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Add IGameLifecycle (#1287)
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2 changed files with 32 additions and 10 deletions
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@ -2,6 +2,7 @@
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using Dalamud.IoC;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Dalamud.IoC.Internal;
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using Dalamud.Plugin.Services;
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namespace Dalamud.Game;
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namespace Dalamud.Game;
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@ -11,7 +12,10 @@ namespace Dalamud.Game;
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[PluginInterface]
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[PluginInterface]
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[InterfaceVersion("1.0")]
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[InterfaceVersion("1.0")]
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[ServiceManager.BlockingEarlyLoadedService]
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[ServiceManager.BlockingEarlyLoadedService]
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public class GameLifecycle : IServiceType
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#pragma warning disable SA1015
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[ResolveVia<IGameLifecycle>]
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#pragma warning restore SA1015
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public class GameLifecycle : IServiceType, IGameLifecycle
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{
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{
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private readonly CancellationTokenSource dalamudUnloadCts = new();
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private readonly CancellationTokenSource dalamudUnloadCts = new();
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private readonly CancellationTokenSource gameShutdownCts = new();
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private readonly CancellationTokenSource gameShutdownCts = new();
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@ -26,19 +30,13 @@ public class GameLifecycle : IServiceType
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{
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{
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}
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}
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/// <summary>
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/// <inheritdoc/>
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/// Gets a token that is cancelled when Dalamud is unloading.
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/// </summary>
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public CancellationToken DalamudUnloadingToken => this.dalamudUnloadCts.Token;
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public CancellationToken DalamudUnloadingToken => this.dalamudUnloadCts.Token;
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/// <summary>
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/// <inheritdoc/>
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/// Gets a token that is cancelled when the game is shutting down.
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/// </summary>
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public CancellationToken GameShuttingDownToken => this.gameShutdownCts.Token;
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public CancellationToken GameShuttingDownToken => this.gameShutdownCts.Token;
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/// <summary>
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/// <inheritdoc/>
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/// Gets a token that is cancelled when a character is logging out.
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/// </summary>
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public CancellationToken LogoutToken => this.logoutCts.Token;
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public CancellationToken LogoutToken => this.logoutCts.Token;
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/// <summary>
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/// <summary>
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24
Dalamud/Plugin/Services/IGameLifecycle.cs
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24
Dalamud/Plugin/Services/IGameLifecycle.cs
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@ -0,0 +1,24 @@
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using System.Threading;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// Class offering cancellation tokens for common gameplay events.
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/// </summary>
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public interface IGameLifecycle
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{
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/// <summary>
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/// Gets a token that is cancelled when Dalamud is unloading.
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/// </summary>
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public CancellationToken DalamudUnloadingToken { get; }
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/// <summary>
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/// Gets a token that is cancelled when the game is shutting down.
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/// </summary>
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public CancellationToken GameShuttingDownToken { get; }
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/// <summary>
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/// Gets a token that is cancelled when a character is logging out.
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/// </summary>
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public CancellationToken LogoutToken { get; }
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}
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