docs: regenerate

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goat 2020-03-24 03:22:08 +09:00
parent db474652ee
commit 0a227fd2b7
691 changed files with 8670 additions and 7532 deletions

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<meta name="viewport" content="width=device-width">
<meta name="title" content="Class SimpleD3D
">
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</h3>
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<h4 id="ImGuiScene_SimpleD3D_ClearColor" data-uid="ImGuiScene.SimpleD3D.ClearColor">ClearColor</h4>
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<h4 id="ImGuiScene_SimpleD3D_Debuggable" data-uid="ImGuiScene.SimpleD3D.Debuggable">Debuggable</h4>
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<h4 id="ImGuiScene_SimpleD3D_Type" data-uid="ImGuiScene.SimpleD3D.Type">Type</h4>
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<h4 id="ImGuiScene_SimpleD3D_Vsync" data-uid="ImGuiScene.SimpleD3D.Vsync">Vsync</h4>
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<h4 id="ImGuiScene_SimpleD3D_AttachToWindow_ImGuiScene_SimpleSDLWindow_" data-uid="ImGuiScene.SimpleD3D.AttachToWindow(ImGuiScene.SimpleSDLWindow)">AttachToWindow(SimpleSDLWindow)</h4>
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<h4 id="ImGuiScene_SimpleD3D_Clear" data-uid="ImGuiScene.SimpleD3D.Clear">Clear()</h4>
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<h4 id="ImGuiScene_SimpleD3D_Dispose" data-uid="ImGuiScene.SimpleD3D.Dispose">Dispose()</h4>
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<h4 id="ImGuiScene_SimpleD3D_Dispose_System_Boolean_" data-uid="ImGuiScene.SimpleD3D.Dispose(System.Boolean)">Dispose(Boolean)</h4>
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<h4 id="ImGuiScene_SimpleD3D_Finalize" data-uid="ImGuiScene.SimpleD3D.Finalize">Finalize()</h4>
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<h4 id="ImGuiScene_SimpleD3D_ImGui_Init" data-uid="ImGuiScene.SimpleD3D.ImGui_Init">ImGui_Init()</h4>
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<h4 id="ImGuiScene_SimpleD3D_ImGui_NewFrame" data-uid="ImGuiScene.SimpleD3D.ImGui_NewFrame">ImGui_NewFrame()</h4>
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<h4 id="ImGuiScene_SimpleD3D_ImGui_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.SimpleD3D.ImGui_RenderDrawData(ImGuiNET.ImDrawDataPtr)">ImGui_RenderDrawData(ImDrawDataPtr)</h4>
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<h4 id="ImGuiScene_SimpleD3D_ImGui_Shutdown" data-uid="ImGuiScene.SimpleD3D.ImGui_Shutdown">ImGui_Shutdown()</h4>
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<h4 id="ImGuiScene_SimpleD3D_Present" data-uid="ImGuiScene.SimpleD3D.Present">Present()</h4>
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