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Add "GetUiObjectByName"
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2 changed files with 29 additions and 0 deletions
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@ -48,6 +48,14 @@ namespace Dalamud.Game.Internal.Gui {
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private delegate IntPtr ToggleUiHideDelegate(IntPtr thisPtr, byte unknownByte);
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private readonly Hook<ToggleUiHideDelegate> toggleUiHideHook;
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate IntPtr GetBaseUIObjectDelegate();
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private readonly GetBaseUIObjectDelegate getBaseUIObject;
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[UnmanagedFunctionPointer(CallingConvention.ThisCall, CharSet = CharSet.Ansi)]
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private delegate IntPtr GetUIObjectByNameDelegate(IntPtr thisPtr, string uiName, int index);
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private readonly GetUIObjectByNameDelegate getUIObjectByName;
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public bool GameUiHidden { get; private set; }
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/// <summary>
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@ -103,6 +111,9 @@ namespace Dalamud.Game.Internal.Gui {
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Marshal.GetDelegateForFunctionPointer<ScreenToWorldNativeDelegate>(Address.ScreenToWorld);
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this.toggleUiHideHook = new Hook<ToggleUiHideDelegate>(Address.ToggleUiHide, new ToggleUiHideDelegate(ToggleUiHideDetour), this);
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this.getBaseUIObject = Marshal.GetDelegateForFunctionPointer<GetBaseUIObjectDelegate>(Address.GetBaseUIObject);
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this.getUIObjectByName = Marshal.GetDelegateForFunctionPointer<GetUIObjectByNameDelegate>(Address.GetUIObjectByName);
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}
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private IntPtr HandleSetGlobalBgmDetour(UInt16 bgmKey, byte a2, UInt32 a3, UInt32 a4, UInt32 a5, byte a6) {
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@ -306,6 +317,20 @@ namespace Dalamud.Game.Internal.Gui {
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return this.toggleUiHideHook.Original(thisPtr, unknownByte);
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}
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/// <summary>
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/// Gets the pointer to the UI Object with the given name and index.
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/// </summary>
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/// <param name="name">Name of UI to find</param>
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/// <param name="index">Index of UI to find (1-indexed)</param>
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/// <returns>IntPtr.Zero if unable to find UI, otherwise IntPtr pointing to the start of the UI Object</returns>
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public IntPtr GetUiObjectByName(string name, int index) {
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var baseUi = this.getBaseUIObject();
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if (baseUi == IntPtr.Zero) return IntPtr.Zero;
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var baseUiProperties = Marshal.ReadIntPtr(baseUi, 0x20);
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if (baseUiProperties == IntPtr.Zero) return IntPtr.Zero;
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return this.getUIObjectByName(baseUiProperties, name, index);
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}
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public void SetBgm(ushort bgmKey) => this.setGlobalBgmHook.Original(bgmKey, 0, 0, 0, 0, 0);
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public void Enable() {
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@ -15,6 +15,8 @@ namespace Dalamud.Game.Internal.Gui {
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public IntPtr GetMatrixSingleton { get; private set; }
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public IntPtr ScreenToWorld { get; private set; }
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public IntPtr ToggleUiHide { get; set; }
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public IntPtr GetBaseUIObject { get; private set; }
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public IntPtr GetUIObjectByName { get; private set; }
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public GameGuiAddressResolver(IntPtr baseAddress) {
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BaseAddress = baseAddress;
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@ -37,6 +39,8 @@ namespace Dalamud.Game.Internal.Gui {
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GetMatrixSingleton = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 4C 24 ?? 48 89 4c 24 ?? 4C 8D 4D ?? 4C 8D 44 24 ??");
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ScreenToWorld = sig.ScanText("48 83 EC 48 48 8B 05 ?? ?? ?? ?? 4D 8B D1");
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ToggleUiHide = sig.ScanText("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 0F B6 B9 ?? ?? ?? ?? B8 ?? ?? ?? ??");
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GetBaseUIObject = sig.ScanText("E8 ?? ?? ?? ?? 41 B8 01 00 00 00 48 8D 15 ?? ?? ?? ?? 48 8B 48 20 E8 ?? ?? ?? ?? 48 8B CF");
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GetUIObjectByName = sig.ScanText("E8 ?? ?? ?? ?? 48 8B CF 48 89 87 ?? ?? 00 00 E8 ?? ?? ?? ?? 41 B8 01 00 00 00");
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}
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}
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}
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