refactor: move Dalamud.Interface utils into main assembly, warnings pass

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goat 2023-08-04 19:36:09 +02:00
parent 758ae7c097
commit 02e1f2502e
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80 changed files with 394 additions and 303 deletions

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@ -1,27 +1,19 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Threading;
using Dalamud.Interface.Internal;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using Dalamud.Utility.Timing;
using ImGuiScene;
using JetBrains.Annotations;
using Lumina;
using Lumina.Data;
using Lumina.Data.Files;
using Lumina.Data.Parsing.Tex.Buffers;
using Lumina.Excel;
using Newtonsoft.Json;
using Serilog;
using SharpDX.DXGI;
namespace Dalamud.Data;
@ -131,11 +123,6 @@ public sealed class DataManager : IDisposable, IServiceType, IDataManager
}
}
/// <summary>
/// Gets a value indicating whether Game Data is ready to be read.
/// </summary>
internal bool IsDataReady { get; private set; }
/// <inheritdoc/>
public ClientLanguage Language { get; private set; }
@ -155,6 +142,11 @@ public sealed class DataManager : IDisposable, IServiceType, IDataManager
/// <inheritdoc/>
public bool HasModifiedGameDataFiles { get; private set; }
/// <summary>
/// Gets a value indicating whether Game Data is ready to be read.
/// </summary>
internal bool IsDataReady { get; private set; }
#region Lumina Wrappers
/// <inheritdoc/>