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Revert "refactor(Dalamud): switch to file-scoped namespaces"
This reverts commit b5f34c3199.
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d473826247
commit
1561fbac00
325 changed files with 45549 additions and 45209 deletions
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@ -7,177 +7,178 @@ using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using Serilog;
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namespace Dalamud.Game.ClientState.Party;
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/// <summary>
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/// This collection represents the actors present in your party or alliance.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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public sealed unsafe partial class PartyList
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namespace Dalamud.Game.ClientState.Party
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{
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private const int GroupLength = 8;
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private const int AllianceLength = 20;
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private readonly ClientStateAddressResolver address;
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/// <summary>
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/// Initializes a new instance of the <see cref="PartyList"/> class.
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/// This collection represents the actors present in your party or alliance.
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/// </summary>
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/// <param name="addressResolver">Client state address resolver.</param>
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internal PartyList(ClientStateAddressResolver addressResolver)
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[PluginInterface]
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[InterfaceVersion("1.0")]
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public sealed unsafe partial class PartyList
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{
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this.address = addressResolver;
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private const int GroupLength = 8;
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private const int AllianceLength = 20;
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Log.Verbose($"Group manager address 0x{this.address.GroupManager.ToInt64():X}");
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}
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private readonly ClientStateAddressResolver address;
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/// <summary>
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/// Gets the amount of party members the local player has.
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/// </summary>
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public int Length => this.GroupManagerStruct->MemberCount;
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/// <summary>
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/// Gets the index of the party leader.
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/// </summary>
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public uint PartyLeaderIndex => this.GroupManagerStruct->PartyLeaderIndex;
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/// <summary>
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/// Gets a value indicating whether this group is an alliance.
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/// </summary>
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public bool IsAlliance => this.GroupManagerStruct->IsAlliance;
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/// <summary>
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/// Gets the address of the Group Manager.
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/// </summary>
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public IntPtr GroupManagerAddress => this.address.GroupManager;
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/// <summary>
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/// Gets the address of the party list within the group manager.
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/// </summary>
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public IntPtr GroupListAddress => (IntPtr)GroupManagerStruct->PartyMembers;
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/// <summary>
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/// Gets the address of the alliance member list within the group manager.
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/// </summary>
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public IntPtr AllianceListAddress => (IntPtr)this.GroupManagerStruct->AllianceMembers;
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private static int PartyMemberSize { get; } = Marshal.SizeOf<FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember>();
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private FFXIVClientStructs.FFXIV.Client.Game.Group.GroupManager* GroupManagerStruct => (FFXIVClientStructs.FFXIV.Client.Game.Group.GroupManager*)this.GroupManagerAddress;
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/// <summary>
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/// Get a party member at the specified spawn index.
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/// </summary>
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/// <param name="index">Spawn index.</param>
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/// <returns>A <see cref="PartyMember"/> at the specified spawn index.</returns>
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public PartyMember? this[int index]
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{
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get
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/// <summary>
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/// Initializes a new instance of the <see cref="PartyList"/> class.
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/// </summary>
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/// <param name="addressResolver">Client state address resolver.</param>
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internal PartyList(ClientStateAddressResolver addressResolver)
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{
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// Normally using Length results in a recursion crash, however we know the party size via ptr.
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if (index < 0 || index >= this.Length)
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this.address = addressResolver;
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Log.Verbose($"Group manager address 0x{this.address.GroupManager.ToInt64():X}");
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}
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/// <summary>
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/// Gets the amount of party members the local player has.
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/// </summary>
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public int Length => this.GroupManagerStruct->MemberCount;
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/// <summary>
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/// Gets the index of the party leader.
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/// </summary>
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public uint PartyLeaderIndex => this.GroupManagerStruct->PartyLeaderIndex;
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/// <summary>
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/// Gets a value indicating whether this group is an alliance.
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/// </summary>
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public bool IsAlliance => this.GroupManagerStruct->IsAlliance;
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/// <summary>
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/// Gets the address of the Group Manager.
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/// </summary>
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public IntPtr GroupManagerAddress => this.address.GroupManager;
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/// <summary>
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/// Gets the address of the party list within the group manager.
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/// </summary>
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public IntPtr GroupListAddress => (IntPtr)GroupManagerStruct->PartyMembers;
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/// <summary>
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/// Gets the address of the alliance member list within the group manager.
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/// </summary>
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public IntPtr AllianceListAddress => (IntPtr)this.GroupManagerStruct->AllianceMembers;
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private static int PartyMemberSize { get; } = Marshal.SizeOf<FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember>();
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private FFXIVClientStructs.FFXIV.Client.Game.Group.GroupManager* GroupManagerStruct => (FFXIVClientStructs.FFXIV.Client.Game.Group.GroupManager*)this.GroupManagerAddress;
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/// <summary>
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/// Get a party member at the specified spawn index.
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/// </summary>
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/// <param name="index">Spawn index.</param>
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/// <returns>A <see cref="PartyMember"/> at the specified spawn index.</returns>
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public PartyMember? this[int index]
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{
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get
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{
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// Normally using Length results in a recursion crash, however we know the party size via ptr.
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if (index < 0 || index >= this.Length)
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return null;
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if (this.Length > GroupLength)
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{
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var addr = this.GetAllianceMemberAddress(index);
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return this.CreateAllianceMemberReference(addr);
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}
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else
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{
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var addr = this.GetPartyMemberAddress(index);
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return this.CreatePartyMemberReference(addr);
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}
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}
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}
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/// <summary>
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/// Gets the address of the party member at the specified index of the party list.
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/// </summary>
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/// <param name="index">The index of the party member.</param>
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/// <returns>The memory address of the party member.</returns>
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public IntPtr GetPartyMemberAddress(int index)
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{
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if (index < 0 || index >= GroupLength)
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return IntPtr.Zero;
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return this.GroupListAddress + (index * PartyMemberSize);
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}
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/// <summary>
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/// Create a reference to an FFXIV party member.
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/// </summary>
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/// <param name="address">The address of the party member in memory.</param>
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/// <returns>The party member object containing the requested data.</returns>
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public PartyMember? CreatePartyMemberReference(IntPtr address)
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{
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var clientState = Service<ClientState>.Get();
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if (clientState.LocalContentId == 0)
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return null;
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if (this.Length > GroupLength)
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{
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var addr = this.GetAllianceMemberAddress(index);
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return this.CreateAllianceMemberReference(addr);
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}
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else
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{
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var addr = this.GetPartyMemberAddress(index);
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return this.CreatePartyMemberReference(addr);
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}
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if (address == IntPtr.Zero)
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return null;
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return new PartyMember(address);
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}
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}
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/// <summary>
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/// Gets the address of the party member at the specified index of the party list.
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/// </summary>
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/// <param name="index">The index of the party member.</param>
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/// <returns>The memory address of the party member.</returns>
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public IntPtr GetPartyMemberAddress(int index)
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{
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if (index < 0 || index >= GroupLength)
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return IntPtr.Zero;
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return this.GroupListAddress + (index * PartyMemberSize);
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}
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/// <summary>
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/// Create a reference to an FFXIV party member.
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/// </summary>
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/// <param name="address">The address of the party member in memory.</param>
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/// <returns>The party member object containing the requested data.</returns>
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public PartyMember? CreatePartyMemberReference(IntPtr address)
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{
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var clientState = Service<ClientState>.Get();
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if (clientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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return null;
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return new PartyMember(address);
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}
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/// <summary>
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/// Gets the address of the alliance member at the specified index of the alliance list.
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/// </summary>
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/// <param name="index">The index of the alliance member.</param>
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/// <returns>The memory address of the alliance member.</returns>
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public IntPtr GetAllianceMemberAddress(int index)
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{
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if (index < 0 || index >= AllianceLength)
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return IntPtr.Zero;
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return this.AllianceListAddress + (index * PartyMemberSize);
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}
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/// <summary>
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/// Create a reference to an FFXIV alliance member.
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/// </summary>
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/// <param name="address">The address of the alliance member in memory.</param>
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/// <returns>The party member object containing the requested data.</returns>
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public PartyMember? CreateAllianceMemberReference(IntPtr address)
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{
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var clientState = Service<ClientState>.Get();
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if (clientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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return null;
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return new PartyMember(address);
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}
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}
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/// <summary>
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/// This collection represents the party members present in your party or alliance.
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/// </summary>
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public sealed partial class PartyList : IReadOnlyCollection<PartyMember>
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{
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/// <inheritdoc/>
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int IReadOnlyCollection<PartyMember>.Count => this.Length;
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/// <inheritdoc/>
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public IEnumerator<PartyMember> GetEnumerator()
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{
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// Normally using Length results in a recursion crash, however we know the party size via ptr.
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for (var i = 0; i < this.Length; i++)
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/// <summary>
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/// Gets the address of the alliance member at the specified index of the alliance list.
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/// </summary>
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/// <param name="index">The index of the alliance member.</param>
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/// <returns>The memory address of the alliance member.</returns>
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public IntPtr GetAllianceMemberAddress(int index)
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{
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var member = this[i];
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if (index < 0 || index >= AllianceLength)
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return IntPtr.Zero;
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if (member == null)
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break;
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return this.AllianceListAddress + (index * PartyMemberSize);
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}
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yield return member;
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/// <summary>
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/// Create a reference to an FFXIV alliance member.
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/// </summary>
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/// <param name="address">The address of the alliance member in memory.</param>
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/// <returns>The party member object containing the requested data.</returns>
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public PartyMember? CreateAllianceMemberReference(IntPtr address)
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{
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var clientState = Service<ClientState>.Get();
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if (clientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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return null;
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return new PartyMember(address);
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}
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}
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
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/// <summary>
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/// This collection represents the party members present in your party or alliance.
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/// </summary>
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public sealed partial class PartyList : IReadOnlyCollection<PartyMember>
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{
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/// <inheritdoc/>
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int IReadOnlyCollection<PartyMember>.Count => this.Length;
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/// <inheritdoc/>
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public IEnumerator<PartyMember> GetEnumerator()
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{
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// Normally using Length results in a recursion crash, however we know the party size via ptr.
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for (var i = 0; i < this.Length; i++)
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{
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var member = this[i];
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if (member == null)
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break;
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yield return member;
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}
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}
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/// <inheritdoc/>
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IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
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}
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}
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