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Revert "refactor(Dalamud): switch to file-scoped namespaces"
This reverts commit b5f34c3199.
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d473826247
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325 changed files with 45549 additions and 45209 deletions
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@ -3,57 +3,58 @@ using System;
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using Dalamud.Game;
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using Newtonsoft.Json;
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namespace Dalamud;
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/// <summary>
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/// Struct containing information needed to initialize Dalamud.
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/// </summary>
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[Serializable]
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public record DalamudStartInfo
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namespace Dalamud
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{
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/// <summary>
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/// Gets or sets the working directory of the XIVLauncher installations.
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/// Struct containing information needed to initialize Dalamud.
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/// </summary>
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public string WorkingDirectory { get; set; }
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[Serializable]
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public record DalamudStartInfo
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{
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/// <summary>
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/// Gets or sets the working directory of the XIVLauncher installations.
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/// </summary>
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public string WorkingDirectory { get; set; }
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/// <summary>
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/// Gets the path to the configuration file.
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/// </summary>
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public string ConfigurationPath { get; init; }
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/// <summary>
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/// Gets the path to the configuration file.
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/// </summary>
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public string ConfigurationPath { get; init; }
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/// <summary>
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/// Gets the path to the directory for installed plugins.
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/// </summary>
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public string PluginDirectory { get; init; }
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/// <summary>
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/// Gets the path to the directory for installed plugins.
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/// </summary>
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public string PluginDirectory { get; init; }
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/// <summary>
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/// Gets the path to the directory for developer plugins.
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/// </summary>
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public string DefaultPluginDirectory { get; init; }
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/// <summary>
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/// Gets the path to the directory for developer plugins.
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/// </summary>
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public string DefaultPluginDirectory { get; init; }
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/// <summary>
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/// Gets the path to core Dalamud assets.
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/// </summary>
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public string AssetDirectory { get; init; }
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/// <summary>
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/// Gets the path to core Dalamud assets.
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/// </summary>
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public string AssetDirectory { get; init; }
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/// <summary>
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/// Gets the language of the game client.
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/// </summary>
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public ClientLanguage Language { get; init; }
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/// <summary>
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/// Gets the language of the game client.
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/// </summary>
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public ClientLanguage Language { get; init; }
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/// <summary>
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/// Gets the current game version code.
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/// </summary>
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[JsonConverter(typeof(GameVersionConverter))]
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public GameVersion GameVersion { get; init; }
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/// <summary>
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/// Gets the current game version code.
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/// </summary>
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[JsonConverter(typeof(GameVersionConverter))]
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public GameVersion GameVersion { get; init; }
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/// <summary>
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/// Gets a value indicating whether or not market board information should be uploaded by default.
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/// </summary>
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public bool OptOutMbCollection { get; init; }
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/// <summary>
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/// Gets a value indicating whether or not market board information should be uploaded by default.
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/// </summary>
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public bool OptOutMbCollection { get; init; }
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/// <summary>
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/// Gets a value that specifies how much to wait before a new Dalamud session.
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/// </summary>
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public int DelayInitializeMs { get; init; } = 0;
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/// <summary>
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/// Gets a value that specifies how much to wait before a new Dalamud session.
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/// </summary>
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public int DelayInitializeMs { get; init; } = 0;
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}
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}
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