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Update to Lumina 5 (new Excel parsing) (#2022)
* Refactor and upgrade to new excel design * Obsolete ExcelResolver<T> and use only RowRef<T> * Better benchmarking for Lumina * Add custom game-supported RSV provider * Refactor and move Lazy<T> and nullable/cached row objects to RowRefs * Convert IRSVProvider to delegate, resolve strings by default * Split IExcelRow into IExcelSubrow * Extra lumina documentation * Minor RSV CS fixes * Fix UIGlowPayload warning * Fix rebase * Update to Lumina 5
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49 changed files with 460 additions and 403 deletions
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@ -599,7 +599,7 @@ internal class LocalPlugin : IAsyncDisposable
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// Changes to Lumina should be upstreamed if feasible, and if there is a desire to re-add unpinned Lumina we
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// will need to put this behind some kind of feature flag somewhere.
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config.SharedAssemblies.Add((typeof(Lumina.GameData).Assembly.GetName(), true));
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config.SharedAssemblies.Add((typeof(Lumina.Excel.ExcelSheetImpl).Assembly.GetName(), true));
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config.SharedAssemblies.Add((typeof(Lumina.Excel.Sheets.Addon).Assembly.GetName(), true));
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}
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private void EnsureLoader()
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