Merge remote-tracking branch 'upstream/apiX' into feature/itextureprovider-updates

This commit is contained in:
Soreepeong 2024-06-04 23:54:38 +09:00
commit 0d7c0a0375
335 changed files with 1640 additions and 1020 deletions

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@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;

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@ -1,5 +1,4 @@
using System;
using System.Security.Cryptography;
using System.Security.Cryptography;
namespace Dalamud.Utility;

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@ -1,5 +1,4 @@
using System;
using System.Diagnostics;
using System.Diagnostics;
using Serilog;

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@ -5,7 +5,6 @@ using Dalamud.Game.ClientState.Objects.Types;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using Lumina;
using Lumina.Excel.GeneratedSheets;
namespace Dalamud.Utility;

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@ -1,5 +1,4 @@
using System;
using System.Threading;
using System.Threading;
namespace Dalamud.Utility;

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@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reflection;

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@ -1,6 +1,4 @@
using System;
using JetBrains.Annotations;
using JetBrains.Annotations;
namespace Dalamud.Utility.Signatures;

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@ -1,6 +1,4 @@
using System;
namespace Dalamud.Utility.Signatures;
namespace Dalamud.Utility.Signatures;
/// <summary>
/// An exception for signatures.

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
@ -7,7 +6,6 @@ using System.Runtime.InteropServices;
using Dalamud.Game;
using Dalamud.Hooking;
using Dalamud.Logging;
using Dalamud.Plugin.Services;
using Dalamud.Utility.Signatures.Wrappers;
using Serilog;

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@ -1,6 +1,4 @@
using System;
using Dalamud.Hooking;
using Dalamud.Hooking;
namespace Dalamud.Utility.Signatures;

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@ -1,4 +1,3 @@
using System;
using System.Reflection;
namespace Dalamud.Utility.Signatures.Wrappers;

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@ -1,5 +1,3 @@
using System;
namespace Dalamud.Utility.Signatures.Wrappers;
/// <summary>

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@ -1,5 +1,4 @@
using System;
using System.Reflection;
using System.Reflection;
namespace Dalamud.Utility.Signatures.Wrappers;

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@ -1,4 +1,3 @@
using System;
using System.Runtime.CompilerServices;
namespace Dalamud.Utility;

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@ -1,4 +1,3 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Dalamud.Utility

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;

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@ -19,12 +19,11 @@ using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Utility;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
using Serilog;
using TerraFX.Interop.Windows;
using Windows.Win32.Storage.FileSystem;
namespace Dalamud.Utility;
@ -477,12 +476,12 @@ public static class Util
case "MacOS": return OSPlatform.OSX;
case "Linux": return OSPlatform.Linux;
}
// n.b. we had some fancy code here to check if the Wine host version returned "Darwin" but apparently
// *all* our Wines report Darwin if exports aren't hidden. As such, it is effectively impossible (without some
// (very cursed and inaccurate heuristics) to determine if we're on macOS or Linux unless we're explicitly told
// by our launcher. See commit a7aacb15e4603a367e2f980578271a9a639d8852 for the old check.
return IsWine() ? OSPlatform.Linux : OSPlatform.Windows;
}
@ -545,7 +544,7 @@ public static class Util
}
}
}
}
}
finally
{
foreach (var enumerator in enumerators)
@ -586,7 +585,7 @@ public static class Util
{
WriteAllTextSafe(path, text, Encoding.UTF8);
}
/// <summary>
/// Overwrite text in a file by first writing it to a temporary file, and then
/// moving that file to the path specified.
@ -598,7 +597,7 @@ public static class Util
{
WriteAllBytesSafe(path, encoding.GetBytes(text));
}
/// <summary>
/// Overwrite data in a file by first writing it to a temporary file, and then
/// moving that file to the path specified.
@ -608,13 +607,13 @@ public static class Util
public static unsafe void WriteAllBytesSafe(string path, byte[] bytes)
{
ArgumentException.ThrowIfNullOrEmpty(path);
// Open the temp file
var tempPath = path + ".tmp";
using var tempFile = Windows.Win32.PInvoke.CreateFile(
tempPath,
(uint)(FILE_ACCESS_RIGHTS.FILE_GENERIC_READ | FILE_ACCESS_RIGHTS.FILE_GENERIC_WRITE),
tempPath,
(uint)(FILE_ACCESS_RIGHTS.FILE_GENERIC_READ | FILE_ACCESS_RIGHTS.FILE_GENERIC_WRITE),
FILE_SHARE_MODE.FILE_SHARE_NONE,
null,
FILE_CREATION_DISPOSITION.CREATE_ALWAYS,
@ -623,7 +622,7 @@ public static class Util
if (tempFile.IsInvalid)
throw new Win32Exception();
// Write the data
uint bytesWritten = 0;
if (!Windows.Win32.PInvoke.WriteFile(tempFile, new ReadOnlySpan<byte>(bytes), &bytesWritten, null))
@ -634,7 +633,7 @@ public static class Util
if (!Windows.Win32.PInvoke.FlushFileBuffers(tempFile))
throw new Win32Exception();
tempFile.Close();
if (!Windows.Win32.PInvoke.MoveFileEx(tempPath, path, MOVE_FILE_FLAGS.MOVEFILE_REPLACE_EXISTING | MOVE_FILE_FLAGS.MOVEFILE_WRITE_THROUGH))
@ -721,7 +720,7 @@ public static class Util
internal static void PrintGameObject(GameObject actor, string tag, bool resolveGameData)
{
var actorString =
$"{actor.Address.ToInt64():X}:{actor.ObjectId:X}[{tag}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation} - Target: {actor.TargetObjectId:X}\n";
$"{actor.Address.ToInt64():X}:{actor.GameObjectId:X}[{tag}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation} - Target: {actor.TargetObjectId:X}\n";
if (actor is Npc npc)
actorString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n";
@ -760,7 +759,7 @@ public static class Util
"-",
MethodAttributes.Public | MethodAttributes.Static,
CallingConventions.Standard,
null,
null,
new[] { typeof(object), typeof(IList<string>), typeof(ulong) },
obj.GetType(),
true);
@ -917,7 +916,7 @@ public static class Util
}
}
}
/// <summary>
/// Show a structure in an ImGui context.
/// </summary>