Implement AutoUtf8Buffer

This commit is contained in:
Soreepeong 2025-07-22 03:47:13 +09:00
parent 51a20300d8
commit 11aef2f4d6
20 changed files with 926 additions and 232 deletions

View file

@ -1,19 +1,20 @@
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Dalamud.Bindings.ImGui;
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static unsafe partial class ImGui
{
public static void AddText(ImFontGlyphRangesBuilderPtr self, AutoUtf8Buffer text)
public static void AddText(ImFontGlyphRangesBuilderPtr self, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
fixed (byte* textPtr = text.Span)
ImGuiNative.AddText(self.Handle, textPtr, textPtr + text.Length);
text.Dispose();
}
public static void AddText(ImDrawListPtr self, Vector2 pos, uint col, AutoUtf8Buffer text)
public static void AddText(ImDrawListPtr self, Vector2 pos, uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
fixed (byte* textPtr = text.Span)
ImGuiNative.AddText(self.Handle, pos, col, textPtr, textPtr + text.Length);
@ -21,7 +22,7 @@ public static unsafe partial class ImGui
}
public static void AddText(
ImDrawListPtr self, ImFontPtr font, float fontSize, Vector2 pos, uint col, AutoUtf8Buffer text, float wrapWidth,
ImDrawListPtr self, ImFontPtr font, float fontSize, Vector2 pos, uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text, float wrapWidth,
scoped in Vector4 cpuFineClipRect)
{
fixed (byte* textPtr = text.Span)
@ -40,7 +41,7 @@ public static unsafe partial class ImGui
}
public static void AddText(
ImDrawListPtr self, ImFontPtr font, float fontSize, Vector2 pos, uint col, AutoUtf8Buffer text,
ImDrawListPtr self, ImFontPtr font, float fontSize, Vector2 pos, uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text,
float wrapWidth = 0f)
{
fixed (byte* textPtr = text.Span)
@ -57,14 +58,14 @@ public static unsafe partial class ImGui
text.Dispose();
}
public static void append(ImGuiTextBufferPtr self, AutoUtf8Buffer str)
public static void append(ImGuiTextBufferPtr self, [InterpolatedStringHandlerArgument] AutoUtf8Buffer str)
{
fixed (byte* strPtr = str.Span)
ImGuiNative.append(self.Handle, strPtr, strPtr + str.Length);
str.Dispose();
}
public static void BulletText(AutoUtf8Buffer text)
public static void BulletText([InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
ImGuiWindow* window = ImGuiP.GetCurrentWindow();
if (window->SkipItems != 0)
@ -94,7 +95,7 @@ public static unsafe partial class ImGui
}
public static Vector2 CalcTextSize(
AutoUtf8Buffer text, bool hideTextAfterDoubleHash = false, float wrapWidth = -1.0f)
[InterpolatedStringHandlerArgument] AutoUtf8Buffer text, bool hideTextAfterDoubleHash = false, float wrapWidth = -1.0f)
{
var @out = Vector2.Zero;
fixed (byte* textPtr = text.Span)
@ -109,7 +110,7 @@ public static unsafe partial class ImGui
}
public static Vector2 CalcTextSizeA(
ImFontPtr self, float size, float maxWidth, float wrapWidth, AutoUtf8Buffer text, out int remaining)
ImFontPtr self, float size, float maxWidth, float wrapWidth, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text, out int remaining)
{
var @out = Vector2.Zero;
fixed (byte* textPtr = text.Span)
@ -131,7 +132,7 @@ public static unsafe partial class ImGui
return @out;
}
public static int CalcWordWrapPositionA(ImFontPtr font, float scale, AutoUtf8Buffer text, float wrapWidth)
public static int CalcWordWrapPositionA(ImFontPtr font, float scale, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text, float wrapWidth)
{
fixed (byte* ptr = text.Span)
{
@ -142,14 +143,14 @@ public static unsafe partial class ImGui
}
}
public static void InsertChars(ImGuiInputTextCallbackDataPtr self, int pos, AutoUtf8Buffer text)
public static void InsertChars(ImGuiInputTextCallbackDataPtr self, int pos, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
fixed (byte* ptr = text.Span)
ImGuiNative.InsertChars(self.Handle, pos, ptr, ptr + text.Length);
text.Dispose();
}
public static void LabelText(AutoUtf8Buffer label, AutoUtf8Buffer text)
public static void LabelText([InterpolatedStringHandlerArgument] AutoUtf8Buffer label, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
var window = ImGuiP.GetCurrentWindow().Handle;
if (window->SkipItems != 0)
@ -194,7 +195,7 @@ public static unsafe partial class ImGui
text.Dispose();
}
public static void LogText(AutoUtf8Buffer text)
public static void LogText([InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
var g = GetCurrentContext();
if (!g.LogFile.IsNull)
@ -212,7 +213,7 @@ public static unsafe partial class ImGui
text.Dispose();
}
public static void PassFilter(ImGuiTextFilterPtr self, AutoUtf8Buffer text)
public static void PassFilter(ImGuiTextFilterPtr self, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
fixed (byte* textPtr = text.Span)
ImGuiNative.PassFilter(self.Handle, textPtr, textPtr + text.Length);
@ -221,7 +222,7 @@ public static unsafe partial class ImGui
public static void RenderText(
ImFontPtr self, ImDrawListPtr drawList, float size, Vector2 pos, uint col, Vector4 clipRect,
AutoUtf8Buffer text, float wrapWidth = 0.0f, bool cpuFineClip = false)
[InterpolatedStringHandlerArgument] AutoUtf8Buffer text, float wrapWidth = 0.0f, bool cpuFineClip = false)
{
fixed (byte* textPtr = text.Span)
ImGuiNative.RenderText(
@ -238,7 +239,7 @@ public static unsafe partial class ImGui
text.Dispose();
}
public static void SetTooltip(AutoUtf8Buffer text)
public static void SetTooltip([InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
ImGuiP.BeginTooltipEx(ImGuiTooltipFlags.OverridePreviousTooltip, ImGuiWindowFlags.None);
Text(text.Span);
@ -246,14 +247,14 @@ public static unsafe partial class ImGui
text.Dispose();
}
public static void Text(AutoUtf8Buffer text)
public static void Text([InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
fixed (byte* ptr = text.Span)
ImGuiNative.TextUnformatted(ptr, ptr + text.Length);
text.Dispose();
}
public static void TextColored(uint col, AutoUtf8Buffer text)
public static void TextColored(uint col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
PushStyleColor(ImGuiCol.Text, col);
Text(text.Span);
@ -261,7 +262,7 @@ public static unsafe partial class ImGui
text.Dispose();
}
public static void TextColored(scoped in Vector4 col, AutoUtf8Buffer text)
public static void TextColored(scoped in Vector4 col, [InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
PushStyleColor(ImGuiCol.Text, col);
Text(text.Span);
@ -269,19 +270,19 @@ public static unsafe partial class ImGui
text.Dispose();
}
public static void TextDisabled(AutoUtf8Buffer text)
public static void TextDisabled([InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
TextColored(*GetStyleColorVec4(ImGuiCol.TextDisabled), text.Span);
text.Dispose();
}
public static void TextUnformatted(AutoUtf8Buffer text)
public static void TextUnformatted([InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
Text(text.Span);
text.Dispose();
}
public static void TextWrapped(AutoUtf8Buffer text)
public static void TextWrapped([InterpolatedStringHandlerArgument] AutoUtf8Buffer text)
{
scoped ref var g = ref *GetCurrentContext().Handle;
var needBackup = g.CurrentWindow->DC.TextWrapPos < 0.0f; // Keep existing wrap position if one is already set
@ -293,7 +294,7 @@ public static unsafe partial class ImGui
text.Dispose();
}
public static bool TreeNode(AutoUtf8Buffer label)
public static bool TreeNode([InterpolatedStringHandlerArgument] AutoUtf8Buffer label)
{
var window = ImGuiP.GetCurrentWindow();
if (window.SkipItems)
@ -315,7 +316,7 @@ public static unsafe partial class ImGui
}
public static bool TreeNodeEx(
AutoUtf8Buffer id, ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags.None, AutoUtf8Buffer label = default)
[InterpolatedStringHandlerArgument] AutoUtf8Buffer id, ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags.None, [InterpolatedStringHandlerArgument] AutoUtf8Buffer label = default)
{
var window = ImGuiP.GetCurrentWindow();
bool res;