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Expose DataManager.GameData
Why not?
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parent
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commit
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1 changed files with 12 additions and 12 deletions
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@ -29,11 +29,6 @@ namespace Dalamud.Data
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{
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{
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private const string IconFileFormat = "ui/icon/{0:D3}000/{1}{2:D6}.tex";
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private const string IconFileFormat = "ui/icon/{0:D3}000/{1}{2:D6}.tex";
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/// <summary>
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/// A <see cref="Lumina"/> object which gives access to any excel/game data.
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/// </summary>
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private GameData gameData;
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private Thread luminaResourceThread;
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private Thread luminaResourceThread;
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private CancellationTokenSource luminaCancellationTokenSource;
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private CancellationTokenSource luminaCancellationTokenSource;
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@ -64,10 +59,15 @@ namespace Dalamud.Data
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[UsedImplicitly]
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[UsedImplicitly]
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public ReadOnlyDictionary<string, ushort> ClientOpCodes { get; private set; }
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public ReadOnlyDictionary<string, ushort> ClientOpCodes { get; private set; }
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/// <summary>
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/// Gets a <see cref="Lumina"/> object which gives access to any excel/game data.
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/// </summary>
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public GameData GameData { get; private set; }
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/// <summary>
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/// <summary>
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/// Gets an <see cref="ExcelModule"/> object which gives access to any of the game's sheet data.
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/// Gets an <see cref="ExcelModule"/> object which gives access to any of the game's sheet data.
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/// </summary>
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/// </summary>
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public ExcelModule Excel => this.gameData?.Excel;
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public ExcelModule Excel => this.GameData?.Excel;
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/// <summary>
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/// <summary>
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/// Gets a value indicating whether Game Data is ready to be read.
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/// Gets a value indicating whether Game Data is ready to be read.
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@ -118,7 +118,7 @@ namespace Dalamud.Data
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var filePath = GameData.ParseFilePath(path);
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var filePath = GameData.ParseFilePath(path);
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if (filePath == null)
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if (filePath == null)
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return default;
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return default;
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return this.gameData.Repositories.TryGetValue(filePath.Repository, out var repository) ? repository.GetFile<T>(filePath.Category, filePath) : default;
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return this.GameData.Repositories.TryGetValue(filePath.Repository, out var repository) ? repository.GetFile<T>(filePath.Category, filePath) : default;
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}
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}
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/// <summary>
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/// <summary>
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@ -128,7 +128,7 @@ namespace Dalamud.Data
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/// <returns>True if the file exists.</returns>
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/// <returns>True if the file exists.</returns>
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public bool FileExists(string path)
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public bool FileExists(string path)
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{
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{
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return this.gameData.FileExists(path);
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return this.GameData.FileExists(path);
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}
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}
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/// <summary>
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/// <summary>
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@ -312,10 +312,10 @@ namespace Dalamud.Data
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var processModule = Process.GetCurrentProcess().MainModule;
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var processModule = Process.GetCurrentProcess().MainModule;
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if (processModule != null)
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if (processModule != null)
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{
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{
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this.gameData = new GameData(Path.Combine(Path.GetDirectoryName(processModule.FileName), "sqpack"), luminaOptions);
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this.GameData = new GameData(Path.Combine(Path.GetDirectoryName(processModule.FileName), "sqpack"), luminaOptions);
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}
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}
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Log.Information("Lumina is ready: {0}", this.gameData.DataPath);
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Log.Information("Lumina is ready: {0}", this.GameData.DataPath);
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this.IsDataReady = true;
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this.IsDataReady = true;
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@ -326,9 +326,9 @@ namespace Dalamud.Data
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{
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{
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while (!luminaCancellationToken.IsCancellationRequested)
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while (!luminaCancellationToken.IsCancellationRequested)
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{
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{
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if (this.gameData.FileHandleManager.HasPendingFileLoads)
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if (this.GameData.FileHandleManager.HasPendingFileLoads)
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{
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{
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this.gameData.ProcessFileHandleQueue();
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this.GameData.ProcessFileHandleQueue();
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}
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}
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else
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else
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{
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{
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