diff --git a/Dalamud/Game/Gui/FlyText/FlyTextKind.cs b/Dalamud/Game/Gui/FlyText/FlyTextKind.cs index 4958b562f..6f598f354 100644 --- a/Dalamud/Game/Gui/FlyText/FlyTextKind.cs +++ b/Dalamud/Game/Gui/FlyText/FlyTextKind.cs @@ -85,209 +85,214 @@ namespace Dalamud.Game.Gui.FlyText /// Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle. /// Exp = 14, + + /// + /// Serif Val1 with all caps condensed font ISLAND EXP with Text2 in sans-serif as subtitle. + /// + IslandExp = 15, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle. /// - NamedMp = 15, + NamedMp = 16, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle. /// - NamedTp = 16, + NamedTp = 17, /// /// AutoAttack with sans-serif Text1 to the left of the Val1 (2). /// - NamedAttack2 = 17, + NamedAttack2 = 18, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (2). /// - NamedMp2 = 18, + NamedMp2 = 19, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (2). /// - NamedTp2 = 19, + NamedTp2 = 20, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle. /// - NamedEp = 20, + NamedEp = 21, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle. /// - NamedCp = 21, + NamedCp = 22, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle. /// - NamedGp = 22, + NamedGp = 23, /// /// Displays nothing. /// - None = 23, + None = 24, /// /// All caps serif INVULNERABLE. /// - Invulnerable = 24, + Invulnerable = 25, /// /// All caps sans-serif condensed font INTERRUPTED! /// Does a large bounce effect on appearance. /// Does not scroll up or down the screen. /// - Interrupted = 25, + Interrupted = 26, /// /// AutoAttack with no Text2. /// - AutoAttackNoText = 26, + AutoAttackNoText = 27, /// /// AutoAttack with no Text2 (2). /// - AutoAttackNoText2 = 27, + AutoAttackNoText2 = 28, /// /// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance (2). /// - CriticalHit2 = 28, + CriticalHit2 = 29, /// /// AutoAttack with no Text2 (3). /// - AutoAttackNoText3 = 29, + AutoAttackNoText3 = 30, /// /// CriticalHit with sans-serif Text1 to the left of the Val1 (2). /// - NamedCriticalHit2 = 30, + NamedCriticalHit2 = 31, /// /// Same as NamedCriticalHit with a green (cannot change) MP in condensed font to the right of Val1. /// Does a jiggle effect to the right on appearance. /// - NamedCriticalHitWithMp = 31, + NamedCriticalHitWithMp = 32, /// /// Same as NamedCriticalHit with a yellow (cannot change) TP in condensed font to the right of Val1. /// Does a jiggle effect to the right on appearance. /// - NamedCriticalHitWithTp = 32, + NamedCriticalHitWithTp = 33, /// /// Same as NamedIcon with sans-serif "has no effect!" to the right. /// - NamedIconHasNoEffect = 33, + NamedIconHasNoEffect = 34, /// /// Same as NamedIcon but Text1 is slightly faded. Used for buff expiration. /// - NamedIconFaded = 34, + NamedIconFaded = 35, /// /// Same as NamedIcon but Text1 is slightly faded (2). /// Used for buff expiration. /// - NamedIconFaded2 = 35, + NamedIconFaded2 = 36, /// /// Text1 in sans-serif font. /// - Named = 36, + Named = 37, /// /// Same as NamedIcon with sans-serif "(fully resisted)" to the right. /// - NamedIconFullyResisted = 37, + NamedIconFullyResisted = 38, /// /// All caps serif 'INCAPACITATED!'. /// - Incapacitated = 38, + Incapacitated = 39, /// /// Text1 with sans-serif "(fully resisted)" to the right. /// - NamedFullyResisted = 39, + NamedFullyResisted = 40, /// /// Text1 with sans-serif "has no effect!" to the right. /// - NamedHasNoEffect = 40, + NamedHasNoEffect = 41, /// /// AutoAttack with sans-serif Text1 to the left of the Val1 (3). /// - NamedAttack3 = 41, + NamedAttack3 = 42, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (3). /// - NamedMp3 = 42, + NamedMp3 = 43, /// /// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (3). /// - NamedTp3 = 43, + NamedTp3 = 44, /// /// Same as NamedIcon with serif "INVULNERABLE!" beneath the Text1. /// - NamedIconInvulnerable = 44, + NamedIconInvulnerable = 45, /// /// All caps serif RESIST. /// - Resist = 45, + Resist = 46, /// /// Same as NamedIcon but places the given icon in the item icon outline. /// - NamedIconWithItemOutline = 46, + NamedIconWithItemOutline = 47, /// /// AutoAttack with no Text2 (4). /// - AutoAttackNoText4 = 47, + AutoAttackNoText4 = 48, /// /// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (3). /// Does a bigger bounce effect on appearance. /// - CriticalHit3 = 48, + CriticalHit3 = 49, /// /// All caps serif REFLECT. /// - Reflect = 49, + Reflect = 50, /// /// All caps serif REFLECTED. /// - Reflected = 50, + Reflected = 51, /// /// Val1 in serif font, Text2 in sans-serif as subtitle (2). /// Does a bounce effect on appearance. /// - DirectHit2 = 51, + DirectHit2 = 52, /// /// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (4). /// Does a bigger bounce effect on appearance. /// - CriticalHit4 = 52, + CriticalHit4 = 53, /// /// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle (2). /// Does a large bounce effect on appearance. Does not scroll up or down the screen. /// - CriticalDirectHit2 = 53, + CriticalDirectHit2 = 54, } -} \ No newline at end of file +}