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https://github.com/goatcorp/Dalamud.git
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Use 64bit bitmask for CustomComboPreset
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2 changed files with 84 additions and 67 deletions
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@ -9,178 +9,177 @@ namespace XIVLauncher.Dalamud
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//CURRENT HIGHEST FLAG IS 45
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[Flags]
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public enum CustomComboPreset
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public enum CustomComboPreset : long
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{
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None = 0,
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// DRAGOON
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[CustomComboInfo("Coerthan Torment Combo", "Replace Coearthan Torment with its combo chain", 22)]
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DragoonCoerthanTormentCombo = 1 << 0,
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DragoonCoerthanTormentCombo = 1L << 0,
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[CustomComboInfo("Chaos Thrust Combo", "Replace Chaos Thrust with its combo chain", 22)]
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DragoonChaosThrustCombo = 1 << 1,
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DragoonChaosThrustCombo = 1L << 1,
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[CustomComboInfo("Full Thrust Combo", "Replace Full Thrust with its combo chain", 22)]
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DragoonFullThrustCombo = 1 << 2,
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DragoonFullThrustCombo = 1L << 2,
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// DARK KNIGHT
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[CustomComboInfo("Souleater Combo", "Replace Souleater with its combo chain", 32)]
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DarkSouleaterCombo = 1 << 3,
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DarkSouleaterCombo = 1L << 3,
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[CustomComboInfo("Stalwart Soul Combo", "Replace Stalwart Soul with its combo chain", 32)]
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DarkStalwartSoulCombo = 1 << 4,
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DarkStalwartSoulCombo = 1L << 4,
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// PALADIN
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[CustomComboInfo("Goring Blade Combo", "Replace Goring Blade with its combo chain", 19)]
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PaladinGoringBladeCombo = 1 << 5,
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PaladinGoringBladeCombo = 1L << 5,
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[CustomComboInfo("Royal Authority Combo", "Replace Royal Authority with its combo chain", 19)]
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PaladinRoyalAuthorityCombo = 1 << 6,
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PaladinRoyalAuthorityCombo = 1L << 6,
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[CustomComboInfo("Prominence Combo", "Replace Prominence with its combo chain", 19)]
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PaladinProminenceCombo = 1 << 7,
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PaladinProminenceCombo = 1L << 7,
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// WARRIOR
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[CustomComboInfo("Storms Path Combo", "Replace Storms Path with its combo chain", 21)]
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WarriorStormsPathCombo = 1 << 8,
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WarriorStormsPathCombo = 1L << 8,
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[CustomComboInfo("Storms Eye Combo", "Replace Storms Eye with its combo chain", 21)]
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WarriorStormsEyeCombo = 1 << 9,
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WarriorStormsEyeCombo = 1L << 9,
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[CustomComboInfo("Mythril Tempest Combo", "Replace Mythril Tempest with its combo chain", 21)]
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WarriorMythrilTempestCombo = 1 << 10,
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WarriorMythrilTempestCombo = 1L << 10,
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// SAMURAI
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[CustomComboInfo("Yukikaze Combo", "Replace Yukikaze with its combo chain", 34)]
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SamuraiYukikazeCombo = 1 << 11,
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SamuraiYukikazeCombo = 1L << 11,
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[CustomComboInfo("Gekko Combo", "Replace Gekko with its combo chain", 34)]
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SamuraiGekkoCombo = 1 << 12,
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SamuraiGekkoCombo = 1L << 12,
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[CustomComboInfo("Kasha Combo", "Replace Kasha with its combo chain", 34)]
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SamuraiKashaCombo = 1 << 13,
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SamuraiKashaCombo = 1L << 13,
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[CustomComboInfo("Mangetsu Combo", "Replace Mangetsu with its combo chain", 34)]
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SamuraiMangetsuCombo = 1 << 14,
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SamuraiMangetsuCombo = 1L << 14,
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[CustomComboInfo("Oka Combo", "Replace Oka with its combo chain", 34)]
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SamuraiOkaCombo = 1 << 15,
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SamuraiOkaCombo = 1L << 15,
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// NINJA
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[CustomComboInfo("Shadow Fang Combo", "Replace Shadow Fang with its combo chain", 30)]
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NinjaShadowFangCombo = 1 << 16,
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NinjaShadowFangCombo = 1L << 16,
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[CustomComboInfo("Armor Crush Combo", "Replace Armor Crush with its combo chain", 30)]
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NinjaArmorCrushCombo = 1 << 17,
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NinjaArmorCrushCombo = 1L << 17,
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[CustomComboInfo("Aeolian Edge Combo", "Replace Aeolian Edge with its combo chain", 30)]
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NinjaAeolianEdgeCombo = 1 << 18,
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NinjaAeolianEdgeCombo = 1L << 18,
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[CustomComboInfo("Hakke Mujinsatsu Combo", "Replace Hakke Mujinsatsu with its combo chain", 30)]
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NinjaHakkeMujinsatsuCombo = 1 << 19,
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NinjaHakkeMujinsatsuCombo = 1L << 19,
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// GUNBREAKER
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[CustomComboInfo("Solid Barrel Combo", "Replace Solid Barrel with its combo chain", 37)]
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GunbreakerSolidBarrelCombo = 1 << 20,
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GunbreakerSolidBarrelCombo = 1L << 20,
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[CustomComboInfo("Gnashing Fang Combo", "Replace Gnashing Fang with its combo chain", 37)]
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GunbreakerGnashingFangCombo = 1 << 21,
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GunbreakerGnashingFangCombo = 1L << 21,
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[CustomComboInfo("Demon Slaughter Combo", "Replace Demon Slaughter with its combo chain", 37)]
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GunbreakerDemonSlaughterCombo = 1 << 22,
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GunbreakerDemonSlaughterCombo = 1L << 22,
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// MACHINIST
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[CustomComboInfo("Heated Clan Shot Combo/Heat", "Replace Heated Clan Shot with its combo chain or with Heat Blast when overheated.", 31)]
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MachinistHeatedClanShotFeature = 1 << 23,
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MachinistHeatedClanShotFeature = 1L << 23,
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[CustomComboInfo("Spread Shot Heat", "Replace Spread Shot with Heat Blast when overheated.", 31)]
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MachinistSpreadShotFeature = 1 << 24,
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MachinistSpreadShotFeature = 1L << 24,
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// BLACK MAGE
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[CustomComboInfo("Enochian Stance Switcher", "Change Enochian to Fire 4 or Blizzard 4 depending on stance.", 25)]
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BlackEnochianFeature = 1 << 25,
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BlackEnochianFeature = 1L << 25,
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[CustomComboInfo("Umbral Soul/Transpose Switcher", "Change between Umbral Soul and Transpose automatically.", 25)]
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BlackManaFeature = 1 << 26,
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BlackManaFeature = 1L << 26,
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// ASTROLOGIAN
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[CustomComboInfo("Cards on Draw", "Play your Astrologian Cards on Draw.", 33)]
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AstrologianCardsOnDrawFeature = 1 << 27,
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AstrologianCardsOnDrawFeature = 1L << 27,
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// SUMMONER
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[CustomComboInfo("Dreadwyrm Combiner", "Now comes with Dreadwyrm Trance, Deathflare, Summon Bahamut, Enkindle Bahamut, FBT, and Enkindle Phoenix.", 27)]
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SummonerDwtCombo = 1 << 28,
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SummonerDwtCombo = 1L << 28,
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[CustomComboInfo("Brand of Purgatory Combo", "Replaces Fountain of Fire with Brand of Purgatory when under the affect of Hellish Conduit.", 27)]
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SummonerBoPCombo = 1 << 38,
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SummonerBoPCombo = 1L << 38,
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[CustomComboInfo("ED Fester", "Change Energy Drain into Fester while you have Aetherflow stacks.", 27)]
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SummonerEDFesterCombo = 1 << 39,
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SummonerEDFesterCombo = 1L << 39,
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[CustomComboInfo("ES Painflare", "Change Energy Siphon into Painflare while you have Aetherflow stacks.", 27)]
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SummonerESPainflareCombo = 1 << 40,
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SummonerESPainflareCombo = 1L << 40,
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// SCHOLAR
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[CustomComboInfo("Seraph Fey Blessing/Consolation", "Change Fey Blessing into Consolation when Seraph is out.", 28)]
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ScholarSeraphConsolationFeature = 1 << 29,
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ScholarSeraphConsolationFeature = 1L << 29,
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[CustomComboInfo("ED Aetherflow", "Change Energy Drain into Aetherflow when you have no more Aetherflow stacks.", 28)]
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ScholarEnergyDrainFeature = 1 << 37,
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ScholarEnergyDrainFeature = 1L << 37,
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// DANCER
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[CustomComboInfo("Standard Step Combo", "Standard Step on one button.", 38)]
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DancerStandardStepCombo = 1 << 30,
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DancerStandardStepCombo = 1L << 30,
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[CustomComboInfo("Technical Step Combo", "Technical Step on one button.", 38)]
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DancerTechnicalStepCombo = 1 << 31,
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DancerTechnicalStepCombo = 1L << 31,
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[CustomComboInfo("AoE GCD procs", "Replaces all AoE GCDs with their procced version when available.", 38)]
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DancerAoeGcdFeature = 1 << 32,
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DancerAoeGcdFeature = 1L << 32,
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[CustomComboInfo("Fan Dance Combos", "Change Fan Dance and Fan Dance 2 into Fan Dance 3 while flourishing.", 38)]
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DancerFanDanceCombo = 1 << 33,
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DancerFanDanceCombo = 1L << 33,
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[CustomComboInfo("Fountain Combos", "Fountain changes into Fountain combo, prioritizing procs over combo, and Fountainfall over Reverse Cascade.", 38)]
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DancerFountainCombo = 1 << 34,
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DancerFountainCombo = 1L << 34,
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// WHITE MAGE
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[CustomComboInfo("Solace into Misery", "Replaces Afflatus Solace with Afflatus Misery when Misery is ready to be used.", 24)]
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WhiteMageSolaceMiseryFeature = 1 << 35,
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WhiteMageSolaceMiseryFeature = 1L << 35,
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[CustomComboInfo("Rapture into Misery", "Replaces Afflatus Rapture with Afflatus Misery when Misery is ready to be used.", 24)]
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WhiteMageRaptureMiseryFeature = 1 << 36,
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WhiteMageRaptureMiseryFeature = 1L << 36,
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// BARD
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[CustomComboInfo("Wanderer's into Pitch Perfect", "Replaces Wanderer's Minuet with Pitch Perfect while in WM.", 23)]
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BardWandererPPFeature = 1 << 41,
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BardWandererPPFeature = 1L << 41,
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[CustomComboInfo("Heavy Shot into Straight Shot", "Replaces Heavy Shot/Burst Shot with Straight Shot/Refulgent Arrow when procced.", 23)]
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BardStraightShotUpgradeFeature = 1 << 42,
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BardStraightShotUpgradeFeature = 1L << 42,
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// MONK
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[CustomComboInfo("Flank Positional Combo", "Replaces Snap Punch with flank positionals according to stance. When PB is active, prefer Snao (with non-max GL) > Twin (with no TS active) > Bootshine.", 20)]
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MonkFlankCombo = 1 << 43,
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MonkFlankCombo = 1L << 43,
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[CustomComboInfo("Rear Positional Combo", "Replaces Demolish with rear positionals according to stance. When PB is active, prefer Demo (with non-max GL) > Bootshine.", 20)]
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MonkRearCombo = 1 << 44,
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MonkRearCombo = 1L << 44,
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[CustomComboInfo("Rockbreaker Combo", "Replaces Rockbreaker according to stance. When PB is active, prefer RB (with non-max GL) > Twin Snakes (with no TS active) > AotD.", 20)]
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MonkAoECombo = 1 << 45,
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MonkAoECombo = 1L << 45,
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// RED MAGE
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[CustomComboInfo("One-button White Magic", "Replaces Verstone with the following priority: Scorch > Verholy > Dual/Swiftcast Veraero > Verstone proc > Opener Veraero > Jolt.", 35)]
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RedMageWhiteMagicFeature = 1 << 46,
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RedMageWhiteMagicFeature = 1L << 46,
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[CustomComboInfo("One-button Black Magic", "Replaces Verfire with the following priority: Scorch > Verflare > Dual/Swiftcast Verthunder > Verfire proc > Opener Verthunder > Jolt.", 35)]
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RedMageBlackMagicFeature = 1 << 47,
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RedMageBlackMagicFeature = 1L << 47,
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[CustomComboInfo("Red Mage AoE Combo", "Replaces Veraero/thunder 2 with Impact when Dualcast or Swiftcast are active.", 35)]
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RedMageAoECombo = 1 << 48,
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RedMageAoECombo = 1L << 48,
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[CustomComboInfo("Redoublement combo", "Replaces Redoublement with its combo chain, following enchantment rules.", 35)]
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RedMageMeleeCombo = 1 << 49
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RedMageMeleeCombo = 1L << 49
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}
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public class CustomComboInfoAttribute : Attribute
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@ -1,25 +1,36 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Dalamud.Game.ClientState.Structs.JobGauge {
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public enum SealType : byte {
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NONE = 0, SUN, MOON, CELESTIAL
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NONE = 0,
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SUN,
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MOON,
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CELESTIAL
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}
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public enum CardType : byte {
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NONE = 0, BALANCE, BOLE, ARROW, SPEAR, EWER, SPIRE,
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LORD = 0x70, LADY = 0x80
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NONE = 0,
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BALANCE,
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BOLE,
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ARROW,
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SPEAR,
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EWER,
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SPIRE,
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LORD = 0x70,
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LADY = 0x80
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}
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public enum SummonPet : byte {
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IFRIT = 3, TITAN, GARUDA
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IFRIT = 3,
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TITAN,
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GARUDA
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}
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public enum PetGlam : byte {
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NONE = 0, EMERALD, TOPAZ, RUBY
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NONE = 0,
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EMERALD,
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TOPAZ,
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RUBY
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}
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[Flags]
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@ -27,22 +38,29 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
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NONE = 0,
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SETSU = 1 << 0,
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GETSU = 1 << 1,
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KA = 1 << 2,
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KA = 1 << 2
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}
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public enum BOTDState : byte {
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NONE = 0, BOTD, LOTD
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NONE = 0,
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BOTD,
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LOTD
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}
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public enum CurrentSong : byte {
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MAGE = 5, ARMY = 0xA, WANDERER = 0xF
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MAGE = 5,
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ARMY = 0xA,
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WANDERER = 0xF
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}
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public enum DismissedFairy : byte {
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EOS = 6, SELENE
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EOS = 6,
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SELENE
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}
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public enum Mudras : byte {
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TEN = 1, CHI = 2, JIN = 3
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TEN = 1,
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CHI = 2,
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JIN = 3
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}
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}
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