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Update to Lumina 5 (new Excel parsing) (#2022)
* Refactor and upgrade to new excel design * Obsolete ExcelResolver<T> and use only RowRef<T> * Better benchmarking for Lumina * Add custom game-supported RSV provider * Refactor and move Lazy<T> and nullable/cached row objects to RowRefs * Convert IRSVProvider to delegate, resolve strings by default * Split IExcelRow into IExcelSubrow * Extra lumina documentation * Minor RSV CS fixes * Fix UIGlowPayload warning * Fix rebase * Update to Lumina 5
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49 changed files with 460 additions and 403 deletions
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@ -29,13 +29,13 @@ public unsafe class SMNGauge : JobGaugeBase<SummonerGauge>
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/// <summary>
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/// Gets the summon that will return after the current summon expires.
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/// This maps to the <see cref="Lumina.Excel.GeneratedSheets.Pet"/> sheet.
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/// This maps to the <see cref="Lumina.Excel.Sheets.Pet"/> sheet.
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/// </summary>
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public SummonPet ReturnSummon => (SummonPet)this.Struct->ReturnSummon;
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/// <summary>
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/// Gets the summon glam for the <see cref="ReturnSummon"/>.
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/// This maps to the <see cref="Lumina.Excel.GeneratedSheets.PetMirage"/> sheet.
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/// This maps to the <see cref="Lumina.Excel.Sheets.PetMirage"/> sheet.
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/// </summary>
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public PetGlam ReturnSummonGlam => (PetGlam)this.Struct->ReturnSummonGlam;
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