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Some argument tweaks
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parent
530cc98f17
commit
10e864adab
2 changed files with 40 additions and 35 deletions
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@ -8,19 +8,19 @@ namespace Dalamud.Bindings.ImAnim;
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public static unsafe class ImAnim
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{
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public delegate void ClipCallback(uint inst_id, void* user_data); // iam_clip_callback
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public delegate void MarkerCallback(uint inst_id, uint marker_id, float marker_time, void* user_data); // iam_marker_callback
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public delegate void ClipCallback(uint instId, void* userData); // iam_clip_callback
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public delegate void MarkerCallback(uint instId, uint markerId, float markerTime, void* userData); // iam_marker_callback
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public delegate float EaseFn(float t); // iam_ease_fn
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public delegate float FloatResolver(void* user_data); // iam_float_resolver
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public delegate Vector2 Vec2Resolver(void* user_data); // iam_vec2_resolver
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public delegate Vector4 Vec4Resolver(void* user_data); // iam_vec4_resolver
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public delegate int IntResolver(void* user_data); // iam_int_resolver
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public delegate float FloatResolver(void* userData); // iam_float_resolver
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public delegate Vector2 Vec2Resolver(void* userData); // iam_vec2_resolver
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public delegate Vector4 Vec4Resolver(void* userData); // iam_vec4_resolver
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public delegate int IntResolver(void* userData); // iam_int_resolver
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public delegate float VariationFloatFn(int index, void* user_data); // iam_variation_float_fn
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public delegate int VariationIntFn(int index, void* user_data); // iam_variation_int_fn
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public delegate Vector2 VariationVec2Fn(int index, void* user_data); // iam_variation_vec2_fn
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public delegate Vector4 VariationVec4Fn(int index, void* user_data); // iam_variation_vec4_fn
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public delegate float VariationFloatFn(int index, void* userData); // iam_variation_float_fn
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public delegate int VariationIntFn(int index, void* userData); // iam_variation_int_fn
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public delegate Vector2 VariationVec2Fn(int index, void* userData); // iam_variation_vec2_fn
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public delegate Vector4 VariationVec4Fn(int index, void* userData); // iam_variation_vec4_fn
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// ----------------------------------------------------
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// Public API declarations
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@ -380,69 +380,69 @@ public static unsafe class ImAnim
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public static float TweenFloatResolved(uint id, uint channelId, Func<float> fn, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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{
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float callback(void* user_data) => fn();
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float callback(void* userData) => fn();
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return ImAnimNative.TweenFloatResolved(id, channelId, (delegate* unmanaged[Cdecl]<void*, float>)Marshal.GetFunctionPointerForDelegate(callback), null, dur, &ez, policy, dt);
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}
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public static float TweenFloatResolved(uint id, uint channelId, FloatResolver fn, void* user_data, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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public static float TweenFloatResolved(uint id, uint channelId, FloatResolver fn, void* userData, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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{
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return ImAnimNative.TweenFloatResolved(id, channelId, (delegate* unmanaged[Cdecl]<void*, float>)Marshal.GetFunctionPointerForDelegate(fn), user_data, dur, &ez, policy, dt);
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return ImAnimNative.TweenFloatResolved(id, channelId, (delegate* unmanaged[Cdecl]<void*, float>)Marshal.GetFunctionPointerForDelegate(fn), userData, dur, &ez, policy, dt);
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}
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public static Vector2 TweenVec2Resolved(uint id, uint channelId, Func<Vector2> fn, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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{
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Vector2 callback(void* user_data) => fn();
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Vector2 callback(void* userData) => fn();
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Vector2 ret = default;
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ImAnimNative.TweenVec2Resolved(&ret, id, channelId, (delegate* unmanaged[Cdecl]<void*, Vector2>)Marshal.GetFunctionPointerForDelegate(callback), null, dur, &ez, policy, dt);
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return ret;
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}
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public static Vector2 TweenVec2Resolved(uint id, uint channelId, Vec2Resolver fn, void* user_data, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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public static Vector2 TweenVec2Resolved(uint id, uint channelId, Vec2Resolver fn, void* userData, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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{
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Vector2 ret = default;
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ImAnimNative.TweenVec2Resolved(&ret, id, channelId, (delegate* unmanaged[Cdecl]<void*, Vector2>)Marshal.GetFunctionPointerForDelegate(fn), user_data, dur, &ez, policy, dt);
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ImAnimNative.TweenVec2Resolved(&ret, id, channelId, (delegate* unmanaged[Cdecl]<void*, Vector2>)Marshal.GetFunctionPointerForDelegate(fn), userData, dur, &ez, policy, dt);
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return ret;
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}
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public static Vector4 TweenVec4Resolved(uint id, uint channelId, Func<Vector4> fn, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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{
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Vector4 callback(void* user_data) => fn();
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Vector4 callback(void* userData) => fn();
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Vector4 ret = default;
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ImAnimNative.TweenVec4Resolved(&ret, id, channelId, (delegate* unmanaged[Cdecl]<void*, Vector4>)Marshal.GetFunctionPointerForDelegate(callback), null, dur, &ez, policy, dt);
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return ret;
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}
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public static Vector4 TweenVec4Resolved(uint id, uint channelId, Vec4Resolver fn, void* user_data, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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public static Vector4 TweenVec4Resolved(uint id, uint channelId, Vec4Resolver fn, void* userData, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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{
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Vector4 ret = default;
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ImAnimNative.TweenVec4Resolved(&ret, id, channelId, (delegate* unmanaged[Cdecl]<void*, Vector4>)Marshal.GetFunctionPointerForDelegate(fn), user_data, dur, &ez, policy, dt);
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ImAnimNative.TweenVec4Resolved(&ret, id, channelId, (delegate* unmanaged[Cdecl]<void*, Vector4>)Marshal.GetFunctionPointerForDelegate(fn), userData, dur, &ez, policy, dt);
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return ret;
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}
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public static Vector4 TweenColorResolved(uint id, uint channelId, Func<Vector4> fn, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, ImAnimColorSpace colorSpace, float dt)
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{
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Vector4 callback(void* user_data) => fn();
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Vector4 callback(void* userData) => fn();
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Vector4 ret = default;
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ImAnimNative.TweenColorResolved(&ret, id, channelId, (delegate* unmanaged[Cdecl]<void*, Vector4>)Marshal.GetFunctionPointerForDelegate(callback), null, dur, &ez, policy, colorSpace, dt);
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return ret;
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}
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public static Vector4 TweenColorResolved(uint id, uint channelId, Vec4Resolver fn, void* user_data, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, ImAnimColorSpace colorSpace, float dt)
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public static Vector4 TweenColorResolved(uint id, uint channelId, Vec4Resolver fn, void* userData, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, ImAnimColorSpace colorSpace, float dt)
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{
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Vector4 ret = default;
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ImAnimNative.TweenColorResolved(&ret, id, channelId, (delegate* unmanaged[Cdecl]<void*, Vector4>)Marshal.GetFunctionPointerForDelegate(fn), user_data, dur, &ez, policy, colorSpace, dt);
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ImAnimNative.TweenColorResolved(&ret, id, channelId, (delegate* unmanaged[Cdecl]<void*, Vector4>)Marshal.GetFunctionPointerForDelegate(fn), userData, dur, &ez, policy, colorSpace, dt);
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return ret;
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}
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public static int TweenIntResolved(uint id, uint channelId, Func<int> fn, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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{
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int callback(void* user_data) => fn();
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int callback(void* userData) => fn();
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return ImAnimNative.TweenIntResolved(id, channelId, (delegate* unmanaged[Cdecl]<void*, int>)Marshal.GetFunctionPointerForDelegate(callback), null, dur, &ez, policy, dt);
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}
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public static int TweenIntResolved(uint id, uint channelId, IntResolver fn, void* user_data, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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public static int TweenIntResolved(uint id, uint channelId, IntResolver fn, void* userData, float dur, ImAnimEaseDesc ez, ImAnimPolicy policy, float dt)
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{
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return ImAnimNative.TweenIntResolved(id, channelId, (delegate* unmanaged[Cdecl]<void*, int>)Marshal.GetFunctionPointerForDelegate(fn), user_data, dur, &ez, policy, dt);
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return ImAnimNative.TweenIntResolved(id, channelId, (delegate* unmanaged[Cdecl]<void*, int>)Marshal.GetFunctionPointerForDelegate(fn), userData, dur, &ez, policy, dt);
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}
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// Color blending utility
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@ -1184,9 +1184,9 @@ public static unsafe class ImAnim
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ImAnimNative.LayerBegin(instanceId);
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}
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public static void LayerAdd(ImAnimInstance* inst, float weight) // TODO: ref this?
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public static void LayerAdd(ImAnimInstance inst, float weight)
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{
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ImAnimNative.LayerAdd(inst, weight);
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ImAnimNative.LayerAdd(&inst, weight);
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}
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public static void LayerEnd(uint instanceId)
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@ -1194,24 +1194,28 @@ public static unsafe class ImAnim
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ImAnimNative.LayerEnd(instanceId);
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}
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public static bool GetBlendedFloat(uint instanceId, uint channel, float* outVal)
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public static bool GetBlendedFloat(uint instanceId, uint channel, out float value)
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{
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return ImAnimNative.GetBlendedFloat(instanceId, channel, outVal) == 1;
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fixed (float* outVal = &value)
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return ImAnimNative.GetBlendedFloat(instanceId, channel, outVal) == 1;
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}
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public static bool GetBlendedVec2(uint instanceId, uint channel, Vector2* outVal)
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public static bool GetBlendedVec2(uint instanceId, uint channel, out Vector2 value)
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{
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return ImAnimNative.GetBlendedVec2(instanceId, channel, outVal) == 1;
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fixed (Vector2* outVal = &value)
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return ImAnimNative.GetBlendedVec2(instanceId, channel, outVal) == 1;
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}
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public static bool GetBlendedVec4(uint instanceId, uint channel, Vector4* outVal)
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public static bool GetBlendedVec4(uint instanceId, uint channel, out Vector4 value)
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{
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return ImAnimNative.GetBlendedVec4(instanceId, channel, outVal) == 1;
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fixed (Vector4* outVal = &value)
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return ImAnimNative.GetBlendedVec4(instanceId, channel, outVal) == 1;
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}
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public static bool GetBlendedInt(uint instanceId, uint channel, int* outVal)
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public static bool GetBlendedInt(uint instanceId, uint channel, out int value)
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{
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return ImAnimNative.GetBlendedInt(instanceId, channel, outVal) == 1;
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fixed (int* outVal = &value)
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return ImAnimNative.GetBlendedInt(instanceId, channel, outVal) == 1;
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}
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// Persistence (optional)
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@ -6,6 +6,7 @@ namespace Dalamud.Bindings.ImAnim;
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public unsafe struct ImAnimNoiseOpts
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{
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public ImAnimNoiseType Type;
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/// <summary>
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/// Number of octaves for fractal noise (1-8)
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/// </summary>
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