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fix: CompanyTag on PC
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2 changed files with 11 additions and 5 deletions
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@ -1,5 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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using Dalamud.Game.ClientState.Actors.Resolvers;
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using Dalamud.Game.ClientState.Structs;
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using SharpDX.Text;
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namespace Dalamud.Game.ClientState.Actors.Types {
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@ -28,7 +30,14 @@ namespace Dalamud.Game.ClientState.Actors.Types {
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/// <summary>
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/// The Free Company tag of this player.
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/// </summary>
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public string CompanyTag => Encoding.UTF8.GetString(this.actorStruct.CompanyTag).Substring(2).Replace("\0", "");
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public string CompanyTag {
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get {
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var bytes = new byte[6];
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Marshal.Copy(this.Address + ActorOffsets.CompanyTag, bytes, 0, bytes.Length);
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return Encoding.UTF8.GetString(bytes);
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}
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}
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/// <summary>
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/// Target of the PlayerCharacter
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@ -33,7 +33,7 @@ namespace Dalamud.Game.ClientState.Structs
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public const int PlayerCharacterTargetActorId = 560; // 0x01F0 TargetID
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// public const int ??? = 5297; // 0x14B1 Status
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public const int Customize = 6264; // 0x17B8
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public const int CompanyTag = 1892; // 0x17D0
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public const int CompanyTag = 6290; // 0x17D0
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public const int BattleNpcTargetActorId = 6328; // 0x17F8 ClaimedByID
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public const int NameId = 6432; // 0x1868 ModelID
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public const int CurrentWorld = 6460; // 0x1884
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@ -89,9 +89,6 @@ namespace Dalamud.Game.ClientState.Structs
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[FieldOffset(ActorOffsets.PlayerCharacterTargetActorId)] public int PlayerCharacterTargetActorId;
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[FieldOffset(ActorOffsets.BattleNpcTargetActorId)] public int BattleNpcTargetActorId;
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// This field can't be correctly aligned, so we have to cut it manually.
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[FieldOffset(ActorOffsets.CompanyTag)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 7)] public byte[] CompanyTag;
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[FieldOffset(ActorOffsets.NameId)] public int NameId;
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[FieldOffset(ActorOffsets.CurrentWorld)] public ushort CurrentWorld;
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[FieldOffset(ActorOffsets.HomeWorld)] public ushort HomeWorld;
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