From 4f7981deaaa948ce33f3432b8faf2290dddff351 Mon Sep 17 00:00:00 2001
From: karashiiro <49822414+karashiiro@users.noreply.github.com>
Date: Wed, 2 Sep 2020 14:05:10 -0700
Subject: [PATCH 1/2] Add cutscenes and gpose to UI hide conditions
---
Dalamud/Interface/DalamudSettingsWindow.cs | 4 ++--
Dalamud/Interface/UiBuilder.cs | 10 ++++++++--
Dalamud/Plugin/DalamudPluginInterface.cs | 2 +-
3 files changed, 11 insertions(+), 5 deletions(-)
diff --git a/Dalamud/Interface/DalamudSettingsWindow.cs b/Dalamud/Interface/DalamudSettingsWindow.cs
index 8876295af..dd13888ae 100644
--- a/Dalamud/Interface/DalamudSettingsWindow.cs
+++ b/Dalamud/Interface/DalamudSettingsWindow.cs
@@ -99,8 +99,8 @@ namespace Dalamud.Interface
ImGui.Dummy(new Vector2(10f, 10f));
- ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is hidden"), ref this.doToggleUiHide);
- ImGui.TextColored(this.hintTextColor, Loc.Localize("DalamudSettingToggleUiHideHint", "Check this box to hide any open windows by plugins when toggling the game overlay."));
+ ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is hidden and during cutscenes and gpose"), ref this.doToggleUiHide);
+ ImGui.TextColored(this.hintTextColor, Loc.Localize("DalamudSettingToggleUiHideHint", "Check this box to hide any open windows by plugins when toggling the game overlay, or upon entering gpose or a cutscene."));
ImGui.EndTabItem();
}
diff --git a/Dalamud/Interface/UiBuilder.cs b/Dalamud/Interface/UiBuilder.cs
index 10c213bd6..4db7ad81b 100644
--- a/Dalamud/Interface/UiBuilder.cs
+++ b/Dalamud/Interface/UiBuilder.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
+using Dalamud.Game.ClientState;
using Dalamud.Game.Internal.Gui;
using ImGuiNET;
using ImGuiScene;
@@ -38,6 +39,11 @@ namespace Dalamud.Interface
///
public bool DisableAutomaticUiHide { get; set; } = false;
+ private bool CutsceneActive => this.clientState.Condition[ConditionFlag.OccupiedInCutSceneEvent] ||
+ this.clientState.Condition[ConditionFlag.WatchingCutscene] ||
+ this.clientState.Condition[ConditionFlag.WatchingCutscene78];
+
+ private readonly ClientState clientState;
private readonly InterfaceManager interfaceManager;
private readonly GameGui gameGui;
private readonly DalamudConfiguration config;
@@ -56,7 +62,7 @@ namespace Dalamud.Interface
///
/// The interface manager to register on.
/// The plugin namespace.
- internal UiBuilder(InterfaceManager interfaceManager, GameGui gameGui, DalamudConfiguration config, string namespaceName) {
+ internal UiBuilder(InterfaceManager interfaceManager, GameGui gameGui, DalamudConfiguration config, ClientState clientState, string namespaceName) {
this.namespaceName = namespaceName;
this.interfaceManager = interfaceManager;
@@ -130,7 +136,7 @@ namespace Dalamud.Interface
private void OnDraw() {
- if (this.gameGui.GameUiHidden && this.config.ToggleUiHide && !DisableAutomaticUiHide)
+ if ((this.gameGui.GameUiHidden || CutsceneActive) && this.config.ToggleUiHide && !DisableAutomaticUiHide)
return;
ImGui.PushID(this.namespaceName);
diff --git a/Dalamud/Plugin/DalamudPluginInterface.cs b/Dalamud/Plugin/DalamudPluginInterface.cs
index 6f39c2d2b..71e720c2b 100644
--- a/Dalamud/Plugin/DalamudPluginInterface.cs
+++ b/Dalamud/Plugin/DalamudPluginInterface.cs
@@ -75,7 +75,7 @@ namespace Dalamud.Plugin
this.CommandManager = dalamud.CommandManager;
this.Framework = dalamud.Framework;
this.ClientState = dalamud.ClientState;
- this.UiBuilder = new UiBuilder(dalamud.InterfaceManager, dalamud.Framework.Gui, dalamud.Configuration, pluginName);
+ this.UiBuilder = new UiBuilder(dalamud.InterfaceManager, dalamud.Framework.Gui, dalamud.Configuration, dalamud.ClientState, pluginName);
this.TargetModuleScanner = dalamud.SigScanner;
this.Data = dalamud.Data;
this.SeStringManager = dalamud.SeStringManager;
From ef7570542178d91c249a237e271870932f9cb1af Mon Sep 17 00:00:00 2001
From: karashiiro <49822414+karashiiro@users.noreply.github.com>
Date: Wed, 2 Sep 2020 14:07:34 -0700
Subject: [PATCH 2/2] Rename variable
---
Dalamud/Interface/UiBuilder.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/Dalamud/Interface/UiBuilder.cs b/Dalamud/Interface/UiBuilder.cs
index 4db7ad81b..1857bf91d 100644
--- a/Dalamud/Interface/UiBuilder.cs
+++ b/Dalamud/Interface/UiBuilder.cs
@@ -39,9 +39,9 @@ namespace Dalamud.Interface
///
public bool DisableAutomaticUiHide { get; set; } = false;
- private bool CutsceneActive => this.clientState.Condition[ConditionFlag.OccupiedInCutSceneEvent] ||
- this.clientState.Condition[ConditionFlag.WatchingCutscene] ||
- this.clientState.Condition[ConditionFlag.WatchingCutscene78];
+ private bool CutsceneOrGposeActive => this.clientState.Condition[ConditionFlag.OccupiedInCutSceneEvent] ||
+ this.clientState.Condition[ConditionFlag.WatchingCutscene] ||
+ this.clientState.Condition[ConditionFlag.WatchingCutscene78];
private readonly ClientState clientState;
private readonly InterfaceManager interfaceManager;
@@ -136,7 +136,7 @@ namespace Dalamud.Interface
private void OnDraw() {
- if ((this.gameGui.GameUiHidden || CutsceneActive) && this.config.ToggleUiHide && !DisableAutomaticUiHide)
+ if ((this.gameGui.GameUiHidden || CutsceneOrGposeActive) && this.config.ToggleUiHide && !DisableAutomaticUiHide)
return;
ImGui.PushID(this.namespaceName);