diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Chakra.cs b/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs
similarity index 87%
rename from Dalamud/Game/ClientState/JobGauge/Enums/Chakra.cs
rename to Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs
index 33e544633..00e71d1a4 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/Chakra.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/BeastChakra.cs
@@ -1,9 +1,9 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
///
- /// MNK Chakra types.
+ /// MNK Beast Chakra types.
///
- public enum Chakra : byte
+ public enum BeastChakra : byte
{
///
/// No card.
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs b/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs
index 80994907d..f84a7e55e 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/Nadi.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/BLMGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/BLMGauge.cs
index 445f4615a..b4df46c38 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/BLMGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/BLMGauge.cs
@@ -66,7 +66,7 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
public bool IsEnochianActive => this.Struct->EnochianActive;
///
- /// Gets a value indicating whether or not Paradox is active.
+ /// Gets a value indicating whether Paradox is active.
///
/// true or false.
public bool IsParadoxActive => this.Struct->ParadoxActive;
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs
index a1c8365d7..6c078f9c9 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/MNKGauge.cs
@@ -1,3 +1,4 @@
+using Dalamud.Game.ClientState.JobGauge.Enums;
using System;
using System.Linq;
@@ -20,12 +21,17 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
}
///
- /// Gets the types of Chakra available.
+ /// Gets the amount of Chakra available.
+ ///
+ public byte Chakra => this.Struct->Chakra;
+
+ ///
+ /// Gets the types of Beast Chakra available.
///
///
- /// This will always return an array of size 3, inactive Chakra are represented by .
+ /// This will always return an array of size 3, inactive Beast Chakra are represented by .
///
- public Chakra[] Chakra => this.Struct->CurrentChakra.Select(c => (Chakra)c).ToArray();
+ public BeastChakra[] BeastChakra => this.Struct->BeastChakra.Select(c => (BeastChakra)c).ToArray();
///
/// Gets the types of Nadi available.
diff --git a/lib/FFXIVClientStructs b/lib/FFXIVClientStructs
index 224a4fa2a..6279047d0 160000
--- a/lib/FFXIVClientStructs
+++ b/lib/FFXIVClientStructs
@@ -1 +1 @@
-Subproject commit 224a4fa2ac4c0ae260b8ff4778c7fd6f1efb41b6
+Subproject commit 6279047d055187a2bb568cd6bc83da985417140a