docs: regenerate

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goat 2020-12-10 17:37:08 +01:00
parent fb91331224
commit 0e0ae80ac6
570 changed files with 15740 additions and 212858 deletions

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@ -118,10 +118,10 @@
</h3>
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<a id="Dalamud_Game_Internal_Gui_GameGui__ctor_" data-uid="Dalamud.Game.Internal.Gui.GameGui.#ctor*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui__ctor_System_IntPtr_Dalamud_Game_SigScanner_Dalamud_Dalamud_" data-uid="Dalamud.Game.Internal.Gui.GameGui.#ctor(System.IntPtr,Dalamud.Game.SigScanner,Dalamud.Dalamud)">GameGui(IntPtr, SigScanner, Dalamud)</h4>
@ -158,14 +158,45 @@
</tr>
</tbody>
</table>
<h3 id="fields">Fields
</h3>
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<h4 id="Dalamud_Game_Internal_Gui_GameGui_GetBaseUIObject" data-uid="Dalamud.Game.Internal.Gui.GameGui.GetBaseUIObject">GetBaseUIObject</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public readonly GameGui.GetBaseUIObjectDelegate GetBaseUIObject</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Internal.Gui.GameGui.GetBaseUIObjectDelegate.html">GameGui.GetBaseUIObjectDelegate</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a id="Dalamud_Game_Internal_Gui_GameGui_Chat_" data-uid="Dalamud.Game.Internal.Gui.GameGui.Chat*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_Chat" data-uid="Dalamud.Game.Internal.Gui.GameGui.Chat">Chat</h4>
@ -192,10 +223,40 @@
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_Internal_Gui_GameGui_GameUiHidden.md&amp;value=---%0Auid%3A%20Dalamud.Game.Internal.Gui.GameGui.GameUiHidden%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_Internal_Gui_GameGui_GameUiHidden_" data-uid="Dalamud.Game.Internal.Gui.GameGui.GameUiHidden*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_GameUiHidden" data-uid="Dalamud.Game.Internal.Gui.GameGui.GameUiHidden">GameUiHidden</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool GameUiHidden { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
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<h4 id="Dalamud_Game_Internal_Gui_GameGui_HoveredItem" data-uid="Dalamud.Game.Internal.Gui.GameGui.HoveredItem">HoveredItem</h4>
@ -224,10 +285,10 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
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<h4 id="Dalamud_Game_Internal_Gui_GameGui_HoveredItemChanged" data-uid="Dalamud.Game.Internal.Gui.GameGui.HoveredItemChanged">HoveredItemChanged</h4>
@ -257,10 +318,10 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
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<h4 id="Dalamud_Game_Internal_Gui_GameGui_Dispose" data-uid="Dalamud.Game.Internal.Gui.GameGui.Dispose">Dispose()</h4>
@ -272,10 +333,10 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
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<h4 id="Dalamud_Game_Internal_Gui_GameGui_Enable" data-uid="Dalamud.Game.Internal.Gui.GameGui.Enable">Enable()</h4>
@ -287,10 +348,118 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
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<a id="Dalamud_Game_Internal_Gui_GameGui_GetAddonByName_" data-uid="Dalamud.Game.Internal.Gui.GameGui.GetAddonByName*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_GetAddonByName_System_String_System_Int32_" data-uid="Dalamud.Game.Internal.Gui.GameGui.GetAddonByName(System.String,System.Int32)">GetAddonByName(String, Int32)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Addon GetAddonByName(string name, int index)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">name</span></td>
<td></td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">index</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Internal.Gui.Addon.Addon.html">Addon</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a id="Dalamud_Game_Internal_Gui_GameGui_GetUiObjectByName_" data-uid="Dalamud.Game.Internal.Gui.GameGui.GetUiObjectByName*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_GetUiObjectByName_System_String_System_Int32_" data-uid="Dalamud.Game.Internal.Gui.GameGui.GetUiObjectByName(System.String,System.Int32)">GetUiObjectByName(String, Int32)</h4>
<div class="markdown level1 summary"><p>Gets the pointer to the UI Object with the given name and index.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr GetUiObjectByName(string name, int index)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td><span class="parametername">name</span></td>
<td><p>Name of UI to find</p>
</td>
</tr>
<tr>
<td><span class="xref">System.Int32</span></td>
<td><span class="parametername">index</span></td>
<td><p>Index of UI to find (1-indexed)</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td><p>IntPtr.Zero if unable to find UI, otherwise IntPtr pointing to the start of the UI Object</p>
</td>
</tr>
</tbody>
</table>
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@ -337,10 +506,10 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
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<a id="Dalamud_Game_Internal_Gui_GameGui_ScreenToWorld_" data-uid="Dalamud.Game.Internal.Gui.GameGui.ScreenToWorld*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_ScreenToWorld_SharpDX_Vector2_SharpDX_Vector3__System_Single_" data-uid="Dalamud.Game.Internal.Gui.GameGui.ScreenToWorld(SharpDX.Vector2,SharpDX.Vector3@,System.Single)">ScreenToWorld(Vector2, out Vector3, Single)</h4>
@ -399,10 +568,10 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
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<a id="Dalamud_Game_Internal_Gui_GameGui_SetBgm_" data-uid="Dalamud.Game.Internal.Gui.GameGui.SetBgm*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_SetBgm_System_UInt16_" data-uid="Dalamud.Game.Internal.Gui.GameGui.SetBgm(System.UInt16)">SetBgm(UInt16)</h4>
@ -431,10 +600,10 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
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<a id="Dalamud_Game_Internal_Gui_GameGui_WorldToScreen_" data-uid="Dalamud.Game.Internal.Gui.GameGui.WorldToScreen*"></a>
<h4 id="Dalamud_Game_Internal_Gui_GameGui_WorldToScreen_SharpDX_Vector3_SharpDX_Vector2__" data-uid="Dalamud.Game.Internal.Gui.GameGui.WorldToScreen(SharpDX.Vector3,SharpDX.Vector2@)">WorldToScreen(Vector3, out Vector2)</h4>
@ -485,6 +654,38 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
</tr>
</tbody>
</table>
<h3 id="events">Events
</h3>
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<h4 id="Dalamud_Game_Internal_Gui_GameGui_OnUiHideToggled" data-uid="Dalamud.Game.Internal.Gui.GameGui.OnUiHideToggled">OnUiHideToggled</h4>
<div class="markdown level1 summary"><p>Event which is fired when the game UI hiding is toggled.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event EventHandler&lt;bool&gt; OnUiHideToggled</code></pre>
</div>
<h5 class="eventType">Event Type</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.EventHandler</span>&lt;<span class="xref">System.Boolean</span>&gt;</td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.IDisposable</span>
@ -497,10 +698,10 @@ If &gt; 1.000.000, subtract 1.000.000 and treat it as HQ</p>
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