clone culture to apply fixes

The default cultures are read-only
This commit is contained in:
goat 2024-12-26 15:26:22 +01:00
parent b3c0a8c207
commit 0a3e88efca

View file

@ -12,34 +12,41 @@ internal static class CultureFixes
/// </summary>
public static void Apply()
{
PatchNumberSeparator();
PatchFrenchNumberSeparator();
}
private static void PatchNumberSeparator()
private static void PatchFrenchNumberSeparator()
{
// Reset formatting specifier for the "digit grouping symbol" to an empty string
// for cultures that use a narrow no-break space (U+202F).
// This glyph is not present in any game fonts and not in the range for our Noto
// so it will be rendered as a geta (=) instead. That's a hack, but it works and
// doesn't look as weird.
void PatchCulture(CultureInfo info)
CultureInfo PatchCulture(CultureInfo info)
{
var newCulture = (CultureInfo)info.Clone();
const string invalidGroupSeparator = "\u202F";
const string replacedGroupSeparator = " ";
if (info.NumberFormat.NumberGroupSeparator == invalidGroupSeparator)
info.NumberFormat.NumberGroupSeparator = replacedGroupSeparator;
newCulture.NumberFormat.NumberGroupSeparator = replacedGroupSeparator;
if (info.NumberFormat.NumberDecimalSeparator == invalidGroupSeparator)
info.NumberFormat.NumberDecimalSeparator = replacedGroupSeparator;
newCulture.NumberFormat.NumberDecimalSeparator = replacedGroupSeparator;
if (info.NumberFormat.CurrencyGroupSeparator == invalidGroupSeparator)
info.NumberFormat.CurrencyGroupSeparator = replacedGroupSeparator;
newCulture.NumberFormat.CurrencyGroupSeparator = replacedGroupSeparator;
if (info.NumberFormat.CurrencyDecimalSeparator == invalidGroupSeparator)
info.NumberFormat.CurrencyDecimalSeparator = replacedGroupSeparator;
newCulture.NumberFormat.CurrencyDecimalSeparator = replacedGroupSeparator;
return newCulture;
}
PatchCulture(CultureInfo.CurrentCulture);
PatchCulture(CultureInfo.CurrentUICulture);
CultureInfo.CurrentCulture = PatchCulture(CultureInfo.CurrentCulture);
CultureInfo.CurrentUICulture = PatchCulture(CultureInfo.CurrentUICulture);
CultureInfo.DefaultThreadCurrentCulture = CultureInfo.CurrentCulture;
CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.CurrentUICulture;
}
}