docs: regenerate

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goat 2021-04-07 20:41:53 +02:00
parent 3f2a0c6bfe
commit 0c8e15a39f
81 changed files with 3440 additions and 905 deletions

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@ -124,10 +124,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_CreateDeviceObjects.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.CreateDeviceObjects%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Impl_DX11_CreateDeviceObjects_" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateDeviceObjects*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_CreateDeviceObjects" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateDeviceObjects">CreateDeviceObjects()</h4>
@ -154,10 +154,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_CreateFontsTexture.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.CreateFontsTexture%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Impl_DX11_CreateFontsTexture_" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateFontsTexture*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_CreateFontsTexture" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateFontsTexture">CreateFontsTexture()</h4>
@ -169,10 +169,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a href="https://github.com/goatcorp/ImGuiScene/new/b3c22cae545f293e06d03037e30c83d5b9a77dd2/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_CreateWindow_ImGuiNET_ImGuiViewportPtr_.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.CreateWindow(ImGuiNET.ImGuiViewportPtr)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Impl_DX11_CreateWindow_" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateWindow*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_CreateWindow_ImGuiNET_ImGuiViewportPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.CreateWindow(ImGuiNET.ImGuiViewportPtr)">CreateWindow(ImGuiViewportPtr)</h4>
@ -201,10 +201,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_DestroyWindow_" data-uid="ImGuiScene.ImGui_Impl_DX11.DestroyWindow*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_DestroyWindow_ImGuiNET_ImGuiViewportPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.DestroyWindow(ImGuiNET.ImGuiViewportPtr)">DestroyWindow(ImGuiViewportPtr)</h4>
@ -233,10 +233,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_Init_" data-uid="ImGuiScene.ImGui_Impl_DX11.Init*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_Init_System_Object___" data-uid="ImGuiScene.ImGui_Impl_DX11.Init(System.Object[])">Init(Object[])</h4>
@ -265,10 +265,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_InvalidateDeviceObjects_" data-uid="ImGuiScene.ImGui_Impl_DX11.InvalidateDeviceObjects*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_InvalidateDeviceObjects" data-uid="ImGuiScene.ImGui_Impl_DX11.InvalidateDeviceObjects">InvalidateDeviceObjects()</h4>
@ -280,10 +280,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_NewFrame_" data-uid="ImGuiScene.ImGui_Impl_DX11.NewFrame*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_NewFrame" data-uid="ImGuiScene.ImGui_Impl_DX11.NewFrame">NewFrame()</h4>
@ -295,10 +295,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_RebuildFontTexture_" data-uid="ImGuiScene.ImGui_Impl_DX11.RebuildFontTexture*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_RebuildFontTexture" data-uid="ImGuiScene.ImGui_Impl_DX11.RebuildFontTexture">RebuildFontTexture()</h4>
@ -310,10 +310,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_RenderDrawData_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderDrawData*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderDrawData(ImGuiNET.ImDrawDataPtr)">RenderDrawData(ImDrawDataPtr)</h4>
@ -342,10 +342,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_RenderWindow_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderWindow*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_RenderWindow_ImGuiNET_ImGuiViewportPtr_System_IntPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.RenderWindow(ImGuiNET.ImGuiViewportPtr,System.IntPtr)">RenderWindow(ImGuiViewportPtr, IntPtr)</h4>
@ -379,10 +379,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a href="https://github.com/goatcorp/ImGuiScene/new/020033197d6802f64c794d8a44029bd75662ad33/apiSpec/new?filename=ImGuiScene_ImGui_Impl_DX11_SetupRenderState_ImGuiNET_ImDrawDataPtr_.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_DX11.SetupRenderState(ImGuiNET.ImDrawDataPtr)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="ImGuiScene_ImGui_Impl_DX11_SetupRenderState_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.SetupRenderState(ImGuiNET.ImDrawDataPtr)">SetupRenderState(ImDrawDataPtr)</h4>
@ -411,10 +411,10 @@ Would be nice to organize it better, but it seems to work</p>
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<h4 id="ImGuiScene_ImGui_Impl_DX11_SetWindowSize_ImGuiNET_ImGuiViewportPtr_SharpDX_Vector2_" data-uid="ImGuiScene.ImGui_Impl_DX11.SetWindowSize(ImGuiNET.ImGuiViewportPtr,SharpDX.Vector2)">SetWindowSize(ImGuiViewportPtr, Vector2)</h4>
@ -448,10 +448,10 @@ Would be nice to organize it better, but it seems to work</p>
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<h4 id="ImGuiScene_ImGui_Impl_DX11_Shutdown" data-uid="ImGuiScene.ImGui_Impl_DX11.Shutdown">Shutdown()</h4>
@ -463,10 +463,10 @@ Would be nice to organize it better, but it seems to work</p>
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<a id="ImGuiScene_ImGui_Impl_DX11_SwapBuffers_" data-uid="ImGuiScene.ImGui_Impl_DX11.SwapBuffers*"></a>
<h4 id="ImGuiScene_ImGui_Impl_DX11_SwapBuffers_ImGuiNET_ImGuiViewportPtr_System_IntPtr_" data-uid="ImGuiScene.ImGui_Impl_DX11.SwapBuffers(ImGuiNET.ImGuiViewportPtr,System.IntPtr)">SwapBuffers(ImGuiViewportPtr, IntPtr)</h4>
@ -510,10 +510,10 @@ Would be nice to organize it better, but it seems to work</p>
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