mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
Merge branch 'net5'
This commit is contained in:
commit
10c7cee542
11 changed files with 184 additions and 84 deletions
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@ -281,7 +281,6 @@ namespace Dalamud.Injector
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AssetDirectory = Path.Combine(xivlauncherDir, "dalamudAssets", "dev"),
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GameVersion = gameVer,
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Language = ClientLanguage.English,
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OptOutMbCollection = false,
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};
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Log.Debug(
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@ -292,8 +291,7 @@ namespace Dalamud.Injector
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$" DefaultPluginDirectory: {startInfo.DefaultPluginDirectory}\n" +
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$" AssetDirectory: {startInfo.AssetDirectory}\n" +
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$" GameVersion: {startInfo.GameVersion}\n" +
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$" Language: {startInfo.Language}\n" +
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$" OptOutMbCollection: {startInfo.OptOutMbCollection}");
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$" Language: {startInfo.Language}\n");
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Log.Information("A Dalamud start info was not found in the program arguments. One has been generated for you.");
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Log.Information("Copy the following contents into the program arguments:");
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@ -141,7 +141,12 @@ namespace Dalamud.Configuration.Internal
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/// * ...TTF fonts loaded with stb or FreeType are in linear space.
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/// * ...the game's prebaked AXIS fonts are in gamma space with gamma value of 1.4.
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/// </summary>
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public float FontGamma { get; set; } = 1.0f;
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public float FontGamma { get; set; } = 1.4f;
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/// <summary>
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/// Gets or sets a value indicating whether to allow big font atlas.
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/// </summary>
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public bool AllowBigFontAtlas { get; set; } = false;
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/// <summary>
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/// Gets or sets a value indicating whether or not plugin UI should be hidden.
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@ -290,6 +295,11 @@ namespace Dalamud.Configuration.Internal
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/// </summary>
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public bool ShowTsm { get; set; } = true;
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/// <summary>
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/// Gets or sets a value indicating whether or not market board data should be uploaded.
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/// </summary>
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public bool DoMbCollect { get; set; } = false;
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/// <summary>
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/// Load a configuration from the provided path.
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/// </summary>
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@ -8,7 +8,7 @@
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</PropertyGroup>
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<PropertyGroup Label="Feature">
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<DalamudVersion>6.3.0.7</DalamudVersion>
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<DalamudVersion>6.3.0.15</DalamudVersion>
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<Description>XIV Launcher addon framework</Description>
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<AssemblyVersion>$(DalamudVersion)</AssemblyVersion>
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<Version>$(DalamudVersion)</Version>
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@ -69,6 +69,7 @@
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<PackageReference Include="Lumina.Excel" Version="6.0.2" />
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<PackageReference Include="MinSharp" Version="1.0.4" />
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<PackageReference Include="MonoMod.RuntimeDetour" Version="21.10.10.01" />
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<PackageReference Include="NAudio" Version="2.0.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="Serilog" Version="2.10.0" />
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<PackageReference Include="Serilog.Sinks.Async" Version="1.5.0" />
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@ -47,11 +47,6 @@ namespace Dalamud
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[JsonConverter(typeof(GameVersionConverter))]
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public GameVersion GameVersion { get; init; }
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/// <summary>
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/// Gets a value indicating whether or not market board information should be uploaded by default.
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/// </summary>
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public bool OptOutMbCollection { get; init; }
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/// <summary>
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/// Gets a value that specifies how much to wait before a new Dalamud session.
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/// </summary>
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@ -25,7 +25,6 @@ namespace Dalamud.Game.Network.Internal
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{
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private readonly List<MarketBoardItemRequest> marketBoardRequests = new();
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private readonly bool optOutMbUploads;
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private readonly IMarketBoardUploader uploader;
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private MarketBoardPurchaseHandler marketBoardPurchaseHandler;
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@ -35,8 +34,6 @@ namespace Dalamud.Game.Network.Internal
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/// </summary>
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public NetworkHandlers()
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{
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this.optOutMbUploads = Service<DalamudStartInfo>.Get().OptOutMbCollection;
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this.uploader = new UniversalisMarketBoardUploader();
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Service<GameNetwork>.Get().NetworkMessage += this.OnNetworkMessage;
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@ -58,7 +55,7 @@ namespace Dalamud.Game.Network.Internal
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if (direction == NetworkMessageDirection.ZoneUp)
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{
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if (!this.optOutMbUploads)
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if (configuration.DoMbCollect)
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{
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if (opCode == dataManager.ClientOpCodes["MarketBoardPurchaseHandler"])
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{
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@ -76,7 +73,7 @@ namespace Dalamud.Game.Network.Internal
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return;
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}
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if (!this.optOutMbUploads)
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if (configuration.DoMbCollect)
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{
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if (opCode == dataManager.ServerOpCodes["MarketBoardItemRequestStart"])
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{
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@ -141,9 +141,9 @@ namespace Dalamud.Interface.GameFonts
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target.Value!.ConfigData,
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(ushort)glyph->Codepoint,
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glyph->X0 * scale,
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glyph->Y0 * scale,
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((glyph->Y0 - source.Value!.Ascent) * scale) + target.Value!.Ascent,
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glyph->X1 * scale,
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glyph->Y1 * scale,
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((glyph->Y1 - source.Value!.Ascent) * scale) + target.Value!.Ascent,
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glyph->U0,
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glyph->V0,
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glyph->U1,
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@ -153,9 +153,9 @@ namespace Dalamud.Interface.GameFonts
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else if (!missingOnly)
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{
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prevGlyphPtr->X0 = glyph->X0 * scale;
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prevGlyphPtr->Y0 = glyph->Y0 * scale;
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prevGlyphPtr->Y0 = ((glyph->Y0 - source.Value!.Ascent) * scale) + target.Value!.Ascent;
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prevGlyphPtr->X1 = glyph->X1 * scale;
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prevGlyphPtr->Y1 = glyph->Y1 * scale;
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prevGlyphPtr->Y1 = ((glyph->Y1 - source.Value!.Ascent) * scale) + target.Value!.Ascent;
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prevGlyphPtr->U0 = glyph->U0;
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prevGlyphPtr->V0 = glyph->V0;
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prevGlyphPtr->U1 = glyph->U1;
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@ -343,7 +343,7 @@ namespace Dalamud.Interface.GameFonts
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{
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var fdt = this.fdts[(int)style.FamilyAndSize];
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var fontPtr = font.NativePtr;
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fontPtr->ConfigData->SizePixels = fontPtr->FontSize = fdt.FontHeader.LineHeight;
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fontPtr->ConfigData->SizePixels = fontPtr->FontSize = fdt.FontHeader.Size * 4 / 3;
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fontPtr->Ascent = fdt.FontHeader.Ascent;
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fontPtr->Descent = fdt.FontHeader.Descent;
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fontPtr->EllipsisChar = '…';
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@ -444,6 +444,9 @@ namespace Dalamud.Interface.GameFonts
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{
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lock (this.syncRoot)
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{
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if (!this.fontUseCounter.ContainsKey(style))
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return;
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if ((this.fontUseCounter[style] -= 1) == 0)
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this.fontUseCounter.Remove(style);
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}
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@ -55,6 +55,7 @@ namespace Dalamud.Interface.Internal
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private readonly string rtssPath;
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private readonly HashSet<SpecialGlyphRequest> glyphRequests = new();
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private readonly List<GameFontHandle> axisFontHandles = new();
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private readonly Hook<PresentDelegate> presentHook;
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private readonly Hook<ResizeBuffersDelegate> resizeBuffersHook;
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@ -64,9 +65,6 @@ namespace Dalamud.Interface.Internal
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private readonly SwapChainVtableResolver address;
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private RawDX11Scene? scene;
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private GameFontHandle[] axisFontHandles;
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private bool overwriteAllNotoGlyphsWithAxis;
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// can't access imgui IO before first present call
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private bool lastWantCapture = false;
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private bool isRebuildingFonts = false;
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@ -197,6 +195,16 @@ namespace Dalamud.Interface.Internal
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/// </summary>
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public bool IsReady => this.scene != null;
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/// <summary>
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/// Gets or sets a value indicating whether to override configuration for UseAxis.
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/// </summary>
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public bool? UseAxisOverride { get; set; } = null;
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/// <summary>
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/// Gets a value indicating whether to use AXIS fonts.
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/// </summary>
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public bool UseAxis => this.UseAxisOverride ?? Service<DalamudConfiguration>.Get().UseAxisFontsFromGame;
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/// <summary>
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/// Gets or sets the overrided font gamma value, instead of using the value from configuration.
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/// </summary>
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@ -207,6 +215,16 @@ namespace Dalamud.Interface.Internal
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/// </summary>
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public float FontGamma => Math.Max(0.1f, this.FontGammaOverride.GetValueOrDefault(Service<DalamudConfiguration>.Get().FontGamma));
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/// <summary>
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/// Gets or sets a value indicating whether to override configuration for AllowBigFontAtlas.
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/// </summary>
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public bool? AllowBigFontAtlasOverride { get; set; } = null;
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/// <summary>
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/// Gets a value indicating whether to allow big font atlas.
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/// </summary>
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public bool AllowBigFontAtlas => this.AllowBigFontAtlasOverride ?? Service<DalamudConfiguration>.Get().AllowBigFontAtlas;
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/// <summary>
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/// Enable this module.
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/// </summary>
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@ -330,8 +348,6 @@ namespace Dalamud.Interface.Internal
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if (!this.isRebuildingFonts)
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{
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Log.Verbose("[FONT] RebuildFonts() trigger");
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this.SetAxisFonts();
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this.isRebuildingFonts = true;
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this.scene.OnNewRenderFrame += this.RebuildFontsInternal;
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}
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@ -414,24 +430,6 @@ namespace Dalamud.Interface.Internal
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Util.Fatal($"One or more files required by XIVLauncher were not found.\nPlease restart and report this error if it occurs again.\n\n{path}", "Error");
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}
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private void SetAxisFonts()
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{
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var configuration = Service<DalamudConfiguration>.Get();
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this.overwriteAllNotoGlyphsWithAxis = configuration.UseAxisFontsFromGame;
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if (this.axisFontHandles == null)
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{
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this.axisFontHandles = new GameFontHandle[]
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{
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Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis96)),
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Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis12)),
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Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis14)),
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Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis18)),
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Service<GameFontManager>.Get().NewFontRef(new(GameFontFamilyAndSize.Axis36)),
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};
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}
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}
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/*
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* NOTE(goat): When hooking ReShade DXGISwapChain::runtime_present, this is missing the syncInterval arg.
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* Seems to work fine regardless, I guess, so whatever.
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@ -493,8 +491,6 @@ namespace Dalamud.Interface.Internal
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this.scene.OnBuildUI += this.Display;
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this.scene.OnNewInputFrame += this.OnNewInputFrame;
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this.SetAxisFonts();
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this.SetupFonts();
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StyleModel.TransferOldModels();
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@ -600,22 +596,40 @@ namespace Dalamud.Interface.Internal
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private unsafe void SetupFonts()
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{
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var gameFontManager = Service<GameFontManager>.Get();
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var dalamud = Service<Dalamud>.Get();
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var io = ImGui.GetIO();
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var ioFonts = io.Fonts;
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var fontScale = io.FontGlobalScale;
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var fontLoadScale = this.AllowBigFontAtlas ? io.FontGlobalScale : 1;
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var fontGamma = this.FontGamma;
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List<ImFontPtr> fontsToUnscale = new();
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List<bool> fontsToOverwriteFromAxis = new();
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List<float?> fontsToReassignSizes = new();
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this.fontBuildSignal.Reset();
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ioFonts.Clear();
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ioFonts.TexDesiredWidth = 4096;
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ioFonts.TexDesiredWidth = this.AllowBigFontAtlas ? 4096 : 2048;
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Log.Verbose("[FONT] SetupFonts - 1");
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foreach (var v in this.axisFontHandles)
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{
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if (v != null)
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v.Dispose();
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}
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this.axisFontHandles.Clear();
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Log.Verbose("[FONT] SetupFonts - 2");
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ImFontConfigPtr fontConfig = null;
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List<GCHandle> garbageList = new();
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try
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{
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var dummyRangeHandle = GCHandle.Alloc(new ushort[] { '0', '0', 0 }, GCHandleType.Pinned);
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garbageList.Add(dummyRangeHandle);
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fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
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fontConfig.OversampleH = 1;
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fontConfig.OversampleV = 1;
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@ -626,15 +640,31 @@ namespace Dalamud.Interface.Internal
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ShowFontError(fontPathJp);
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// Default font
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Log.Verbose("[FONT] SetupFonts - Default font");
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this.axisFontHandles.Add(gameFontManager.NewFontRef(this.AllowBigFontAtlas ? new(GameFontFamily.Axis, DefaultFontSizePt * fontLoadScale) : new(GameFontFamilyAndSize.Axis12)));
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if (this.UseAxis)
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{
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fontConfig.GlyphRanges = dummyRangeHandle.AddrOfPinnedObject();
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fontConfig.SizePixels = DefaultFontSizePx * fontLoadScale;
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DefaultFont = ioFonts.AddFontDefault(fontConfig);
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fontsToUnscale.Add(DefaultFont);
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fontsToOverwriteFromAxis.Add(true);
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fontsToReassignSizes.Add(null);
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}
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else
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{
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var japaneseRangeHandle = GCHandle.Alloc(GlyphRangesJapanese.GlyphRanges, GCHandleType.Pinned);
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garbageList.Add(japaneseRangeHandle);
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DefaultFont = ioFonts.AddFontFromFileTTF(fontPathJp, (DefaultFontSizePx + 1) * fontScale, fontConfig, japaneseRangeHandle.AddrOfPinnedObject());
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fontConfig.GlyphRanges = japaneseRangeHandle.AddrOfPinnedObject();
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DefaultFont = ioFonts.AddFontFromFileTTF(fontPathJp, (DefaultFontSizePx + 1) * fontLoadScale, fontConfig);
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fontsToUnscale.Add(DefaultFont);
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fontsToOverwriteFromAxis.Add(false);
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fontsToReassignSizes.Add(null);
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}
|
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// FontAwesome icon font
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Log.Verbose("[FONT] SetupFonts - FontAwesome icon font");
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{
|
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var fontPathIcon = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "FontAwesome5FreeSolid.otf");
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if (!File.Exists(fontPathIcon))
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@ -643,20 +673,31 @@ namespace Dalamud.Interface.Internal
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var iconRangeHandle = GCHandle.Alloc(new ushort[] { 0xE000, 0xF8FF, 0, }, GCHandleType.Pinned);
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garbageList.Add(iconRangeHandle);
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|
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IconFont = ioFonts.AddFontFromFileTTF(fontPathIcon, DefaultFontSizePx * fontScale, fontConfig, iconRangeHandle.AddrOfPinnedObject());
|
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fontConfig.GlyphRanges = iconRangeHandle.AddrOfPinnedObject();
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IconFont = ioFonts.AddFontFromFileTTF(fontPathIcon, DefaultFontSizePx * fontLoadScale, fontConfig);
|
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fontsToUnscale.Add(IconFont);
|
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this.axisFontHandles.Add(null);
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fontsToOverwriteFromAxis.Add(false);
|
||||
fontsToReassignSizes.Add(null);
|
||||
}
|
||||
|
||||
// Monospace font
|
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Log.Verbose("[FONT] SetupFonts - Monospace font");
|
||||
{
|
||||
var fontPathMono = Path.Combine(dalamud.AssetDirectory.FullName, "UIRes", "Inconsolata-Regular.ttf");
|
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if (!File.Exists(fontPathMono))
|
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ShowFontError(fontPathMono);
|
||||
MonoFont = ioFonts.AddFontFromFileTTF(fontPathMono, DefaultFontSizePx * fontScale, fontConfig);
|
||||
|
||||
fontConfig.GlyphRanges = IntPtr.Zero;
|
||||
MonoFont = ioFonts.AddFontFromFileTTF(fontPathMono, DefaultFontSizePx * fontLoadScale, fontConfig);
|
||||
fontsToUnscale.Add(MonoFont);
|
||||
this.axisFontHandles.Add(null);
|
||||
fontsToOverwriteFromAxis.Add(false);
|
||||
fontsToReassignSizes.Add(null);
|
||||
}
|
||||
|
||||
// Default font but in requested size for requested glyphs
|
||||
Log.Verbose("[FONT] SetupFonts - Default font but in requested size for requested glyphs");
|
||||
{
|
||||
Dictionary<float, List<SpecialGlyphRequest>> extraFontRequests = new();
|
||||
foreach (var extraFontRequest in this.glyphRequests)
|
||||
|
|
@ -700,18 +741,32 @@ namespace Dalamud.Interface.Internal
|
|||
|
||||
flattenedRanges.Add(0);
|
||||
|
||||
var rangeHandle = GCHandle.Alloc(flattenedRanges.ToArray(), GCHandleType.Pinned);
|
||||
garbageList.Add(rangeHandle);
|
||||
|
||||
var sizedFont = ioFonts.AddFontFromFileTTF(fontPathJp, fontSize * fontScale, fontConfig, rangeHandle.AddrOfPinnedObject());
|
||||
fontsToUnscale.Add(sizedFont);
|
||||
ImFontPtr sizedFont;
|
||||
this.axisFontHandles.Add(gameFontManager.NewFontRef(this.AllowBigFontAtlas ? new(GameFontFamily.Axis, fontSize * 3 / 4 * fontLoadScale) : new(GameFontFamilyAndSize.Axis12)));
|
||||
if (this.UseAxis)
|
||||
{
|
||||
fontConfig.GlyphRanges = dummyRangeHandle.AddrOfPinnedObject();
|
||||
fontConfig.SizePixels = (this.AllowBigFontAtlas ? fontSize : DefaultFontSizePx) * fontLoadScale;
|
||||
sizedFont = ioFonts.AddFontDefault(fontConfig);
|
||||
fontsToUnscale.Add(sizedFont);
|
||||
fontsToOverwriteFromAxis.Add(true);
|
||||
fontsToReassignSizes.Add(this.AllowBigFontAtlas ? null : fontSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
var rangeHandle = GCHandle.Alloc(flattenedRanges.ToArray(), GCHandleType.Pinned);
|
||||
garbageList.Add(rangeHandle);
|
||||
sizedFont = ioFonts.AddFontFromFileTTF(fontPathJp, (this.AllowBigFontAtlas ? fontSize : DefaultFontSizePx + 1) * fontLoadScale, fontConfig, rangeHandle.AddrOfPinnedObject());
|
||||
fontsToUnscale.Add(sizedFont);
|
||||
fontsToOverwriteFromAxis.Add(false);
|
||||
fontsToReassignSizes.Add(this.AllowBigFontAtlas ? null : fontSize);
|
||||
}
|
||||
|
||||
foreach (var request in requests)
|
||||
request.FontInternal = sizedFont;
|
||||
}
|
||||
}
|
||||
|
||||
var gameFontManager = Service<GameFontManager>.Get();
|
||||
gameFontManager.BuildFonts();
|
||||
|
||||
Log.Verbose("[FONT] Invoke OnBuildFonts");
|
||||
|
|
@ -733,38 +788,55 @@ namespace Dalamud.Interface.Internal
|
|||
texPixels[i] = (byte)(Math.Pow(texPixels[i] / 255.0f, 1.0f / fontGamma) * 255.0f);
|
||||
}
|
||||
|
||||
foreach (var font in fontsToUnscale)
|
||||
GameFontManager.UnscaleFont(font, fontScale, false);
|
||||
|
||||
gameFontManager.AfterBuildFonts();
|
||||
|
||||
foreach (var font in fontsToUnscale)
|
||||
for (var i = 0; i < fontsToUnscale.Count; i++)
|
||||
{
|
||||
// Leave IconFont alone.
|
||||
if (font.NativePtr == IconFont.NativePtr)
|
||||
var font = fontsToUnscale[i];
|
||||
var fontPtr = font.NativePtr;
|
||||
var correspondingAxis = this.axisFontHandles[i];
|
||||
var overwrite = fontsToOverwriteFromAxis[i];
|
||||
var overwriteSize = fontsToReassignSizes[i];
|
||||
|
||||
GameFontManager.UnscaleFont(font, fontLoadScale, false);
|
||||
|
||||
if (correspondingAxis == null)
|
||||
continue;
|
||||
|
||||
// MonoFont will be filled later from DefaultFont.
|
||||
if (font.NativePtr == MonoFont.NativePtr)
|
||||
continue;
|
||||
var scale = 1f;
|
||||
|
||||
var axisFont = this.axisFontHandles[^1];
|
||||
for (var i = this.axisFontHandles.Length - 2; i >= 0; i--)
|
||||
if (overwrite)
|
||||
{
|
||||
if (this.axisFontHandles[i].Style.Size >= (font.FontSize - 1) * fontScale * 3 / 4)
|
||||
axisFont = this.axisFontHandles[i];
|
||||
else
|
||||
break;
|
||||
var srcPtr = correspondingAxis.ImFont.NativePtr;
|
||||
scale = fontPtr->ConfigData->SizePixels / srcPtr->ConfigData->SizePixels / fontLoadScale;
|
||||
fontPtr->FontSize = srcPtr->FontSize * scale;
|
||||
fontPtr->Ascent = srcPtr->Ascent * scale;
|
||||
fontPtr->Descent = srcPtr->Descent * scale;
|
||||
fontPtr->FallbackChar = srcPtr->FallbackChar;
|
||||
fontPtr->EllipsisChar = srcPtr->EllipsisChar;
|
||||
GameFontManager.CopyGlyphsAcrossFonts(correspondingAxis.ImFont, font, false, false);
|
||||
|
||||
scale = 1f;
|
||||
}
|
||||
|
||||
if (this.overwriteAllNotoGlyphsWithAxis)
|
||||
GameFontManager.CopyGlyphsAcrossFonts(axisFont.ImFont, font, false, false);
|
||||
else
|
||||
GameFontManager.CopyGlyphsAcrossFonts(axisFont.ImFont, font, false, false, 0xE020, 0xE0DB);
|
||||
if (overwriteSize != null)
|
||||
scale *= overwriteSize.Value / fontPtr->ConfigData->SizePixels;
|
||||
|
||||
// Fill missing glyphs in DefaultFont from Axis
|
||||
if (font.NativePtr == DefaultFont.NativePtr)
|
||||
GameFontManager.CopyGlyphsAcrossFonts(axisFont.ImFont, DefaultFont, true, false);
|
||||
if (scale != 1f)
|
||||
GameFontManager.UnscaleFont(font, 1 / scale, false);
|
||||
|
||||
Log.Verbose("[FONT] Font {0}: result size {1}", i, fontPtr->FontSize);
|
||||
|
||||
if (!this.UseAxis && fontPtr == DefaultFont.NativePtr)
|
||||
{
|
||||
fontPtr->FontSize -= 1;
|
||||
GameFontManager.CopyGlyphsAcrossFonts(correspondingAxis.ImFont, font, true, false, 0xE020, 0xE0DB);
|
||||
fontPtr->FontSize += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameFontManager.CopyGlyphsAcrossFonts(correspondingAxis.ImFont, font, true, false, 0xE020, 0xE0DB);
|
||||
}
|
||||
}
|
||||
|
||||
// Fill missing glyphs in MonoFont from DefaultFont
|
||||
|
|
|
|||
|
|
@ -36,9 +36,11 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
private bool doCfTaskBarFlash;
|
||||
private bool doCfChatMessage;
|
||||
private bool doMbCollect;
|
||||
|
||||
private float globalUiScale;
|
||||
private bool doUseAxisFontsFromGame;
|
||||
private bool doAllowBigFontAtlas;
|
||||
private float fontGamma;
|
||||
private bool doToggleUiHide;
|
||||
private bool doToggleUiHideDuringCutscenes;
|
||||
|
|
@ -90,10 +92,12 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
this.doCfTaskBarFlash = configuration.DutyFinderTaskbarFlash;
|
||||
this.doCfChatMessage = configuration.DutyFinderChatMessage;
|
||||
this.doMbCollect = configuration.DoMbCollect;
|
||||
|
||||
this.globalUiScale = configuration.GlobalUiScale;
|
||||
this.fontGamma = configuration.FontGamma;
|
||||
this.doUseAxisFontsFromGame = configuration.UseAxisFontsFromGame;
|
||||
this.doAllowBigFontAtlas = configuration.AllowBigFontAtlas;
|
||||
this.doToggleUiHide = configuration.ToggleUiHide;
|
||||
this.doToggleUiHideDuringCutscenes = configuration.ToggleUiHideDuringCutscenes;
|
||||
this.doToggleUiHideDuringGpose = configuration.ToggleUiHideDuringGpose;
|
||||
|
|
@ -184,6 +188,8 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
ImGui.GetIO().FontGlobalScale = configuration.GlobalUiScale;
|
||||
interfaceManager.FontGammaOverride = null;
|
||||
interfaceManager.AllowBigFontAtlasOverride = null;
|
||||
interfaceManager.UseAxisOverride = null;
|
||||
this.thirdRepoList = configuration.ThirdRepoList.Select(x => x.Clone()).ToList();
|
||||
this.devPluginLocations = configuration.DevPluginLoadLocations.Select(x => x.Clone()).ToList();
|
||||
|
||||
|
|
@ -277,6 +283,9 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
ImGui.Checkbox(Loc.Localize("DalamudSettingsDisableRmtFiltering", "Disable RMT Filtering"), ref this.disableRmtFiltering);
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsDisableRmtFilteringMsgHint", "Disable dalamud's built-in RMT ad filtering."));
|
||||
|
||||
ImGui.Checkbox(Loc.Localize("DalamudSettingDoMbCollect", "Anonymously upload market board data"), ref this.doMbCollect);
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingDoMbCollectHint", "Anonymously provide data about in-game economics to Universalis when browsing the market board. This data can't be tied to you in any way and everyone benefits!"));
|
||||
}
|
||||
|
||||
private void DrawLookAndFeelTab()
|
||||
|
|
@ -315,9 +324,22 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiHideOptOutNote", "Plugins may independently opt out of the settings below."));
|
||||
|
||||
ImGui.Checkbox(Loc.Localize("DalamudSettingToggleAxisFonts", "Use AXIS fonts as default Dalamud font"), ref this.doUseAxisFontsFromGame);
|
||||
if (ImGui.Checkbox(Loc.Localize("DalamudSettingToggleAxisFonts", "Use AXIS fonts as default Dalamud font"), ref this.doUseAxisFontsFromGame))
|
||||
{
|
||||
interfaceManager.UseAxisOverride = this.doUseAxisFontsFromGame;
|
||||
interfaceManager.RebuildFonts();
|
||||
}
|
||||
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiAxisFontsHint", "Use AXIS fonts (the game's main UI fonts) as default Dalamud font."));
|
||||
|
||||
if (ImGui.Checkbox(Loc.Localize("DalamudSettingAllowBigFontAtlas", "Allow big font atlas"), ref this.doAllowBigFontAtlas))
|
||||
{
|
||||
interfaceManager.AllowBigFontAtlasOverride = this.doAllowBigFontAtlas;
|
||||
interfaceManager.RebuildFonts();
|
||||
}
|
||||
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, string.Format(Loc.Localize("DalamudSettingAllowBigFontAtlas", "Displays text crisply, but may crash if your GPU does not support it.\nCurrent size: {0}px * {1}px"), ImGui.GetIO().Fonts.TexWidth, ImGui.GetIO().Fonts.TexHeight));
|
||||
|
||||
ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is toggled off"), ref this.doToggleUiHide);
|
||||
ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiHideHint", "Hide any open windows by plugins when toggling the game overlay."));
|
||||
|
||||
|
|
@ -832,6 +854,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
configuration.DutyFinderTaskbarFlash = this.doCfTaskBarFlash;
|
||||
configuration.DutyFinderChatMessage = this.doCfChatMessage;
|
||||
configuration.DoMbCollect = this.doMbCollect;
|
||||
|
||||
configuration.GlobalUiScale = this.globalUiScale;
|
||||
configuration.ToggleUiHide = this.doToggleUiHide;
|
||||
|
|
@ -844,6 +867,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
configuration.ShowTsm = this.doTsm;
|
||||
|
||||
configuration.UseAxisFontsFromGame = this.doUseAxisFontsFromGame;
|
||||
configuration.AllowBigFontAtlas = this.doAllowBigFontAtlas;
|
||||
configuration.FontGamma = this.fontGamma;
|
||||
|
||||
// This is applied every frame in InterfaceManager::CheckViewportState()
|
||||
|
|
|
|||
|
|
@ -37,12 +37,12 @@ int CoreCLR::load_hostfxr(const struct get_hostfxr_parameters* parameters)
|
|||
&& m_hostfxr_close_fptr ? 0 : -1;
|
||||
}
|
||||
|
||||
bool CoreCLR::load_runtime(const std::wstring& runtime_config_path)
|
||||
int CoreCLR::load_runtime(const std::wstring& runtime_config_path)
|
||||
{
|
||||
return CoreCLR::load_runtime(runtime_config_path, nullptr);
|
||||
}
|
||||
|
||||
bool CoreCLR::load_runtime(const std::wstring& runtime_config_path, const struct hostfxr_initialize_parameters* parameters)
|
||||
int CoreCLR::load_runtime(const std::wstring& runtime_config_path, const struct hostfxr_initialize_parameters* parameters)
|
||||
{
|
||||
int result;
|
||||
|
||||
|
|
|
|||
|
|
@ -12,8 +12,8 @@ class CoreCLR {
|
|||
int load_hostfxr();
|
||||
int load_hostfxr(const get_hostfxr_parameters* parameters);
|
||||
|
||||
bool load_runtime(const std::wstring& runtime_config_path);
|
||||
bool load_runtime(
|
||||
int load_runtime(const std::wstring& runtime_config_path);
|
||||
int load_runtime(
|
||||
const std::wstring& runtime_config_path,
|
||||
const struct hostfxr_initialize_parameters* parameters);
|
||||
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ int InitializeClrAndGetEntryPoint(
|
|||
printf("Loading hostfxr... ");
|
||||
if ((result = g_clr->load_hostfxr(&init_parameters)) != 0)
|
||||
{
|
||||
printf("\nError: Failed to load the `hostfxr` library (err=%d)\n", result);
|
||||
printf("\nError: Failed to load the `hostfxr` library (err=0x%08x)\n", result);
|
||||
return result;
|
||||
}
|
||||
printf("Done!\n");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue