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Abstract GameProcess
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4 changed files with 97 additions and 63 deletions
83
Dalamud.Bootstrap/GameProcess.cs
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83
Dalamud.Bootstrap/GameProcess.cs
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using System;
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using Dalamud.Bootstrap.SqexArg;
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using Dalamud.Bootstrap.Windows;
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namespace Dalamud.Bootstrap
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{
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internal sealed class GameProcess : IDisposable
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{
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private Process m_process;
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public GameProcess(Process process)
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{
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m_process = process;
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}
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public static GameProcess Open(uint pid)
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{
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const PROCESS_ACCESS_RIGHT access = PROCESS_ACCESS_RIGHT.PROCESS_VM_OPERATION
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| PROCESS_ACCESS_RIGHT.PROCESS_VM_READ
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// | PROCESS_ACCESS_RIGHT.PROCESS_VM_WRITE // we don't need it for now
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| PROCESS_ACCESS_RIGHT.PROCESS_QUERY_LIMITED_INFORMATION
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| PROCESS_ACCESS_RIGHT.PROCESS_QUERY_INFORMATION
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| PROCESS_ACCESS_RIGHT.PROCESS_CREATE_THREAD
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| PROCESS_ACCESS_RIGHT.PROCESS_TERMINATE;
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// TODO: unfuck VM_WRITE
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var process = Process.Open(pid, access);
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return new GameProcess(process);
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}
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public void Dispose()
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{
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m_process?.Dispose();
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m_process = null!;
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}
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/// <summary>
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/// Recovers a key used in encrypting process arguments.
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/// </summary>
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/// <returns>A key recovered from the time when the process was created.</returns>
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/// <remarks>
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/// This is possible because the key to encrypt arguments is just a high nibble value from GetTickCount() at the time when the process was created.
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/// (Thanks Wintermute!)
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/// </remarks>
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private uint GetArgumentEncryptionKey()
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{
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var createdTime = m_process.GetCreationTime();
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// Get current tick
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var currentDt = DateTime.Now;
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var currentTick = Environment.TickCount;
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// We know that GetTickCount() is just a system uptime in milliseconds.
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var delta = currentDt - createdTime;
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var createdTick = (uint)currentTick - (uint)delta.TotalMilliseconds;
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// only the high nibble is used.
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return createdTick & 0xFFFF_0000;
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}
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public ArgumentBuilder ReadArguments()
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{
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var arguments = m_process.ReadArguments();
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if (arguments.Length < 2)
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{
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throw new BootstrapException($"Process id {m_process.GetPid()} have no arguments to parse.");
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}
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var argument = arguments[1];
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if (EncryptedArgument.TryParse(argument, out var encryptedArgument))
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{
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var key = GetArgumentEncryptionKey();
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argument = encryptedArgument.Decrypt(key);
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}
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return ArgumentBuilder.Parse(argument);
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}
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}
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}
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