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Merge pull request #1 from NotNite/fools23-yeshealmeh
[Fools23] YesHealMe
This commit is contained in:
commit
0d621bc944
10 changed files with 503 additions and 1 deletions
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@ -85,7 +85,7 @@ internal class FoolsManager : IDisposable, IServiceType
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{
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Name = "DailyLifeDuty",
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InternalName = "DailyLifeDutyPlugin",
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Description = "Easily Track Daily and Weekly tasks... in real life",
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Description = "We were just informed there are these things called \"chores\" outside the game. No worries, though, we can track them!",
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Author = "MidoriKami",
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RealAuthor = "Berna",
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Type = typeof(DailyLifeDutyPlugin),
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@ -135,6 +135,15 @@ internal class FoolsManager : IDisposable, IServiceType
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RealAuthor = "Chirp",
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Type = typeof(GoodVibesPlugin),
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},
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new()
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{
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Name = "YesHealMe",
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InternalName = "YesHealMePlugin",
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Description = "As the saying goes: it's the first missing HP that matters. And the second. And the third...",
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Author = "MidoriKami",
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RealAuthor = "Berna",
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Type = typeof(YesHealMePlugin),
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},
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};
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}
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31
Dalamud/Fools/Helper/YesHealMe/Colors.cs
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31
Dalamud/Fools/Helper/YesHealMe/Colors.cs
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@ -0,0 +1,31 @@
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using System.Numerics;
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using ImGuiNET;
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namespace Dalamud.Fools.Helper.YesHealMe;
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public static class Colors
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{
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public static Vector4 Purple = new(176 / 255.0f, 38 / 255.0f, 236 / 255.0f, 1.0f);
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public static Vector4 Blue = new(37 / 255.0f, 168 / 255.0f, 1.0f, 1.0f);
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public static Vector4 ForestGreen = new(0.133f, 0.545f, 0.1333f, 1.0f);
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public static Vector4 White = new(1.0f, 1.0f, 1.0f,1.0f);
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public static Vector4 Red = new(1.0f, 0.0f, 0.0f, 1.0f);
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public static Vector4 Green = new(0.0f, 1.0f, 0.0f, 1.0f);
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public static Vector4 Black = new(0.0f, 0.0f, 0.0f, 1.0f);
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public static Vector4 HealerGreen = new(33 / 255f, 193 / 255f, 0, 1.0f);
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public static Vector4 DPSRed = new(210/255f, 42/255f, 43/255f, 1.0f);
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public static Vector4 SoftRed = new(0.8f, 0.2f, 0.2f, 1.0f);
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public static Vector4 Grey = new(0.6f, 0.6f, 0.6f, 1.0f);
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public static Vector4 LightGrey = new(220/250.0f, 220/250.0f, 220/250f, 1.0f);
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public static Vector4 Orange = new(1.0f, 165.0f / 255.0f, 0.0f, 1.0f);
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public static Vector4 SoftGreen = new(0.2f, 0.8f, 0.2f, 1.0f);
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public static Vector4 FatePink = new(0.58f, 0.388f, 0.827f, 0.33f);
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public static Vector4 FateDarkPink = new(0.58f, 0.388f, 0.827f, 1.0f);
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public static Vector4 MapTextBrown = new(0.655f, 0.396f, 0.149f, 1.0f);
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public static Vector4 BabyBlue = new(0.537f, 0.812f, 0.941f, 1.0f);
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}
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public static class ColorExtensions
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{
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public static uint ToU32(this Vector4 color) => ImGui.GetColorU32(color);
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}
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99
Dalamud/Fools/Helper/YesHealMe/DrawUtilities.cs
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99
Dalamud/Fools/Helper/YesHealMe/DrawUtilities.cs
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@ -0,0 +1,99 @@
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using System;
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using System.Numerics;
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using ImGuiNET;
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using KamiLib.Caching;
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namespace Dalamud.Fools.Helper.YesHealMe;
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internal static class DrawUtilities
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{
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public static void TextOutlined(FontManager fontManager, Vector2 startingPosition, string text, float scale, Vector4 color)
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{
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startingPosition = startingPosition.Ceil();
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var outlineThickness = (int)MathF.Ceiling(1 * scale);
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for (var x = -outlineThickness; x <= outlineThickness; ++x)
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{
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for (var y = -outlineThickness; y <= outlineThickness; ++y)
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{
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if (x == 0 && y == 0)
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{
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continue;
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}
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DrawText(fontManager, startingPosition + new Vector2(x, y), text, Colors.Black, scale);
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}
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}
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DrawText(fontManager, startingPosition, text, color, scale);
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}
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public static void DrawIconWithName(FontManager fontManager, Vector2 drawPosition, uint iconID, string name, float iconScale, float textScale, bool drawText = true)
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{
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if (!fontManager.GameFont.Available) return;
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var icon = IconCache.Instance.GetIcon(iconID);
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if (icon != null)
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{
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var drawList = ImGui.GetBackgroundDrawList();
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var imagePadding = new Vector2(20.0f, 10.0f) * iconScale;
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var imageSize = new Vector2(50.0f, 50.0f) * iconScale;
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drawPosition += imagePadding;
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drawList.AddImage(icon.ImGuiHandle, drawPosition, drawPosition + imageSize);
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if (drawText)
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{
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drawPosition.X += imageSize.X / 2.0f;
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drawPosition.Y += imageSize.Y + 2.0f * iconScale;
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var textSize = CalculateTextSize(fontManager, name, textScale / 2.75f);
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var textOffset = new Vector2(0.0f, 5.0f) * iconScale;
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drawPosition.X -= textSize.X / 2.0f;
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TextOutlined(fontManager, drawPosition + textOffset, name, textScale / 2.75f, Colors.White);
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}
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}
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}
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public static Vector2 CalculateTextSize(FontManager fontManager, string text, float scale)
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{
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if(!fontManager.GameFont.Available) return Vector2.Zero;
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var fontSize = fontManager.GameFont.ImFont.FontSize;
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var textSize = ImGui.CalcTextSize(text);
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var fontScalar = 62.0f / textSize.Y;
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var textWidth = textSize.X * fontScalar;
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return new Vector2(textWidth, fontSize) * scale;
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}
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private static void DrawText(FontManager fontManager, Vector2 drawPosition, string text, Vector4 color, float scale, bool debug = false)
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{
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if (!fontManager.GameFont.Available) return;
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var font = fontManager.GameFont.ImFont;
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var drawList = ImGui.GetBackgroundDrawList();
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var stringSize = CalculateTextSize(fontManager, text, scale);
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if (debug)
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{
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drawList.AddRect(drawPosition, drawPosition + stringSize, ImGui.GetColorU32(Colors.Green));
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}
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drawList.AddText(font, font.FontSize * scale, drawPosition, ImGui.GetColorU32(color), text);
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}
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}
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public static class VectorExtensions
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{
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public static Vector2 Ceil(this Vector2 data)
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{
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return new Vector2(MathF.Ceiling(data.X), MathF.Ceiling(data.Y));
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}
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}
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20
Dalamud/Fools/Helper/YesHealMe/FontManager.cs
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20
Dalamud/Fools/Helper/YesHealMe/FontManager.cs
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@ -0,0 +1,20 @@
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using System;
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using Dalamud.Interface;
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using Dalamud.Interface.GameFonts;
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namespace Dalamud.Fools.Helper.YesHealMe;
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public class FontManager : IDisposable
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{
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public GameFontHandle GameFont { get; }
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public FontManager(UiBuilder uiBuilder)
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{
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this.GameFont = uiBuilder.GetGameFontHandle( new GameFontStyle( GameFontFamily.Axis, 52.0f ) );
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}
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public void Dispose()
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{
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this.GameFont.Dispose();
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}
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}
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41
Dalamud/Fools/Helper/YesHealMe/HudHelper.cs
Normal file
41
Dalamud/Fools/Helper/YesHealMe/HudHelper.cs
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@ -0,0 +1,41 @@
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using Dalamud;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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namespace NoTankYou.Utilities;
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public static unsafe class HudHelper
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{
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private static AgentHUD* AgentHud => AgentModule.Instance()->GetAgentHUD();
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public static PlayerCharacter? GetPlayerCharacter(int index)
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{
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// Sorta temporary, waiting for ClientStructs to merge a fixed size array for this element
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var partyMemberList = AgentHud->PartyMemberList;
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var targetOffset = index * sizeof(HudPartyMember);
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var targetAddress = partyMemberList + targetOffset;
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var hudData = (HudPartyMember*) targetAddress;
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var targetPlayer = hudData->ObjectId;
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return GetPlayer(targetPlayer);
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}
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public static PlayerCharacter? GetAllianceMember(int index)
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{
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var targetPlayer = AgentHud->RaidMemberIds[index];
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return GetPlayer(targetPlayer);
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}
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private static PlayerCharacter? GetPlayer(uint objectId)
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{
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var result = Service<ObjectTable>.Get().SearchById(objectId);
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if (result?.GetType() == typeof(PlayerCharacter))
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return result as PlayerCharacter;
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return null;
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}
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}
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70
Dalamud/Fools/Helper/YesHealMe/IconCache.cs
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70
Dalamud/Fools/Helper/YesHealMe/IconCache.cs
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@ -0,0 +1,70 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Dalamud;
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using Dalamud.Data;
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using Dalamud.Logging;
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using Dalamud.Utility;
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using ImGuiScene;
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namespace KamiLib.Caching;
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public class IconCache : IDisposable
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{
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private readonly Dictionary<uint, TextureWrap?> iconTextures = new();
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private const string IconFilePath = "ui/icon/{0:D3}000/{1:D6}_hr1.tex";
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private static IconCache? _instance;
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public static IconCache Instance => _instance ??= new IconCache();
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public static void Cleanup()
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{
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_instance?.Dispose();
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}
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public void Dispose()
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{
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foreach (var texture in iconTextures.Values)
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{
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texture?.Dispose();
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}
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iconTextures.Clear();
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}
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private void LoadIconTexture(uint iconId)
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{
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Task.Run(() =>
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{
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try
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{
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var path = IconFilePath.Format(iconId / 1000, iconId);
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var tex = Service<DataManager>.Get().GetImGuiTexture(path);
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if (tex is not null && tex.ImGuiHandle != nint.Zero)
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{
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iconTextures[iconId] = tex;
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}
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else
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{
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tex?.Dispose();
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}
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}
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catch (Exception ex)
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{
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PluginLog.LogError($"Failed loading texture for icon {iconId} - {ex.Message}");
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}
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});
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}
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public TextureWrap? GetIcon(uint iconId)
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{
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if (iconTextures.TryGetValue(iconId, out var value)) return value;
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iconTextures.Add(iconId, null);
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LoadIconTexture(iconId);
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return iconTextures[iconId];
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}
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}
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67
Dalamud/Fools/Helper/YesHealMe/PartyListAddon.cs
Normal file
67
Dalamud/Fools/Helper/YesHealMe/PartyListAddon.cs
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@ -0,0 +1,67 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Dalamud;
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using Dalamud.Game;
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using Dalamud.Game.Gui;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using NoTankYou.DataModels;
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using NoTankYou.Utilities;
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namespace NoTankYou.System;
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public unsafe class PartyListAddon : IEnumerable<PartyListAddonData>, IDisposable
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{
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public record PartyFramePositionInfo(Vector2 Position, Vector2 Size, Vector2 Scale);
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public IEnumerator<PartyListAddonData> GetEnumerator() => addonData.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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private static AddonPartyList* PartyList => (AddonPartyList*) Service<GameGui>.Get()?.GetAddonByName("_PartyList");
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public static bool DataAvailable => PartyList != null && PartyList->AtkUnitBase.RootNode != null;
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private readonly List<PartyListAddonData> addonData = new();
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public PartyListAddon()
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{
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Service<Framework>.Get().Update += OnFrameworkUpdate;
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}
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public void Dispose()
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{
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Service<Framework>.Get().Update -= OnFrameworkUpdate;
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}
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private void OnFrameworkUpdate(Framework framework)
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{
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addonData.Clear();
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if (!DataAvailable) return;
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if (PartyList->MemberCount <= 0) return;
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foreach (var index in Enumerable.Range(0, PartyList->MemberCount))
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{
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var playerCharacter = HudHelper.GetPlayerCharacter(index);
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var userInterface = PartyList->PartyMember[index];
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addonData.Add(new PartyListAddonData
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{
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PlayerCharacter = playerCharacter,
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UserInterface = userInterface,
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});
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}
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}
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public static PartyFramePositionInfo GetPositionInfo()
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{
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// Resource Node (id 9) contains a weird offset for the actual list elements
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var rootNode = PartyList->AtkUnitBase.RootNode;
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var addonBasePosition = new Vector2(rootNode->X, rootNode->Y);
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var scale = new Vector2(rootNode->ScaleX, rootNode->ScaleY);
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var partyListNode = PartyList->AtkUnitBase.GetNodeById(9);
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var partyListPositionOffset = new Vector2(partyListNode->X, partyListNode->Y) * scale;
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var partyListSize = new Vector2(partyListNode->Width, partyListNode->Height);
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return new PartyFramePositionInfo(addonBasePosition + partyListPositionOffset, partyListSize * scale, scale);
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}
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}
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37
Dalamud/Fools/Helper/YesHealMe/PartyListAddonData.cs
Normal file
37
Dalamud/Fools/Helper/YesHealMe/PartyListAddonData.cs
Normal file
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@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using FFXIVClientStructs.FFXIV.Client.UI;
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namespace NoTankYou.DataModels;
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public readonly unsafe struct PartyListAddonData
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{
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private static readonly Dictionary<uint, Stopwatch> TimeSinceLastTargetable = new();
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public AddonPartyList.PartyListMemberStruct UserInterface { get; init; }
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public PlayerCharacter? PlayerCharacter { get; init; }
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private bool Targetable => UserInterface.PartyMemberComponent->OwnerNode->AtkResNode.Color.A != 0x99;
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public bool IsTargetable()
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{
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if (PlayerCharacter is null) return false;
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TimeSinceLastTargetable.TryAdd(PlayerCharacter.ObjectId, Stopwatch.StartNew());
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var stopwatch = TimeSinceLastTargetable[PlayerCharacter.ObjectId];
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if (Targetable)
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{
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// Returns true if the party member has been targetable for 2second or more
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return stopwatch.Elapsed >= TimeSpan.FromSeconds(2);
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}
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else
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{
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// Returns false, and continually resets the stopwatch
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stopwatch.Restart();
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return false;
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}
|
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}
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}
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31
Dalamud/Fools/Plugins/YesHealMePlugin.cs
Normal file
31
Dalamud/Fools/Plugins/YesHealMePlugin.cs
Normal file
|
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@ -0,0 +1,31 @@
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using Dalamud.Fools.Helper.YesHealMe;
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using Dalamud.Interface;
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using NoTankYou.System;
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namespace Dalamud.Fools.Plugins;
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public class YesHealMePlugin : IFoolsPlugin
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{
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private readonly FontManager fontManager;
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private readonly PartyListAddon partyListAddon = new();
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private int iconId = 1;
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public YesHealMePlugin()
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{
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const string nameSpace = "fools+YesHealMe";
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var uiBuilder = new UiBuilder(nameSpace);
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this.fontManager = new FontManager(uiBuilder);
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}
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/// <inheritdoc/>
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public void Dispose()
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{
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this.fontManager.Dispose();
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this.partyListAddon.Dispose();
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}
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public void DrawUi()
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{
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YesHealMePluginWindow.Draw(this.partyListAddon, this.fontManager, ref this.iconId);
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}
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}
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97
Dalamud/Fools/Plugins/YesHealMePluginWindow.cs
Normal file
97
Dalamud/Fools/Plugins/YesHealMePluginWindow.cs
Normal file
|
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@ -0,0 +1,97 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Data;
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using Dalamud.Fools.Helper.YesHealMe;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Interface.Components;
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using Dalamud.Interface.Internal;
|
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using ImGuiNET;
|
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using NoTankYou.System;
|
||||
|
||||
namespace Dalamud.Fools.Plugins;
|
||||
|
||||
public static class YesHealMePluginWindow
|
||||
{
|
||||
private const string WindowName = "##foolsYesHealMeBanner";
|
||||
private const string WarningText = "HEAL ME";
|
||||
private const int Length = 300;
|
||||
private const int SectionHeight = 100;
|
||||
private const float Scale = 1f;
|
||||
private static readonly Vector2 Position = new(200, 200);
|
||||
private static readonly Vector2 Size = new(Length, SectionHeight);
|
||||
|
||||
private static IEnumerable<PlayerCharacter> Characters(PartyListAddon partyListAddon)
|
||||
{
|
||||
return partyListAddon.Any() ? partyListAddon.Select(pla => pla.PlayerCharacter) : new[] { Service<ClientState>.Get().LocalPlayer };
|
||||
}
|
||||
|
||||
private static List<PlayerCharacter> HurtingCharacters(IEnumerable<PlayerCharacter> characters)
|
||||
{
|
||||
return characters
|
||||
.Where(pc => pc.CurrentHp < pc.MaxHp ||
|
||||
Service<DalamudInterface>.Get()
|
||||
.IsDevMenuOpen)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
public static void Draw(PartyListAddon partyListAddon, FontManager fontManager, ref int iconId)
|
||||
{
|
||||
ImGui.SetNextWindowPos(Position, ImGuiCond.FirstUseEver);
|
||||
ImGui.SetNextWindowSize(Size);
|
||||
ImGui.SetNextWindowSizeConstraints(Size, Size);
|
||||
ImGui.Begin(WindowName, ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoBackground);
|
||||
var playersDrawn = 0;
|
||||
var hurtingCharacters = HurtingCharacters(Characters(partyListAddon));
|
||||
if (hurtingCharacters.Count > 0)
|
||||
{
|
||||
var windowPos = ImGui.GetCursorScreenPos();
|
||||
foreach (var hurtingCharacter in hurtingCharacters)
|
||||
{
|
||||
var position = windowPos + new Vector2(0, playersDrawn * SectionHeight);
|
||||
var healMeTextSize = DrawUtilities.CalculateTextSize(fontManager, WarningText, Scale);
|
||||
var healMePosition = position with
|
||||
{
|
||||
X = position.X + healMeTextSize.X,
|
||||
};
|
||||
DrawHealMeText(fontManager, position);
|
||||
DrawPlayerName(fontManager, hurtingCharacter, healMePosition);
|
||||
DrawIcon(fontManager, healMePosition);
|
||||
playersDrawn += 1;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui.End();
|
||||
}
|
||||
|
||||
private static void DrawIcon(FontManager fontManager, Vector2 healMePosition)
|
||||
{
|
||||
DrawUtilities.DrawIconWithName(fontManager, healMePosition, 62582, "pls? owo", 1, 1);
|
||||
}
|
||||
|
||||
private static void DrawHealMeText(FontManager fontManager, Vector2 position)
|
||||
{
|
||||
// HEAL ME text
|
||||
DrawUtilities.TextOutlined(fontManager, position, WarningText, 1, Colors.White);
|
||||
}
|
||||
|
||||
private static void DrawPlayerName(
|
||||
FontManager fontManager, PlayerCharacter hurtingCharacter, Vector2 healMePosition)
|
||||
{
|
||||
var textSize = DrawUtilities.CalculateTextSize(fontManager, hurtingCharacter.Name.TextValue, Scale);
|
||||
var namePosition = new Vector2
|
||||
{
|
||||
X = healMePosition.X - textSize.X / 2.0f,
|
||||
Y = healMePosition.Y + textSize.Y,
|
||||
};
|
||||
DrawUtilities.TextOutlined(
|
||||
fontManager,
|
||||
namePosition,
|
||||
hurtingCharacter.Name.TextValue,
|
||||
Scale / 2f,
|
||||
Colors.White);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue