Revert "refactor(Dalamud): switch to file-scoped namespaces"

This reverts commit b5f34c3199.
This commit is contained in:
goat 2021-11-18 15:23:40 +01:00
parent d473826247
commit 1561fbac00
No known key found for this signature in database
GPG key ID: 7773BB5B43BA52E5
325 changed files with 45549 additions and 45209 deletions

View file

@ -1,31 +1,32 @@
namespace Dalamud.Game.Gui.Toast;
/// <summary>
/// This class represents options that can be used with the <see cref="ToastGui"/> class for the quest toast variant.
/// </summary>
public sealed class QuestToastOptions
namespace Dalamud.Game.Gui.Toast
{
/// <summary>
/// Gets or sets the position of the toast on the screen.
/// This class represents options that can be used with the <see cref="ToastGui"/> class for the quest toast variant.
/// </summary>
public QuestToastPosition Position { get; set; } = QuestToastPosition.Centre;
public sealed class QuestToastOptions
{
/// <summary>
/// Gets or sets the position of the toast on the screen.
/// </summary>
public QuestToastPosition Position { get; set; } = QuestToastPosition.Centre;
/// <summary>
/// Gets or sets the ID of the icon that will appear in the toast.
///
/// This may be 0 for no icon.
/// </summary>
public uint IconId { get; set; } = 0;
/// <summary>
/// Gets or sets the ID of the icon that will appear in the toast.
///
/// This may be 0 for no icon.
/// </summary>
public uint IconId { get; set; } = 0;
/// <summary>
/// Gets or sets a value indicating whether the toast will show a checkmark after appearing.
/// </summary>
public bool DisplayCheckmark { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether the toast will show a checkmark after appearing.
/// </summary>
public bool DisplayCheckmark { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether the toast will play a completion sound.
///
/// This only works if <see cref="IconId"/> is non-zero or <see cref="DisplayCheckmark"/> is true.
/// </summary>
public bool PlaySound { get; set; } = false;
/// <summary>
/// Gets or sets a value indicating whether the toast will play a completion sound.
///
/// This only works if <see cref="IconId"/> is non-zero or <see cref="DisplayCheckmark"/> is true.
/// </summary>
public bool PlaySound { get; set; } = false;
}
}

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@ -1,22 +1,23 @@
namespace Dalamud.Game.Gui.Toast;
/// <summary>
/// The alignment of native quest toast windows.
/// </summary>
public enum QuestToastPosition
namespace Dalamud.Game.Gui.Toast
{
/// <summary>
/// The toast will be aligned screen centre.
/// The alignment of native quest toast windows.
/// </summary>
Centre = 0,
public enum QuestToastPosition
{
/// <summary>
/// The toast will be aligned screen centre.
/// </summary>
Centre = 0,
/// <summary>
/// The toast will be aligned screen right.
/// </summary>
Right = 1,
/// <summary>
/// The toast will be aligned screen right.
/// </summary>
Right = 1,
/// <summary>
/// The toast will be aligned screen left.
/// </summary>
Left = 2,
/// <summary>
/// The toast will be aligned screen left.
/// </summary>
Left = 2,
}
}

View file

@ -7,421 +7,422 @@ using Dalamud.Hooking;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
namespace Dalamud.Game.Gui.Toast;
/// <summary>
/// This class facilitates interacting with and creating native toast windows.
/// </summary>
[PluginInterface]
[InterfaceVersion("1.0")]
public sealed partial class ToastGui : IDisposable
namespace Dalamud.Game.Gui.Toast
{
private const uint QuestToastCheckmarkMagic = 60081;
private readonly ToastGuiAddressResolver address;
private readonly Queue<(byte[] Message, ToastOptions Options)> normalQueue = new();
private readonly Queue<(byte[] Message, QuestToastOptions Options)> questQueue = new();
private readonly Queue<byte[]> errorQueue = new();
private readonly Hook<ShowNormalToastDelegate> showNormalToastHook;
private readonly Hook<ShowQuestToastDelegate> showQuestToastHook;
private readonly Hook<ShowErrorToastDelegate> showErrorToastHook;
/// <summary>
/// Initializes a new instance of the <see cref="ToastGui"/> class.
/// This class facilitates interacting with and creating native toast windows.
/// </summary>
internal ToastGui()
[PluginInterface]
[InterfaceVersion("1.0")]
public sealed partial class ToastGui : IDisposable
{
this.address = new ToastGuiAddressResolver();
this.address.Setup();
private const uint QuestToastCheckmarkMagic = 60081;
this.showNormalToastHook = new Hook<ShowNormalToastDelegate>(this.address.ShowNormalToast, new ShowNormalToastDelegate(this.HandleNormalToastDetour));
this.showQuestToastHook = new Hook<ShowQuestToastDelegate>(this.address.ShowQuestToast, new ShowQuestToastDelegate(this.HandleQuestToastDetour));
this.showErrorToastHook = new Hook<ShowErrorToastDelegate>(this.address.ShowErrorToast, new ShowErrorToastDelegate(this.HandleErrorToastDetour));
}
private readonly ToastGuiAddressResolver address;
#region Event delegates
private readonly Queue<(byte[] Message, ToastOptions Options)> normalQueue = new();
private readonly Queue<(byte[] Message, QuestToastOptions Options)> questQueue = new();
private readonly Queue<byte[]> errorQueue = new();
/// <summary>
/// A delegate type used when a normal toast window appears.
/// </summary>
/// <param name="message">The message displayed.</param>
/// <param name="options">Assorted toast options.</param>
/// <param name="isHandled">Whether the toast has been handled or should be propagated.</param>
public delegate void OnNormalToastDelegate(ref SeString message, ref ToastOptions options, ref bool isHandled);
private readonly Hook<ShowNormalToastDelegate> showNormalToastHook;
private readonly Hook<ShowQuestToastDelegate> showQuestToastHook;
private readonly Hook<ShowErrorToastDelegate> showErrorToastHook;
/// <summary>
/// A delegate type used when a quest toast window appears.
/// </summary>
/// <param name="message">The message displayed.</param>
/// <param name="options">Assorted toast options.</param>
/// <param name="isHandled">Whether the toast has been handled or should be propagated.</param>
public delegate void OnQuestToastDelegate(ref SeString message, ref QuestToastOptions options, ref bool isHandled);
/// <summary>
/// A delegate type used when an error toast window appears.
/// </summary>
/// <param name="message">The message displayed.</param>
/// <param name="isHandled">Whether the toast has been handled or should be propagated.</param>
public delegate void OnErrorToastDelegate(ref SeString message, ref bool isHandled);
#endregion
#region Marshal delegates
private delegate IntPtr ShowNormalToastDelegate(IntPtr manager, IntPtr text, int layer, byte isTop, byte isFast, int logMessageId);
private delegate byte ShowQuestToastDelegate(IntPtr manager, int position, IntPtr text, uint iconOrCheck1, byte playSound, uint iconOrCheck2, byte alsoPlaySound);
private delegate byte ShowErrorToastDelegate(IntPtr manager, IntPtr text, byte respectsHidingMaybe);
#endregion
#region Events
/// <summary>
/// Event that will be fired when a toast is sent by the game or a plugin.
/// </summary>
public event OnNormalToastDelegate Toast;
/// <summary>
/// Event that will be fired when a quest toast is sent by the game or a plugin.
/// </summary>
public event OnQuestToastDelegate QuestToast;
/// <summary>
/// Event that will be fired when an error toast is sent by the game or a plugin.
/// </summary>
public event OnErrorToastDelegate ErrorToast;
#endregion
/// <summary>
/// Enables this module.
/// </summary>
public void Enable()
{
this.showNormalToastHook.Enable();
this.showQuestToastHook.Enable();
this.showErrorToastHook.Enable();
}
/// <summary>
/// Disposes of managed and unmanaged resources.
/// </summary>
public void Dispose()
{
this.showNormalToastHook.Dispose();
this.showQuestToastHook.Dispose();
this.showErrorToastHook.Dispose();
}
/// <summary>
/// Process the toast queue.
/// </summary>
internal void UpdateQueue()
{
while (this.normalQueue.Count > 0)
/// <summary>
/// Initializes a new instance of the <see cref="ToastGui"/> class.
/// </summary>
internal ToastGui()
{
var (message, options) = this.normalQueue.Dequeue();
this.ShowNormal(message, options);
this.address = new ToastGuiAddressResolver();
this.address.Setup();
this.showNormalToastHook = new Hook<ShowNormalToastDelegate>(this.address.ShowNormalToast, new ShowNormalToastDelegate(this.HandleNormalToastDetour));
this.showQuestToastHook = new Hook<ShowQuestToastDelegate>(this.address.ShowQuestToast, new ShowQuestToastDelegate(this.HandleQuestToastDetour));
this.showErrorToastHook = new Hook<ShowErrorToastDelegate>(this.address.ShowErrorToast, new ShowErrorToastDelegate(this.HandleErrorToastDetour));
}
while (this.questQueue.Count > 0)
#region Event delegates
/// <summary>
/// A delegate type used when a normal toast window appears.
/// </summary>
/// <param name="message">The message displayed.</param>
/// <param name="options">Assorted toast options.</param>
/// <param name="isHandled">Whether the toast has been handled or should be propagated.</param>
public delegate void OnNormalToastDelegate(ref SeString message, ref ToastOptions options, ref bool isHandled);
/// <summary>
/// A delegate type used when a quest toast window appears.
/// </summary>
/// <param name="message">The message displayed.</param>
/// <param name="options">Assorted toast options.</param>
/// <param name="isHandled">Whether the toast has been handled or should be propagated.</param>
public delegate void OnQuestToastDelegate(ref SeString message, ref QuestToastOptions options, ref bool isHandled);
/// <summary>
/// A delegate type used when an error toast window appears.
/// </summary>
/// <param name="message">The message displayed.</param>
/// <param name="isHandled">Whether the toast has been handled or should be propagated.</param>
public delegate void OnErrorToastDelegate(ref SeString message, ref bool isHandled);
#endregion
#region Marshal delegates
private delegate IntPtr ShowNormalToastDelegate(IntPtr manager, IntPtr text, int layer, byte isTop, byte isFast, int logMessageId);
private delegate byte ShowQuestToastDelegate(IntPtr manager, int position, IntPtr text, uint iconOrCheck1, byte playSound, uint iconOrCheck2, byte alsoPlaySound);
private delegate byte ShowErrorToastDelegate(IntPtr manager, IntPtr text, byte respectsHidingMaybe);
#endregion
#region Events
/// <summary>
/// Event that will be fired when a toast is sent by the game or a plugin.
/// </summary>
public event OnNormalToastDelegate Toast;
/// <summary>
/// Event that will be fired when a quest toast is sent by the game or a plugin.
/// </summary>
public event OnQuestToastDelegate QuestToast;
/// <summary>
/// Event that will be fired when an error toast is sent by the game or a plugin.
/// </summary>
public event OnErrorToastDelegate ErrorToast;
#endregion
/// <summary>
/// Enables this module.
/// </summary>
public void Enable()
{
var (message, options) = this.questQueue.Dequeue();
this.ShowQuest(message, options);
this.showNormalToastHook.Enable();
this.showQuestToastHook.Enable();
this.showErrorToastHook.Enable();
}
while (this.errorQueue.Count > 0)
/// <summary>
/// Disposes of managed and unmanaged resources.
/// </summary>
public void Dispose()
{
var message = this.errorQueue.Dequeue();
this.ShowError(message);
this.showNormalToastHook.Dispose();
this.showQuestToastHook.Dispose();
this.showErrorToastHook.Dispose();
}
}
private static byte[] Terminate(byte[] source)
{
var terminated = new byte[source.Length + 1];
Array.Copy(source, 0, terminated, 0, source.Length);
terminated[^1] = 0;
return terminated;
}
private SeString ParseString(IntPtr text)
{
var bytes = new List<byte>();
unsafe
/// <summary>
/// Process the toast queue.
/// </summary>
internal void UpdateQueue()
{
var ptr = (byte*)text;
while (*ptr != 0)
while (this.normalQueue.Count > 0)
{
bytes.Add(*ptr);
ptr += 1;
var (message, options) = this.normalQueue.Dequeue();
this.ShowNormal(message, options);
}
while (this.questQueue.Count > 0)
{
var (message, options) = this.questQueue.Dequeue();
this.ShowQuest(message, options);
}
while (this.errorQueue.Count > 0)
{
var message = this.errorQueue.Dequeue();
this.ShowError(message);
}
}
// call events
return SeString.Parse(bytes.ToArray());
}
}
/// <summary>
/// Handles normal toasts.
/// </summary>
public sealed partial class ToastGui
{
/// <summary>
/// Show a toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
/// <param name="options">Options for the toast.</param>
public void ShowNormal(string message, ToastOptions options = null)
{
options ??= new ToastOptions();
this.normalQueue.Enqueue((Encoding.UTF8.GetBytes(message), options));
}
/// <summary>
/// Show a toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
/// <param name="options">Options for the toast.</param>
public void ShowNormal(SeString message, ToastOptions options = null)
{
options ??= new ToastOptions();
this.normalQueue.Enqueue((message.Encode(), options));
}
private void ShowNormal(byte[] bytes, ToastOptions options = null)
{
options ??= new ToastOptions();
var manager = Service<GameGui>.Get().GetUIModule();
// terminate the string
var terminated = Terminate(bytes);
unsafe
private static byte[] Terminate(byte[] source)
{
fixed (byte* ptr = terminated)
var terminated = new byte[source.Length + 1];
Array.Copy(source, 0, terminated, 0, source.Length);
terminated[^1] = 0;
return terminated;
}
private SeString ParseString(IntPtr text)
{
var bytes = new List<byte>();
unsafe
{
this.HandleNormalToastDetour(manager, (IntPtr)ptr, 5, (byte)options.Position, (byte)options.Speed, 0);
var ptr = (byte*)text;
while (*ptr != 0)
{
bytes.Add(*ptr);
ptr += 1;
}
}
// call events
return SeString.Parse(bytes.ToArray());
}
}
/// <summary>
/// Handles normal toasts.
/// </summary>
public sealed partial class ToastGui
{
/// <summary>
/// Show a toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
/// <param name="options">Options for the toast.</param>
public void ShowNormal(string message, ToastOptions options = null)
{
options ??= new ToastOptions();
this.normalQueue.Enqueue((Encoding.UTF8.GetBytes(message), options));
}
/// <summary>
/// Show a toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
/// <param name="options">Options for the toast.</param>
public void ShowNormal(SeString message, ToastOptions options = null)
{
options ??= new ToastOptions();
this.normalQueue.Enqueue((message.Encode(), options));
}
private void ShowNormal(byte[] bytes, ToastOptions options = null)
{
options ??= new ToastOptions();
var manager = Service<GameGui>.Get().GetUIModule();
// terminate the string
var terminated = Terminate(bytes);
unsafe
{
fixed (byte* ptr = terminated)
{
this.HandleNormalToastDetour(manager, (IntPtr)ptr, 5, (byte)options.Position, (byte)options.Speed, 0);
}
}
}
private IntPtr HandleNormalToastDetour(IntPtr manager, IntPtr text, int layer, byte isTop, byte isFast, int logMessageId)
{
if (text == IntPtr.Zero)
{
return IntPtr.Zero;
}
// call events
var isHandled = false;
var str = this.ParseString(text);
var options = new ToastOptions
{
Position = (ToastPosition)isTop,
Speed = (ToastSpeed)isFast,
};
this.Toast?.Invoke(ref str, ref options, ref isHandled);
// do nothing if handled
if (isHandled)
{
return IntPtr.Zero;
}
var terminated = Terminate(str.Encode());
unsafe
{
fixed (byte* message = terminated)
{
return this.showNormalToastHook.Original(manager, (IntPtr)message, layer, (byte)options.Position, (byte)options.Speed, logMessageId);
}
}
}
}
private IntPtr HandleNormalToastDetour(IntPtr manager, IntPtr text, int layer, byte isTop, byte isFast, int logMessageId)
/// <summary>
/// Handles quest toasts.
/// </summary>
public sealed partial class ToastGui
{
if (text == IntPtr.Zero)
/// <summary>
/// Show a quest toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
/// <param name="options">Options for the toast.</param>
public void ShowQuest(string message, QuestToastOptions options = null)
{
return IntPtr.Zero;
options ??= new QuestToastOptions();
this.questQueue.Enqueue((Encoding.UTF8.GetBytes(message), options));
}
// call events
var isHandled = false;
var str = this.ParseString(text);
var options = new ToastOptions
/// <summary>
/// Show a quest toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
/// <param name="options">Options for the toast.</param>
public void ShowQuest(SeString message, QuestToastOptions options = null)
{
Position = (ToastPosition)isTop,
Speed = (ToastSpeed)isFast,
};
this.Toast?.Invoke(ref str, ref options, ref isHandled);
// do nothing if handled
if (isHandled)
{
return IntPtr.Zero;
options ??= new QuestToastOptions();
this.questQueue.Enqueue((message.Encode(), options));
}
var terminated = Terminate(str.Encode());
unsafe
private void ShowQuest(byte[] bytes, QuestToastOptions options = null)
{
fixed (byte* message = terminated)
options ??= new QuestToastOptions();
var manager = Service<GameGui>.Get().GetUIModule();
// terminate the string
var terminated = Terminate(bytes);
var (ioc1, ioc2) = this.DetermineParameterOrder(options);
unsafe
{
return this.showNormalToastHook.Original(manager, (IntPtr)message, layer, (byte)options.Position, (byte)options.Speed, logMessageId);
}
}
}
}
/// <summary>
/// Handles quest toasts.
/// </summary>
public sealed partial class ToastGui
{
/// <summary>
/// Show a quest toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
/// <param name="options">Options for the toast.</param>
public void ShowQuest(string message, QuestToastOptions options = null)
{
options ??= new QuestToastOptions();
this.questQueue.Enqueue((Encoding.UTF8.GetBytes(message), options));
}
/// <summary>
/// Show a quest toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
/// <param name="options">Options for the toast.</param>
public void ShowQuest(SeString message, QuestToastOptions options = null)
{
options ??= new QuestToastOptions();
this.questQueue.Enqueue((message.Encode(), options));
}
private void ShowQuest(byte[] bytes, QuestToastOptions options = null)
{
options ??= new QuestToastOptions();
var manager = Service<GameGui>.Get().GetUIModule();
// terminate the string
var terminated = Terminate(bytes);
var (ioc1, ioc2) = this.DetermineParameterOrder(options);
unsafe
{
fixed (byte* ptr = terminated)
{
this.HandleQuestToastDetour(
manager,
(int)options.Position,
(IntPtr)ptr,
ioc1,
options.PlaySound ? (byte)1 : (byte)0,
ioc2,
0);
}
}
}
private byte HandleQuestToastDetour(IntPtr manager, int position, IntPtr text, uint iconOrCheck1, byte playSound, uint iconOrCheck2, byte alsoPlaySound)
{
if (text == IntPtr.Zero)
{
return 0;
}
// call events
var isHandled = false;
var str = this.ParseString(text);
var options = new QuestToastOptions
{
Position = (QuestToastPosition)position,
DisplayCheckmark = iconOrCheck1 == QuestToastCheckmarkMagic,
IconId = iconOrCheck1 == QuestToastCheckmarkMagic ? iconOrCheck2 : iconOrCheck1,
PlaySound = playSound == 1,
};
this.QuestToast?.Invoke(ref str, ref options, ref isHandled);
// do nothing if handled
if (isHandled)
{
return 0;
}
var terminated = Terminate(str.Encode());
var (ioc1, ioc2) = this.DetermineParameterOrder(options);
unsafe
{
fixed (byte* message = terminated)
{
return this.showQuestToastHook.Original(
manager,
(int)options.Position,
(IntPtr)message,
ioc1,
options.PlaySound ? (byte)1 : (byte)0,
ioc2,
0);
}
}
}
private (uint IconOrCheck1, uint IconOrCheck2) DetermineParameterOrder(QuestToastOptions options)
{
return options.DisplayCheckmark
? (QuestToastCheckmarkMagic, options.IconId)
: (options.IconId, 0);
}
}
/// <summary>
/// Handles error toasts.
/// </summary>
public sealed partial class ToastGui
{
/// <summary>
/// Show an error toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
public void ShowError(string message)
{
this.errorQueue.Enqueue(Encoding.UTF8.GetBytes(message));
}
/// <summary>
/// Show an error toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
public void ShowError(SeString message)
{
this.errorQueue.Enqueue(message.Encode());
}
private void ShowError(byte[] bytes)
{
var manager = Service<GameGui>.Get().GetUIModule();
// terminate the string
var terminated = Terminate(bytes);
unsafe
{
fixed (byte* ptr = terminated)
{
this.HandleErrorToastDetour(manager, (IntPtr)ptr, 0);
}
}
}
private byte HandleErrorToastDetour(IntPtr manager, IntPtr text, byte respectsHidingMaybe)
{
if (text == IntPtr.Zero)
{
return 0;
}
// call events
var isHandled = false;
var str = this.ParseString(text);
this.ErrorToast?.Invoke(ref str, ref isHandled);
// do nothing if handled
if (isHandled)
{
return 0;
}
var terminated = Terminate(str.Encode());
unsafe
{
fixed (byte* message = terminated)
{
return this.showErrorToastHook.Original(manager, (IntPtr)message, respectsHidingMaybe);
fixed (byte* ptr = terminated)
{
this.HandleQuestToastDetour(
manager,
(int)options.Position,
(IntPtr)ptr,
ioc1,
options.PlaySound ? (byte)1 : (byte)0,
ioc2,
0);
}
}
}
private byte HandleQuestToastDetour(IntPtr manager, int position, IntPtr text, uint iconOrCheck1, byte playSound, uint iconOrCheck2, byte alsoPlaySound)
{
if (text == IntPtr.Zero)
{
return 0;
}
// call events
var isHandled = false;
var str = this.ParseString(text);
var options = new QuestToastOptions
{
Position = (QuestToastPosition)position,
DisplayCheckmark = iconOrCheck1 == QuestToastCheckmarkMagic,
IconId = iconOrCheck1 == QuestToastCheckmarkMagic ? iconOrCheck2 : iconOrCheck1,
PlaySound = playSound == 1,
};
this.QuestToast?.Invoke(ref str, ref options, ref isHandled);
// do nothing if handled
if (isHandled)
{
return 0;
}
var terminated = Terminate(str.Encode());
var (ioc1, ioc2) = this.DetermineParameterOrder(options);
unsafe
{
fixed (byte* message = terminated)
{
return this.showQuestToastHook.Original(
manager,
(int)options.Position,
(IntPtr)message,
ioc1,
options.PlaySound ? (byte)1 : (byte)0,
ioc2,
0);
}
}
}
private (uint IconOrCheck1, uint IconOrCheck2) DetermineParameterOrder(QuestToastOptions options)
{
return options.DisplayCheckmark
? (QuestToastCheckmarkMagic, options.IconId)
: (options.IconId, 0);
}
}
/// <summary>
/// Handles error toasts.
/// </summary>
public sealed partial class ToastGui
{
/// <summary>
/// Show an error toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
public void ShowError(string message)
{
this.errorQueue.Enqueue(Encoding.UTF8.GetBytes(message));
}
/// <summary>
/// Show an error toast message with the given content.
/// </summary>
/// <param name="message">The message to be shown.</param>
public void ShowError(SeString message)
{
this.errorQueue.Enqueue(message.Encode());
}
private void ShowError(byte[] bytes)
{
var manager = Service<GameGui>.Get().GetUIModule();
// terminate the string
var terminated = Terminate(bytes);
unsafe
{
fixed (byte* ptr = terminated)
{
this.HandleErrorToastDetour(manager, (IntPtr)ptr, 0);
}
}
}
private byte HandleErrorToastDetour(IntPtr manager, IntPtr text, byte respectsHidingMaybe)
{
if (text == IntPtr.Zero)
{
return 0;
}
// call events
var isHandled = false;
var str = this.ParseString(text);
this.ErrorToast?.Invoke(ref str, ref isHandled);
// do nothing if handled
if (isHandled)
{
return 0;
}
var terminated = Terminate(str.Encode());
unsafe
{
fixed (byte* message = terminated)
{
return this.showErrorToastHook.Original(manager, (IntPtr)message, respectsHidingMaybe);
}
}
}
}

View file

@ -1,32 +1,33 @@
using System;
namespace Dalamud.Game.Gui.Toast;
/// <summary>
/// An address resolver for the <see cref="ToastGui"/> class.
/// </summary>
public class ToastGuiAddressResolver : BaseAddressResolver
namespace Dalamud.Game.Gui.Toast
{
/// <summary>
/// Gets the address of the native ShowNormalToast method.
/// An address resolver for the <see cref="ToastGui"/> class.
/// </summary>
public IntPtr ShowNormalToast { get; private set; }
/// <summary>
/// Gets the address of the native ShowQuestToast method.
/// </summary>
public IntPtr ShowQuestToast { get; private set; }
/// <summary>
/// Gets the address of the ShowErrorToast method.
/// </summary>
public IntPtr ShowErrorToast { get; private set; }
/// <inheritdoc/>
protected override void Setup64Bit(SigScanner sig)
public class ToastGuiAddressResolver : BaseAddressResolver
{
this.ShowNormalToast = sig.ScanText("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 83 3D ?? ?? ?? ?? ??");
this.ShowQuestToast = sig.ScanText("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 40 83 3D ?? ?? ?? ?? ??");
this.ShowErrorToast = sig.ScanText("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 83 3D ?? ?? ?? ?? ?? 41 0F B6 F0");
/// <summary>
/// Gets the address of the native ShowNormalToast method.
/// </summary>
public IntPtr ShowNormalToast { get; private set; }
/// <summary>
/// Gets the address of the native ShowQuestToast method.
/// </summary>
public IntPtr ShowQuestToast { get; private set; }
/// <summary>
/// Gets the address of the ShowErrorToast method.
/// </summary>
public IntPtr ShowErrorToast { get; private set; }
/// <inheritdoc/>
protected override void Setup64Bit(SigScanner sig)
{
this.ShowNormalToast = sig.ScanText("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 30 83 3D ?? ?? ?? ?? ??");
this.ShowQuestToast = sig.ScanText("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 40 83 3D ?? ?? ?? ?? ??");
this.ShowErrorToast = sig.ScanText("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 83 3D ?? ?? ?? ?? ?? 41 0F B6 F0");
}
}
}

View file

@ -1,17 +1,18 @@
namespace Dalamud.Game.Gui.Toast;
/// <summary>
/// This class represents options that can be used with the <see cref="ToastGui"/> class.
/// </summary>
public sealed class ToastOptions
namespace Dalamud.Game.Gui.Toast
{
/// <summary>
/// Gets or sets the position of the toast on the screen.
/// This class represents options that can be used with the <see cref="ToastGui"/> class.
/// </summary>
public ToastPosition Position { get; set; } = ToastPosition.Bottom;
public sealed class ToastOptions
{
/// <summary>
/// Gets or sets the position of the toast on the screen.
/// </summary>
public ToastPosition Position { get; set; } = ToastPosition.Bottom;
/// <summary>
/// Gets or sets the speed of the toast.
/// </summary>
public ToastSpeed Speed { get; set; } = ToastSpeed.Slow;
/// <summary>
/// Gets or sets the speed of the toast.
/// </summary>
public ToastSpeed Speed { get; set; } = ToastSpeed.Slow;
}
}

View file

@ -1,17 +1,18 @@
namespace Dalamud.Game.Gui.Toast;
/// <summary>
/// The positioning of native toast windows.
/// </summary>
public enum ToastPosition : byte
namespace Dalamud.Game.Gui.Toast
{
/// <summary>
/// The toast will be towards the bottom.
/// The positioning of native toast windows.
/// </summary>
Bottom = 0,
public enum ToastPosition : byte
{
/// <summary>
/// The toast will be towards the bottom.
/// </summary>
Bottom = 0,
/// <summary>
/// The toast will be towards the top.
/// </summary>
Top = 1,
/// <summary>
/// The toast will be towards the top.
/// </summary>
Top = 1,
}
}

View file

@ -1,17 +1,18 @@
namespace Dalamud.Game.Gui.Toast;
/// <summary>
/// The speed at which native toast windows will persist.
/// </summary>
public enum ToastSpeed : byte
namespace Dalamud.Game.Gui.Toast
{
/// <summary>
/// The toast will take longer to disappear (around four seconds).
/// The speed at which native toast windows will persist.
/// </summary>
Slow = 0,
public enum ToastSpeed : byte
{
/// <summary>
/// The toast will take longer to disappear (around four seconds).
/// </summary>
Slow = 0,
/// <summary>
/// The toast will disappear more quickly (around two seconds).
/// </summary>
Fast = 1,
/// <summary>
/// The toast will disappear more quickly (around two seconds).
/// </summary>
Fast = 1,
}
}