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Implement AutoUtf8Buffer
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parent
51a20300d8
commit
11aef2f4d6
20 changed files with 926 additions and 232 deletions
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@ -1,17 +1,18 @@
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Dalamud.Bindings.ImGui;
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public unsafe partial struct ImDrawList
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{
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public void AddText(Vector2 pos, uint col, AutoUtf8Buffer text)
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public void AddText(Vector2 pos, uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
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{
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fixed (ImDrawList* thisPtr = &this)
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ImGui.AddText(thisPtr, pos, col, text);
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}
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public void AddText(
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ImFontPtr font, float fontSize, Vector2 pos, uint col, AutoUtf8Buffer text, float wrapWidth,
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ImFontPtr font, float fontSize, Vector2 pos, uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text, float wrapWidth,
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scoped in Vector4 cpuFineClipRect)
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{
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fixed (ImDrawList* thisPtr = &this)
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@ -19,7 +20,7 @@ public unsafe partial struct ImDrawList
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}
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public void AddText(
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ImFontPtr font, float fontSize, Vector2 pos, uint col, AutoUtf8Buffer text, float wrapWidth = 0f)
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ImFontPtr font, float fontSize, Vector2 pos, uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text, float wrapWidth = 0f)
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{
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fixed (ImDrawList* thisPtr = &this)
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ImGui.AddText(thisPtr, font, fontSize, pos, col, text, wrapWidth);
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@ -28,15 +29,15 @@ public unsafe partial struct ImDrawList
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public partial struct ImDrawListPtr
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{
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public void AddText(Vector2 pos, uint col, AutoUtf8Buffer text) =>
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public void AddText(Vector2 pos, uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text) =>
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ImGui.AddText(this, pos, col, text);
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public void AddText(
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ImFontPtr font, float fontSize, Vector2 pos, uint col, AutoUtf8Buffer text, float wrapWidth,
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ImFontPtr font, float fontSize, Vector2 pos, uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text, float wrapWidth,
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scoped in Vector4 cpuFineClipRect) =>
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ImGui.AddText(this, font, fontSize, pos, col, text, wrapWidth, cpuFineClipRect);
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public void AddText(
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ImFontPtr font, float fontSize, Vector2 pos, uint col, AutoUtf8Buffer text, float wrapWidth = 0f) =>
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ImFontPtr font, float fontSize, Vector2 pos, uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text, float wrapWidth = 0f) =>
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ImGui.AddText(this, font, fontSize, pos, col, text, wrapWidth);
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}
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