Update to Lumina 5 (new Excel parsing) (#2022)

* Refactor and upgrade to new excel design

* Obsolete ExcelResolver<T> and use only RowRef<T>

* Better benchmarking for Lumina

* Add custom game-supported RSV provider

* Refactor and move Lazy<T> and nullable/cached row objects to RowRefs

* Convert IRSVProvider to delegate, resolve strings by default

* Split IExcelRow into IExcelSubrow

* Extra lumina documentation

* Minor RSV CS fixes

* Fix UIGlowPayload warning

* Fix rebase

* Update to Lumina 5
This commit is contained in:
Asriel Camora 2024-10-20 19:59:03 -07:00 committed by GitHub
parent 08d8605871
commit 0b9af0e3f4
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49 changed files with 460 additions and 403 deletions

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@ -5,7 +5,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Misc;
using FFXIVClientStructs.FFXIV.Component.Text;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets2;
using Lumina.Excel.Sheets;
using Lumina.Text.Expressions;
using Lumina.Text.Payloads;
using Lumina.Text.ReadOnly;

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@ -18,7 +18,7 @@ using FFXIVClientStructs.FFXIV.Client.UI;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets2;
using Lumina.Excel.Sheets;
using Lumina.Text.Parse;
using Lumina.Text.Payloads;
using Lumina.Text.ReadOnly;