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feat: merge game symbol font from lodestone into our ImGui font
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parent
6a779fa166
commit
14fb36a8b3
1 changed files with 18 additions and 1 deletions
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@ -200,7 +200,7 @@ namespace Dalamud.Interface
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return null;
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}
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private IntPtr PresentDetour(IntPtr swapChain, uint syncInterval, uint presentFlags)
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private unsafe IntPtr PresentDetour(IntPtr swapChain, uint syncInterval, uint presentFlags)
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{
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if (this.scene == null)
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{
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@ -209,9 +209,26 @@ namespace Dalamud.Interface
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this.scene.OnBuildUI += Display;
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this.scene.OnNewInputFrame += OnNewInputFrame;
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ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
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fontConfig.MergeMode = true;
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fontConfig.PixelSnapH = true;
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var fontPathJp = Path.Combine(this.dalamud.StartInfo.WorkingDirectory, "UIRes", "NotoSansCJKjp-Medium.otf");
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ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathJp, 17.0f, null, ImGui.GetIO().Fonts.GetGlyphRangesJapanese());
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var fontPathGame = Path.Combine(this.dalamud.StartInfo.WorkingDirectory, "UIRes", "gamesym.ttf");
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Log.Verbose(fontPathGame);
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var rangeHandle = GCHandle.Alloc(new ushort[]
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{
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0xE020,
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0xE0DB,
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0
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}, GCHandleType.Pinned);
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ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathGame, 17.0f, fontConfig, rangeHandle.AddrOfPinnedObject());
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ImGui.GetIO().Fonts.Build();
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ImGui.GetStyle().GrabRounding = 3f;
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