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Use correct type for GameInventoryItem.Stains (#2099)
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@ -122,7 +122,7 @@ public unsafe struct GameInventoryItem : IEquatable<GameInventoryItem>
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/// <summary>
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/// Gets the color used for this item.
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/// </summary>
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public ReadOnlySpan<ushort> Stains => new(Unsafe.AsPointer(ref this.InternalItem.Stains[0]), 2);
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public ReadOnlySpan<byte> Stains => new(Unsafe.AsPointer(ref this.InternalItem.Stains[0]), 2);
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/// <summary>
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/// Gets the glamour id for this item.
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