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Merge branch 'master' of https://github.com/goatcorp/Dalamud into master
This commit is contained in:
commit
0448c9e36a
2 changed files with 8 additions and 3 deletions
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@ -35,7 +35,7 @@ namespace Dalamud.Game.Internal.Gui.Structs {
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
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private readonly byte[] header2;
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private readonly byte[] header2;
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private readonly uint unknownInt1;
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internal readonly uint contentIdLower;
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private readonly ushort unknownShort1;
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private readonly ushort unknownShort1;
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private readonly ushort unknownShort2;
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private readonly ushort unknownShort2;
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@ -123,6 +123,10 @@ namespace Dalamud.Game.Internal.Gui.Structs {
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/// </summary>
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/// </summary>
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public uint Id { get; }
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public uint Id { get; }
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/// <summary>
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/// <summary>
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/// The lower bits of the player's content ID.
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/// </summary>
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public uint ContentIdLower { get; }
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/// <summary>
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/// The name of the player hosting this listing.
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/// The name of the player hosting this listing.
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/// </summary>
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/// </summary>
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public SeString Name { get; }
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public SeString Name { get; }
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@ -256,6 +260,7 @@ namespace Dalamud.Game.Internal.Gui.Structs {
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this.jobsPresent = listing.jobsPresent;
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this.jobsPresent = listing.jobsPresent;
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Id = listing.id;
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Id = listing.id;
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ContentIdLower = listing.contentIdLower;
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Name = seStringManager.Parse(listing.name.TakeWhile(b => b != 0).ToArray());
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Name = seStringManager.Parse(listing.name.TakeWhile(b => b != 0).ToArray());
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Description = seStringManager.Parse(listing.description.TakeWhile(b => b != 0).ToArray());
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Description = seStringManager.Parse(listing.description.TakeWhile(b => b != 0).ToArray());
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World = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.world));
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World = new Lazy<World>(() => dataManager.GetExcelSheet<World>().GetRow(listing.world));
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@ -126,9 +126,9 @@ namespace Dalamud
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/// <param name="key">The string key to be returned.</param>
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/// <param name="key">The string key to be returned.</param>
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/// <param name="fallBack">The fallback string, usually your source language.</param>
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/// <param name="fallBack">The fallback string, usually your source language.</param>
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/// <returns>The localized string, fallback or string key if not found.</returns>
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/// <returns>The localized string, fallback or string key if not found.</returns>
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public string Localize(string key, string fallBack)
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public static string Localize(string key, string fallBack)
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{
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{
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return Loc.Localize(key, fallBack, this.assembly);
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return Loc.Localize(key, fallBack, Assembly.GetCallingAssembly());
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}
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}
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private string ReadLocData(string langCode)
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private string ReadLocData(string langCode)
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