diff --git a/Dalamud/Game/Gui/FlyText/FlyTextKind.cs b/Dalamud/Game/Gui/FlyText/FlyTextKind.cs
index 4958b562f..6f598f354 100644
--- a/Dalamud/Game/Gui/FlyText/FlyTextKind.cs
+++ b/Dalamud/Game/Gui/FlyText/FlyTextKind.cs
@@ -85,209 +85,214 @@ namespace Dalamud.Game.Gui.FlyText
/// Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle.
///
Exp = 14,
+
+ ///
+ /// Serif Val1 with all caps condensed font ISLAND EXP with Text2 in sans-serif as subtitle.
+ ///
+ IslandExp = 15,
///
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
///
- NamedMp = 15,
+ NamedMp = 16,
///
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
///
- NamedTp = 16,
+ NamedTp = 17,
///
/// AutoAttack with sans-serif Text1 to the left of the Val1 (2).
///
- NamedAttack2 = 17,
+ NamedAttack2 = 18,
///
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (2).
///
- NamedMp2 = 18,
+ NamedMp2 = 19,
///
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (2).
///
- NamedTp2 = 19,
+ NamedTp2 = 20,
///
/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
///
- NamedEp = 20,
+ NamedEp = 21,
///
/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
///
- NamedCp = 21,
+ NamedCp = 22,
///
/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
///
- NamedGp = 22,
+ NamedGp = 23,
///
/// Displays nothing.
///
- None = 23,
+ None = 24,
///
/// All caps serif INVULNERABLE.
///
- Invulnerable = 24,
+ Invulnerable = 25,
///
/// All caps sans-serif condensed font INTERRUPTED!
/// Does a large bounce effect on appearance.
/// Does not scroll up or down the screen.
///
- Interrupted = 25,
+ Interrupted = 26,
///
/// AutoAttack with no Text2.
///
- AutoAttackNoText = 26,
+ AutoAttackNoText = 27,
///
/// AutoAttack with no Text2 (2).
///
- AutoAttackNoText2 = 27,
+ AutoAttackNoText2 = 28,
///
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance (2).
///
- CriticalHit2 = 28,
+ CriticalHit2 = 29,
///
/// AutoAttack with no Text2 (3).
///
- AutoAttackNoText3 = 29,
+ AutoAttackNoText3 = 30,
///
/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
///
- NamedCriticalHit2 = 30,
+ NamedCriticalHit2 = 31,
///
/// Same as NamedCriticalHit with a green (cannot change) MP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
///
- NamedCriticalHitWithMp = 31,
+ NamedCriticalHitWithMp = 32,
///
/// Same as NamedCriticalHit with a yellow (cannot change) TP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
///
- NamedCriticalHitWithTp = 32,
+ NamedCriticalHitWithTp = 33,
///
/// Same as NamedIcon with sans-serif "has no effect!" to the right.
///
- NamedIconHasNoEffect = 33,
+ NamedIconHasNoEffect = 34,
///
/// Same as NamedIcon but Text1 is slightly faded. Used for buff expiration.
///
- NamedIconFaded = 34,
+ NamedIconFaded = 35,
///
/// Same as NamedIcon but Text1 is slightly faded (2).
/// Used for buff expiration.
///
- NamedIconFaded2 = 35,
+ NamedIconFaded2 = 36,
///
/// Text1 in sans-serif font.
///
- Named = 36,
+ Named = 37,
///
/// Same as NamedIcon with sans-serif "(fully resisted)" to the right.
///
- NamedIconFullyResisted = 37,
+ NamedIconFullyResisted = 38,
///
/// All caps serif 'INCAPACITATED!'.
///
- Incapacitated = 38,
+ Incapacitated = 39,
///
/// Text1 with sans-serif "(fully resisted)" to the right.
///
- NamedFullyResisted = 39,
+ NamedFullyResisted = 40,
///
/// Text1 with sans-serif "has no effect!" to the right.
///
- NamedHasNoEffect = 40,
+ NamedHasNoEffect = 41,
///
/// AutoAttack with sans-serif Text1 to the left of the Val1 (3).
///
- NamedAttack3 = 41,
+ NamedAttack3 = 42,
///
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (3).
///
- NamedMp3 = 42,
+ NamedMp3 = 43,
///
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (3).
///
- NamedTp3 = 43,
+ NamedTp3 = 44,
///
/// Same as NamedIcon with serif "INVULNERABLE!" beneath the Text1.
///
- NamedIconInvulnerable = 44,
+ NamedIconInvulnerable = 45,
///
/// All caps serif RESIST.
///
- Resist = 45,
+ Resist = 46,
///
/// Same as NamedIcon but places the given icon in the item icon outline.
///
- NamedIconWithItemOutline = 46,
+ NamedIconWithItemOutline = 47,
///
/// AutoAttack with no Text2 (4).
///
- AutoAttackNoText4 = 47,
+ AutoAttackNoText4 = 48,
///
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (3).
/// Does a bigger bounce effect on appearance.
///
- CriticalHit3 = 48,
+ CriticalHit3 = 49,
///
/// All caps serif REFLECT.
///
- Reflect = 49,
+ Reflect = 50,
///
/// All caps serif REFLECTED.
///
- Reflected = 50,
+ Reflected = 51,
///
/// Val1 in serif font, Text2 in sans-serif as subtitle (2).
/// Does a bounce effect on appearance.
///
- DirectHit2 = 51,
+ DirectHit2 = 52,
///
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (4).
/// Does a bigger bounce effect on appearance.
///
- CriticalHit4 = 52,
+ CriticalHit4 = 53,
///
/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle (2).
/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
///
- CriticalDirectHit2 = 53,
+ CriticalDirectHit2 = 54,
}
-}
\ No newline at end of file
+}