diff --git a/Dalamud/Game/Chat/SeStringHandling/Payloads/AutoTranslatePayload.cs b/Dalamud/Game/Chat/SeStringHandling/Payloads/AutoTranslatePayload.cs index 98c7ff6b8..afe00c70e 100644 --- a/Dalamud/Game/Chat/SeStringHandling/Payloads/AutoTranslatePayload.cs +++ b/Dalamud/Game/Chat/SeStringHandling/Payloads/AutoTranslatePayload.cs @@ -119,7 +119,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads { // we need to get the linked table and do the lookup there instead // in this case, there will only be one entry for this group id - row = sheet.GetRows().First(r => r.Group == this.group); + row = sheet.First(r => r.Group == this.group); // many of the names contain valid id ranges after the table name, but we don't need those var actualTableName = row.LookupTable.Split('[')[0]; diff --git a/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs b/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs index 9cfae6c1d..a67a0764d 100644 --- a/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs +++ b/Dalamud/Game/Chat/SeStringHandling/SeStringManager.cs @@ -141,7 +141,7 @@ namespace Dalamud.Game.Chat.SeStringHandling { var mapSheet = this.data.GetExcelSheet(); - var matches = this.data.GetExcelSheet().GetRows() + var matches = this.data.GetExcelSheet() .Where(row => row.Name.ToString().ToLowerInvariant() == placeName.ToLowerInvariant()) .ToArray();