Revert "refactor(Dalamud): switch to file-scoped namespaces"

This reverts commit b5f34c3199.
This commit is contained in:
goat 2021-11-18 15:23:40 +01:00
parent d473826247
commit 1561fbac00
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GPG key ID: 7773BB5B43BA52E5
325 changed files with 45549 additions and 45209 deletions

View file

@ -7,177 +7,178 @@ using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Serilog;
namespace Dalamud.Game.ClientState.Party;
/// <summary>
/// This collection represents the actors present in your party or alliance.
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
public sealed unsafe partial class PartyList
namespace Dalamud.Game.ClientState.Party
{
private const int GroupLength = 8;
private const int AllianceLength = 20;
private readonly ClientStateAddressResolver address;
/// <summary>
/// Initializes a new instance of the <see cref="PartyList"/> class.
/// This collection represents the actors present in your party or alliance.
/// </summary>
/// <param name="addressResolver">Client state address resolver.</param>
internal PartyList(ClientStateAddressResolver addressResolver)
[PluginInterface]
[InterfaceVersion("1.0")]
public sealed unsafe partial class PartyList
{
this.address = addressResolver;
private const int GroupLength = 8;
private const int AllianceLength = 20;
Log.Verbose($"Group manager address 0x{this.address.GroupManager.ToInt64():X}");
}
private readonly ClientStateAddressResolver address;
/// <summary>
/// Gets the amount of party members the local player has.
/// </summary>
public int Length => this.GroupManagerStruct->MemberCount;
/// <summary>
/// Gets the index of the party leader.
/// </summary>
public uint PartyLeaderIndex => this.GroupManagerStruct->PartyLeaderIndex;
/// <summary>
/// Gets a value indicating whether this group is an alliance.
/// </summary>
public bool IsAlliance => this.GroupManagerStruct->IsAlliance;
/// <summary>
/// Gets the address of the Group Manager.
/// </summary>
public IntPtr GroupManagerAddress => this.address.GroupManager;
/// <summary>
/// Gets the address of the party list within the group manager.
/// </summary>
public IntPtr GroupListAddress => (IntPtr)GroupManagerStruct->PartyMembers;
/// <summary>
/// Gets the address of the alliance member list within the group manager.
/// </summary>
public IntPtr AllianceListAddress => (IntPtr)this.GroupManagerStruct->AllianceMembers;
private static int PartyMemberSize { get; } = Marshal.SizeOf<FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember>();
private FFXIVClientStructs.FFXIV.Client.Game.Group.GroupManager* GroupManagerStruct => (FFXIVClientStructs.FFXIV.Client.Game.Group.GroupManager*)this.GroupManagerAddress;
/// <summary>
/// Get a party member at the specified spawn index.
/// </summary>
/// <param name="index">Spawn index.</param>
/// <returns>A <see cref="PartyMember"/> at the specified spawn index.</returns>
public PartyMember? this[int index]
{
get
/// <summary>
/// Initializes a new instance of the <see cref="PartyList"/> class.
/// </summary>
/// <param name="addressResolver">Client state address resolver.</param>
internal PartyList(ClientStateAddressResolver addressResolver)
{
// Normally using Length results in a recursion crash, however we know the party size via ptr.
if (index < 0 || index >= this.Length)
this.address = addressResolver;
Log.Verbose($"Group manager address 0x{this.address.GroupManager.ToInt64():X}");
}
/// <summary>
/// Gets the amount of party members the local player has.
/// </summary>
public int Length => this.GroupManagerStruct->MemberCount;
/// <summary>
/// Gets the index of the party leader.
/// </summary>
public uint PartyLeaderIndex => this.GroupManagerStruct->PartyLeaderIndex;
/// <summary>
/// Gets a value indicating whether this group is an alliance.
/// </summary>
public bool IsAlliance => this.GroupManagerStruct->IsAlliance;
/// <summary>
/// Gets the address of the Group Manager.
/// </summary>
public IntPtr GroupManagerAddress => this.address.GroupManager;
/// <summary>
/// Gets the address of the party list within the group manager.
/// </summary>
public IntPtr GroupListAddress => (IntPtr)GroupManagerStruct->PartyMembers;
/// <summary>
/// Gets the address of the alliance member list within the group manager.
/// </summary>
public IntPtr AllianceListAddress => (IntPtr)this.GroupManagerStruct->AllianceMembers;
private static int PartyMemberSize { get; } = Marshal.SizeOf<FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember>();
private FFXIVClientStructs.FFXIV.Client.Game.Group.GroupManager* GroupManagerStruct => (FFXIVClientStructs.FFXIV.Client.Game.Group.GroupManager*)this.GroupManagerAddress;
/// <summary>
/// Get a party member at the specified spawn index.
/// </summary>
/// <param name="index">Spawn index.</param>
/// <returns>A <see cref="PartyMember"/> at the specified spawn index.</returns>
public PartyMember? this[int index]
{
get
{
// Normally using Length results in a recursion crash, however we know the party size via ptr.
if (index < 0 || index >= this.Length)
return null;
if (this.Length > GroupLength)
{
var addr = this.GetAllianceMemberAddress(index);
return this.CreateAllianceMemberReference(addr);
}
else
{
var addr = this.GetPartyMemberAddress(index);
return this.CreatePartyMemberReference(addr);
}
}
}
/// <summary>
/// Gets the address of the party member at the specified index of the party list.
/// </summary>
/// <param name="index">The index of the party member.</param>
/// <returns>The memory address of the party member.</returns>
public IntPtr GetPartyMemberAddress(int index)
{
if (index < 0 || index >= GroupLength)
return IntPtr.Zero;
return this.GroupListAddress + (index * PartyMemberSize);
}
/// <summary>
/// Create a reference to an FFXIV party member.
/// </summary>
/// <param name="address">The address of the party member in memory.</param>
/// <returns>The party member object containing the requested data.</returns>
public PartyMember? CreatePartyMemberReference(IntPtr address)
{
var clientState = Service<ClientState>.Get();
if (clientState.LocalContentId == 0)
return null;
if (this.Length > GroupLength)
{
var addr = this.GetAllianceMemberAddress(index);
return this.CreateAllianceMemberReference(addr);
}
else
{
var addr = this.GetPartyMemberAddress(index);
return this.CreatePartyMemberReference(addr);
}
if (address == IntPtr.Zero)
return null;
return new PartyMember(address);
}
}
/// <summary>
/// Gets the address of the party member at the specified index of the party list.
/// </summary>
/// <param name="index">The index of the party member.</param>
/// <returns>The memory address of the party member.</returns>
public IntPtr GetPartyMemberAddress(int index)
{
if (index < 0 || index >= GroupLength)
return IntPtr.Zero;
return this.GroupListAddress + (index * PartyMemberSize);
}
/// <summary>
/// Create a reference to an FFXIV party member.
/// </summary>
/// <param name="address">The address of the party member in memory.</param>
/// <returns>The party member object containing the requested data.</returns>
public PartyMember? CreatePartyMemberReference(IntPtr address)
{
var clientState = Service<ClientState>.Get();
if (clientState.LocalContentId == 0)
return null;
if (address == IntPtr.Zero)
return null;
return new PartyMember(address);
}
/// <summary>
/// Gets the address of the alliance member at the specified index of the alliance list.
/// </summary>
/// <param name="index">The index of the alliance member.</param>
/// <returns>The memory address of the alliance member.</returns>
public IntPtr GetAllianceMemberAddress(int index)
{
if (index < 0 || index >= AllianceLength)
return IntPtr.Zero;
return this.AllianceListAddress + (index * PartyMemberSize);
}
/// <summary>
/// Create a reference to an FFXIV alliance member.
/// </summary>
/// <param name="address">The address of the alliance member in memory.</param>
/// <returns>The party member object containing the requested data.</returns>
public PartyMember? CreateAllianceMemberReference(IntPtr address)
{
var clientState = Service<ClientState>.Get();
if (clientState.LocalContentId == 0)
return null;
if (address == IntPtr.Zero)
return null;
return new PartyMember(address);
}
}
/// <summary>
/// This collection represents the party members present in your party or alliance.
/// </summary>
public sealed partial class PartyList : IReadOnlyCollection<PartyMember>
{
/// <inheritdoc/>
int IReadOnlyCollection<PartyMember>.Count => this.Length;
/// <inheritdoc/>
public IEnumerator<PartyMember> GetEnumerator()
{
// Normally using Length results in a recursion crash, however we know the party size via ptr.
for (var i = 0; i < this.Length; i++)
/// <summary>
/// Gets the address of the alliance member at the specified index of the alliance list.
/// </summary>
/// <param name="index">The index of the alliance member.</param>
/// <returns>The memory address of the alliance member.</returns>
public IntPtr GetAllianceMemberAddress(int index)
{
var member = this[i];
if (index < 0 || index >= AllianceLength)
return IntPtr.Zero;
if (member == null)
break;
return this.AllianceListAddress + (index * PartyMemberSize);
}
yield return member;
/// <summary>
/// Create a reference to an FFXIV alliance member.
/// </summary>
/// <param name="address">The address of the alliance member in memory.</param>
/// <returns>The party member object containing the requested data.</returns>
public PartyMember? CreateAllianceMemberReference(IntPtr address)
{
var clientState = Service<ClientState>.Get();
if (clientState.LocalContentId == 0)
return null;
if (address == IntPtr.Zero)
return null;
return new PartyMember(address);
}
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
/// <summary>
/// This collection represents the party members present in your party or alliance.
/// </summary>
public sealed partial class PartyList : IReadOnlyCollection<PartyMember>
{
/// <inheritdoc/>
int IReadOnlyCollection<PartyMember>.Count => this.Length;
/// <inheritdoc/>
public IEnumerator<PartyMember> GetEnumerator()
{
// Normally using Length results in a recursion crash, however we know the party size via ptr.
for (var i = 0; i < this.Length; i++)
{
var member = this[i];
if (member == null)
break;
yield return member;
}
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
}
}

View file

@ -9,104 +9,105 @@ using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
using JetBrains.Annotations;
namespace Dalamud.Game.ClientState.Party;
/// <summary>
/// This class represents a party member in the group manager.
/// </summary>
public unsafe class PartyMember
namespace Dalamud.Game.ClientState.Party
{
/// <summary>
/// Initializes a new instance of the <see cref="PartyMember"/> class.
/// This class represents a party member in the group manager.
/// </summary>
/// <param name="address">Address of the party member.</param>
internal PartyMember(IntPtr address)
public unsafe class PartyMember
{
this.Address = address;
/// <summary>
/// Initializes a new instance of the <see cref="PartyMember"/> class.
/// </summary>
/// <param name="address">Address of the party member.</param>
internal PartyMember(IntPtr address)
{
this.Address = address;
}
/// <summary>
/// Gets the address of this party member in memory.
/// </summary>
public IntPtr Address { get; }
/// <summary>
/// Gets a list of buffs or debuffs applied to this party member.
/// </summary>
public StatusList Statuses => new(&this.Struct->StatusManager);
/// <summary>
/// Gets the position of the party member.
/// </summary>
public Vector3 Position => new(this.Struct->X, this.Struct->Y, this.Struct->Z);
/// <summary>
/// Gets the content ID of the party member.
/// </summary>
public long ContentId => this.Struct->ContentID;
/// <summary>
/// Gets the actor ID of this party member.
/// </summary>
public uint ObjectId => this.Struct->ObjectID;
/// <summary>
/// Gets the actor associated with this buddy.
/// </summary>
/// <remarks>
/// This iterates the actor table, it should be used with care.
/// </remarks>
public GameObject? GameObject => Service<ObjectTable>.Get().SearchById(this.ObjectId);
/// <summary>
/// Gets the current HP of this party member.
/// </summary>
public uint CurrentHP => this.Struct->CurrentHP;
/// <summary>
/// Gets the maximum HP of this party member.
/// </summary>
public uint MaxHP => this.Struct->MaxHP;
/// <summary>
/// Gets the current MP of this party member.
/// </summary>
public ushort CurrentMP => this.Struct->CurrentMP;
/// <summary>
/// Gets the maximum MP of this party member.
/// </summary>
public ushort MaxMP => this.Struct->MaxMP;
/// <summary>
/// Gets the territory this party member is located in.
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.TerritoryType> Territory => new(this.Struct->TerritoryType);
/// <summary>
/// Gets the World this party member resides in.
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.World> World => new(this.Struct->HomeWorld);
/// <summary>
/// Gets the displayname of this party member.
/// </summary>
public SeString Name => MemoryHelper.ReadSeString((IntPtr)Struct->Name, 0x40);
/// <summary>
/// Gets the sex of this party member.
/// </summary>
public byte Sex => this.Struct->Sex;
/// <summary>
/// Gets the classjob of this party member.
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.ClassJob> ClassJob => new(this.Struct->ClassJob);
/// <summary>
/// Gets the level of this party member.
/// </summary>
public byte Level => this.Struct->Level;
private FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember*)this.Address;
}
/// <summary>
/// Gets the address of this party member in memory.
/// </summary>
public IntPtr Address { get; }
/// <summary>
/// Gets a list of buffs or debuffs applied to this party member.
/// </summary>
public StatusList Statuses => new(&this.Struct->StatusManager);
/// <summary>
/// Gets the position of the party member.
/// </summary>
public Vector3 Position => new(this.Struct->X, this.Struct->Y, this.Struct->Z);
/// <summary>
/// Gets the content ID of the party member.
/// </summary>
public long ContentId => this.Struct->ContentID;
/// <summary>
/// Gets the actor ID of this party member.
/// </summary>
public uint ObjectId => this.Struct->ObjectID;
/// <summary>
/// Gets the actor associated with this buddy.
/// </summary>
/// <remarks>
/// This iterates the actor table, it should be used with care.
/// </remarks>
public GameObject? GameObject => Service<ObjectTable>.Get().SearchById(this.ObjectId);
/// <summary>
/// Gets the current HP of this party member.
/// </summary>
public uint CurrentHP => this.Struct->CurrentHP;
/// <summary>
/// Gets the maximum HP of this party member.
/// </summary>
public uint MaxHP => this.Struct->MaxHP;
/// <summary>
/// Gets the current MP of this party member.
/// </summary>
public ushort CurrentMP => this.Struct->CurrentMP;
/// <summary>
/// Gets the maximum MP of this party member.
/// </summary>
public ushort MaxMP => this.Struct->MaxMP;
/// <summary>
/// Gets the territory this party member is located in.
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.TerritoryType> Territory => new(this.Struct->TerritoryType);
/// <summary>
/// Gets the World this party member resides in.
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.World> World => new(this.Struct->HomeWorld);
/// <summary>
/// Gets the displayname of this party member.
/// </summary>
public SeString Name => MemoryHelper.ReadSeString((IntPtr)Struct->Name, 0x40);
/// <summary>
/// Gets the sex of this party member.
/// </summary>
public byte Sex => this.Struct->Sex;
/// <summary>
/// Gets the classjob of this party member.
/// </summary>
public ExcelResolver<Lumina.Excel.GeneratedSheets.ClassJob> ClassJob => new(this.Struct->ClassJob);
/// <summary>
/// Gets the level of this party member.
/// </summary>
public byte Level => this.Struct->Level;
private FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember*)this.Address;
}