docs: regenerate

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goat 2020-05-12 20:44:53 +02:00
parent 5a80342243
commit 054315dfc0
85 changed files with 24425 additions and 2247 deletions

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<h4 id="ImGuiScene_SimpleOGL3_ClearColor" data-uid="ImGuiScene.SimpleOGL3.ClearColor">ClearColor</h4>
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<a id="ImGuiScene_SimpleOGL3_ContextMajorVersion_" data-uid="ImGuiScene.SimpleOGL3.ContextMajorVersion*"></a>
<h4 id="ImGuiScene_SimpleOGL3_ContextMajorVersion" data-uid="ImGuiScene.SimpleOGL3.ContextMajorVersion">ContextMajorVersion</h4>
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<a id="ImGuiScene_SimpleOGL3_ContextMinorVersion_" data-uid="ImGuiScene.SimpleOGL3.ContextMinorVersion*"></a>
<h4 id="ImGuiScene_SimpleOGL3_ContextMinorVersion" data-uid="ImGuiScene.SimpleOGL3.ContextMinorVersion">ContextMinorVersion</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Debuggable" data-uid="ImGuiScene.SimpleOGL3.Debuggable">Debuggable</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Type" data-uid="ImGuiScene.SimpleOGL3.Type">Type</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Vsync" data-uid="ImGuiScene.SimpleOGL3.Vsync">Vsync</h4>
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<h4 id="ImGuiScene_SimpleOGL3_AttachToWindow_ImGuiScene_SimpleSDLWindow_" data-uid="ImGuiScene.SimpleOGL3.AttachToWindow(ImGuiScene.SimpleSDLWindow)">AttachToWindow(SimpleSDLWindow)</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Clear" data-uid="ImGuiScene.SimpleOGL3.Clear">Clear()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_CreateTexture_System_Void__System_Int32_System_Int32_System_Int32_" data-uid="ImGuiScene.SimpleOGL3.CreateTexture(System.Void*,System.Int32,System.Int32,System.Int32)">CreateTexture(Void*, Int32, Int32, Int32)</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Dispose" data-uid="ImGuiScene.SimpleOGL3.Dispose">Dispose()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Dispose_System_Boolean_" data-uid="ImGuiScene.SimpleOGL3.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Finalize" data-uid="ImGuiScene.SimpleOGL3.Finalize">Finalize()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_ImGui_Init" data-uid="ImGuiScene.SimpleOGL3.ImGui_Init">ImGui_Init()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_ImGui_NewFrame" data-uid="ImGuiScene.SimpleOGL3.ImGui_NewFrame">ImGui_NewFrame()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_ImGui_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.SimpleOGL3.ImGui_RenderDrawData(ImGuiNET.ImDrawDataPtr)">ImGui_RenderDrawData(ImDrawDataPtr)</h4>
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<h4 id="ImGuiScene_SimpleOGL3_ImGui_Shutdown" data-uid="ImGuiScene.SimpleOGL3.ImGui_Shutdown">ImGui_Shutdown()</h4>
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<h4 id="ImGuiScene_SimpleOGL3_Present" data-uid="ImGuiScene.SimpleOGL3.Present">Present()</h4>
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