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https://github.com/goatcorp/Dalamud.git
synced 2026-02-18 22:07:44 +01:00
fix: correctly dispose dalamud when closing the game
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parent
094099c570
commit
05f8adfaf9
4 changed files with 42 additions and 5 deletions
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Dalamud.Game.Internal.Gui;
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using Dalamud.Game.Internal.Libc;
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using Dalamud.Game.Internal.Network;
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@ -14,18 +15,25 @@ namespace Dalamud.Game.Internal {
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/// This class represents the Framework of the native game client and grants access to various subsystems.
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/// </summary>
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public sealed class Framework : IDisposable {
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private readonly Dalamud dalamud;
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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private delegate bool OnUpdateDetour(IntPtr framework);
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private delegate IntPtr OnDestroyDetour();
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public delegate void OnUpdateDelegate(Framework framework);
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public delegate IntPtr OnDestroyDelegate();
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/// <summary>
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/// Event that gets fired every time the game framework updates.
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/// </summary>
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public event OnUpdateDelegate OnUpdateEvent;
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private Hook<OnUpdateDetour> updateHook;
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private Hook<OnDestroyDetour> destroyHook;
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/// <summary>
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/// A raw pointer to the instance of Client::Framework
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@ -56,6 +64,7 @@ namespace Dalamud.Game.Internal {
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#endregion
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public Framework(SigScanner scanner, Dalamud dalamud) {
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this.dalamud = dalamud;
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Address = new FrameworkAddressResolver();
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Address.Setup(scanner);
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@ -74,7 +83,8 @@ namespace Dalamud.Game.Internal {
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Network = new GameNetwork(scanner);
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//Resource = new ResourceManager(dalamud, scanner);
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this.destroyHook =
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new Hook<OnDestroyDetour>(Address.OnDestroy, new OnDestroyDelegate(HandleFrameworkDestroy), this);
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}
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private void HookVTable() {
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@ -93,9 +103,9 @@ namespace Dalamud.Game.Internal {
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public void Enable() {
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Gui.Enable();
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Network.Enable();
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//Resource.Enable();
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this.updateHook.Enable();
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this.destroyHook.Enable();
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}
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public void Dispose() {
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@ -150,5 +160,14 @@ namespace Dalamud.Game.Internal {
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return this.updateHook.Original(framework);
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}
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private IntPtr HandleFrameworkDestroy() {
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Log.Information("Framework::OnDestroy!");
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this.dalamud.Unload();
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this.dalamud.WaitForUnloadFinish();
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return this.destroyHook.Original();
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}
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}
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}
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@ -8,6 +8,8 @@ namespace Dalamud.Game.Internal {
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public IntPtr GuiManager { get; private set; }
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public IntPtr ScriptManager { get; private set; }
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public IntPtr OnDestroy { get; private set; }
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protected override void Setup64Bit(SigScanner sig) {
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@ -19,6 +21,8 @@ namespace Dalamud.Game.Internal {
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// Called from Framework::Init
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ScriptManager = BaseAddress + 0x2C68; // note that no deref here
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OnDestroy = sig.ScanText("48 83 EC 48 48 8B 0D ?? ?? ?? ?? 48 85 C9");
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}
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private void SetupFramework(SigScanner scanner) {
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