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Update to Lumina 5 (new Excel parsing) (#2022)
* Refactor and upgrade to new excel design * Obsolete ExcelResolver<T> and use only RowRef<T> * Better benchmarking for Lumina * Add custom game-supported RSV provider * Refactor and move Lazy<T> and nullable/cached row objects to RowRefs * Convert IRSVProvider to delegate, resolve strings by default * Split IExcelRow into IExcelSubrow * Extra lumina documentation * Minor RSV CS fixes * Fix UIGlowPayload warning * Fix rebase * Update to Lumina 5
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49 changed files with 460 additions and 403 deletions
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@ -5,7 +5,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Misc;
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using FFXIVClientStructs.FFXIV.Component.Text;
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using Lumina.Excel;
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using Lumina.Excel.GeneratedSheets2;
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using Lumina.Excel.Sheets;
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using Lumina.Text.Expressions;
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using Lumina.Text.Payloads;
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using Lumina.Text.ReadOnly;
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@ -18,7 +18,7 @@ using FFXIVClientStructs.FFXIV.Client.UI;
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using ImGuiNET;
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using Lumina.Excel.GeneratedSheets2;
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using Lumina.Excel.Sheets;
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using Lumina.Text.Parse;
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using Lumina.Text.Payloads;
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using Lumina.Text.ReadOnly;
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