refactor: move ByteArrayToHex into an Util class for everyone to use

This commit is contained in:
goat 2020-01-30 20:08:54 +09:00
parent f0aacdcf8b
commit 0e32368c7b
2 changed files with 77 additions and 66 deletions

View file

@ -90,7 +90,7 @@ namespace Dalamud.Game.Internal.File
var data = new byte[len];
Marshal.Copy(address, data, 0, len);
Log.Verbose($"MEMDMP at {address.ToInt64():X} for {len:X}\n{ByteArrayToHex(data)}");
Log.Verbose($"MEMDMP at {address.ToInt64():X} for {len:X}\n{Util.ByteArrayToHex(data)}");
}
private IntPtr GetResourceSyncDetour(IntPtr manager, IntPtr a2, IntPtr a3, IntPtr a4, IntPtr a5, IntPtr a6) {
@ -142,70 +142,5 @@ namespace Dalamud.Game.Internal.File
return (!string.IsNullOrEmpty(path) && path.IndexOfAny(System.IO.Path.GetInvalidPathChars()) >= 0);
}
public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
{
if (bytes == null)
{
return string.Empty;
}
var hexChars = "0123456789ABCDEF".ToCharArray();
var offsetBlock = 8 + 3;
var byteBlock = offsetBlock + bytesPerLine * 3 + (bytesPerLine - 1) / 8 + 2;
var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
var numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
var sb = new StringBuilder(numLines * lineLength);
for (var i = 0; i < bytes.Length; i += bytesPerLine)
{
var h = i + offset;
line[0] = hexChars[(h >> 28) & 0xF];
line[1] = hexChars[(h >> 24) & 0xF];
line[2] = hexChars[(h >> 20) & 0xF];
line[3] = hexChars[(h >> 16) & 0xF];
line[4] = hexChars[(h >> 12) & 0xF];
line[5] = hexChars[(h >> 8) & 0xF];
line[6] = hexChars[(h >> 4) & 0xF];
line[7] = hexChars[(h >> 0) & 0xF];
var hexColumn = offsetBlock;
var charColumn = byteBlock;
for (var j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0)
{
hexColumn++;
}
if (i + j >= bytes.Length)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
var by = bytes[i + j];
line[hexColumn] = hexChars[(by >> 4) & 0xF];
line[hexColumn + 1] = hexChars[by & 0xF];
line[charColumn] = by < 32 ? '.' : (char)by;
}
hexColumn += 3;
charColumn++;
}
sb.Append(line);
}
return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray());
}
}
}

76
Dalamud/Util.cs Normal file
View file

@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Dalamud
{
static class Util
{
public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
{
if (bytes == null)
{
return String.Empty;
}
var hexChars = "0123456789ABCDEF".ToCharArray();
var offsetBlock = 8 + 3;
var byteBlock = offsetBlock + bytesPerLine * 3 + (bytesPerLine - 1) / 8 + 2;
var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
var numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
var sb = new StringBuilder(numLines * lineLength);
for (var i = 0; i < bytes.Length; i += bytesPerLine)
{
var h = i + offset;
line[0] = hexChars[(h >> 28) & 0xF];
line[1] = hexChars[(h >> 24) & 0xF];
line[2] = hexChars[(h >> 20) & 0xF];
line[3] = hexChars[(h >> 16) & 0xF];
line[4] = hexChars[(h >> 12) & 0xF];
line[5] = hexChars[(h >> 8) & 0xF];
line[6] = hexChars[(h >> 4) & 0xF];
line[7] = hexChars[(h >> 0) & 0xF];
var hexColumn = offsetBlock;
var charColumn = byteBlock;
for (var j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0)
{
hexColumn++;
}
if (i + j >= bytes.Length)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
var by = bytes[i + j];
line[hexColumn] = hexChars[(@by >> 4) & 0xF];
line[hexColumn + 1] = hexChars[@by & 0xF];
line[charColumn] = @by < 32 ? '.' : (char)@by;
}
hexColumn += 3;
charColumn++;
}
sb.Append(line);
}
return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray());
}
}
}