating whether this window is click-through.
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/// </summary>
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public bool IsClickthrough => this.internalIsClickthrough;
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/// <summary>
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/// Gets or sets a list of available title bar buttons.
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///
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@ -60,6 +60,12 @@ public class WindowSystem
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/// </summary>
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public string? Namespace { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether ATK close events should be inhibited while any window has focus.
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/// Does not respect windows that are pinned or clickthrough.
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/// </summary>
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internal static bool ShouldInhibitAtkCloseEvents { get; set; }
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/// <summary>
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/// Add a window to this <see cref="WindowSystem"/>.
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/// The window system doesn't own your window, it just renders it
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@ -130,7 +136,7 @@ public class WindowSystem
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window.DrawInternal(flags, persistence);
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}
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var focusedWindow = this.windows.FirstOrDefault(window => window.IsFocused && window.RespectCloseHotkey);
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var focusedWindow = this.windows.FirstOrDefault(window => window.IsFocused);
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this.HasAnyFocus = focusedWindow != default;
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if (this.HasAnyFocus)
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@ -155,6 +161,11 @@ public class WindowSystem
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}
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}
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ShouldInhibitAtkCloseEvents |= this.windows.Any(w => w.IsFocused &&
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w.RespectCloseHotkey &&
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!w.IsPinned &&
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!w.IsClickthrough);
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if (hasNamespace)
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ImGui.PopID();
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}
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