mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
New config system, config flags for combos, commands for combos
This commit is contained in:
parent
1bd4eed72c
commit
16a5788695
9 changed files with 572 additions and 257 deletions
147
Dalamud/Configuration/CustomComboPreset.cs
Normal file
147
Dalamud/Configuration/CustomComboPreset.cs
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@ -0,0 +1,147 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace XIVLauncher.Dalamud
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{
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[Flags]
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public enum CustomComboPreset
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{
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None = 0,
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// DRAGOON
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[CustomComboInfo("Coerthan Torment Combo", "Replace Coearthan Torment with its combo chain", 22)]
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DragoonCoerthanTormentCombo = 1 << 0,
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[CustomComboInfo("Chaos Thrust Combo", "Replace Chaos Thrust with its combo chain", 22)]
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DragoonChaosThrustCombo = 1 << 1,
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[CustomComboInfo("Full Thrust Combo", "Replace Full Thrust with its combo chain", 22)]
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DragoonFullThrustCombo = 1 << 2,
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// DARK KNIGHT
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[CustomComboInfo("Souleater Combo", "Replace Souleater with its combo chain", 32)]
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DarkSouleaterCombo = 1 << 3,
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[CustomComboInfo("Stalwart Soul Combo", "Replace Stalwart Soul with its combo chain", 32)]
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DarkStalwartSoulCombo = 1 << 4,
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// PALADIN
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[CustomComboInfo("Goring Blade Combo", "Replace Goring Blade with its combo chain", 19)]
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PaladinGoringBladeCombo = 1 << 5,
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[CustomComboInfo("Royal Authority Combo", "Replace Royal Authority with its combo chain", 19)]
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PaladinRoyalAuthorityCombo = 1 << 6,
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[CustomComboInfo("Prominence Combo", "Replace Prominence with its combo chain", 19)]
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PaladinProminenceCombo = 1 << 7,
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// WARRIOR
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[CustomComboInfo("Storms Path Combo", "Replace Storms Path with its combo chain", 21)]
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WarriorStormsPathCombo = 1 << 8,
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[CustomComboInfo("Storms Eye Combo", "Replace Storms Eye with its combo chain", 21)]
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WarriorStormsEyeCombo = 1 << 9,
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[CustomComboInfo("Mythril Tempest Combo", "Replace Mythril Tempest with its combo chain", 21)]
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WarriorMythrilTempestCombo = 1 << 10,
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// SAMURAI
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[CustomComboInfo("Yukikaze Combo", "Replace Yukikaze with its combo chain", 34)]
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SamuraiYukikazeCombo = 1 << 11,
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[CustomComboInfo("Gekko Combo", "Replace Gekko with its combo chain", 34)]
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SamuraiGekkoCombo = 1 << 12,
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[CustomComboInfo("Kasha Combo", "Replace Kasha with its combo chain", 34)]
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SamuraiKashaCombo = 1 << 13,
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[CustomComboInfo("Mangetsu Combo", "Replace Mangetsu with its combo chain", 34)]
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SamuraiMangetsuCombo = 1 << 14,
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[CustomComboInfo("Oka Combo", "Replace Oka with its combo chain", 34)]
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SamuraiOkaCombo = 1 << 15,
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// NINJA
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[CustomComboInfo("Shadow Fang Combo", "Replace Shadow Fang with its combo chain", 30)]
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NinjaShadowFangCombo = 1 << 16,
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[CustomComboInfo("Armor Crush Combo", "Replace Armor Crush with its combo chain", 30)]
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NinjaArmorCrushCombo = 1 << 17,
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[CustomComboInfo("Aeolian Edge Combo", "Replace Aeolian Edge with its combo chain", 30)]
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NinjaAeolianEdgeCombo = 1 << 18,
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[CustomComboInfo("Hakke Mujinsatsu Combo", "Replace Hakke Mujinsatsu with its combo chain", 30)]
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NinjaHakkeMujinsatsuCombo = 1 << 19,
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// GUNBREAKER
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[CustomComboInfo("Solid Barrel Combo", "Replace Solid Barrel with its combo chain", 37)]
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GunbreakerSolidBarrelCombo = 1 << 20,
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[CustomComboInfo("Gnashing Fang Combo", "Replace Gnashing Fang with its combo chain", 37)]
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GunbreakerGnashingFangCombo = 1 << 21,
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[CustomComboInfo("Demon Slaughter Combo", "Replace Demon Slaughter with its combo chain", 37)]
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GunbreakerDemonSlaughterCombo = 1 << 22,
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// MACHINIST
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[CustomComboInfo("Heated Clan Shot Combo/Heat", "Replace Heated Clan Shot with its combo chain or with Heat Blast when overheated.", 31)]
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MachinistHeatedClanShotFeature = 1 << 23,
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[CustomComboInfo("Spread Shot Heat", "Replace Spread Shot with Heat Blast when overheated.", 31)]
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MachinistSpreadShotFeature = 1 << 24,
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// BLACK MAGE
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[CustomComboInfo("Enochian Stance Switcher", "Change Enochian to Fire 4 or Blizzard 4 depending on stance.", 25)]
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BlackEnochianFeature = 1 << 25,
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[CustomComboInfo("Umbral Soul/Transpose Switcher", "Change between Umbral Soul and Transpose automatically.", 25)]
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BlackManaFeature = 1 << 26,
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// ASTROLOGIAN
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[CustomComboInfo("Cards on Draw", "Play your Astrologian Cards on Draw.", 33)]
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AstrologianCardsOnDrawFeature = 1 << 27,
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// SUMMONER
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[CustomComboInfo("Dreadwyrm Combiner", "Now comes with Dreadwyrm Trance, Deathflare, Summon Bahamut, Enkindle Bahamut, FBT, and Enkindle Phoenix.", 27)]
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SummonerDwtCombo = 1 << 28,
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// SCHOLAR
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[CustomComboInfo("Seraph Fey Blessing/Consolation", "Change Fey Blessing into Consolation when Seraph is out.", 28)]
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ScholarSeraphConsolationFeature = 1 << 29,
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// DANCER
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[CustomComboInfo("Standard Step Combo", "Standard Step on one button.", 38)]
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DancerStandardStepCombo = 1 << 30,
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[CustomComboInfo("Technical Step Combo", "Technical Step on one button.", 38)]
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DancerTechnicalStepCombo = 1 << 31,
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[CustomComboInfo("AoE GCD procs", "Replaces all AoE GCDs with their procced version when available.", 38)]
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DancerAoeGcdFeature = 1 << 32,
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[CustomComboInfo("Fan Dance Combos", "Change Fan Dance and Fan Dance 2 into Fan Dance 3 while flourishing.", 38)]
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DancerFanDanceCombo = 1 << 33,
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[CustomComboInfo("Fountain Combos", "Fountain changes into Fountain combo, prioritizing procs over combo, and Fountainfall over Reverse Cascade.", 38)]
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DancerFountainCombo = 1 << 34
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}
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public class CustomComboInfoAttribute : Attribute
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{
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internal CustomComboInfoAttribute(string fancyName, string description, byte classJob)
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{
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FancyName = fancyName;
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Description = description;
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ClassJob = classJob;
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}
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public string FancyName { get; }
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public string Description { get; }
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public byte ClassJob { get; }
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}
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}
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29
Dalamud/Configuration/DalamudConfiguration.cs
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29
Dalamud/Configuration/DalamudConfiguration.cs
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@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Dalamud.DiscordBot;
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using Newtonsoft.Json;
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using XIVLauncher.Dalamud;
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namespace Dalamud
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{
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[Serializable]
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public class DalamudConfiguration
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{
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public DiscordFeatureConfiguration DiscordFeatureConfig { get; set; }
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public bool OptOutMbCollection { get; set; } = false;
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public CustomComboPreset ComboPresets { get; set; }
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public List<string> BadWords { get; set; }
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public static DalamudConfiguration Load(string path) {
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return JsonConvert.DeserializeObject<DalamudConfiguration>(File.ReadAllText(path));
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}
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public void Save(string path) {
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File.WriteAllText(path, JsonConvert.SerializeObject(this));
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}
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}
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}
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@ -16,6 +16,7 @@ using Dalamud.Game.Network;
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using Dalamud.Plugin;
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using Dalamud.Settings;
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using Serilog;
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using XIVLauncher.Dalamud;
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namespace Dalamud {
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public sealed class Dalamud : IDisposable {
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@ -42,8 +43,11 @@ namespace Dalamud {
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public readonly IconReplacer IconReplacer;
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public readonly DalamudConfiguration Configuration;
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public Dalamud(DalamudStartInfo info) {
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this.StartInfo = info;
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this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath);
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this.baseDirectory = info.WorkingDirectory;
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@ -61,11 +65,11 @@ namespace Dalamud {
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SetupCommands();
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ChatHandlers = new ChatHandlers(this);
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NetworkHandlers = new NetworkHandlers(this, info.OptOutMbCollection);
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NetworkHandlers = new NetworkHandlers(this, this.Configuration.OptOutMbCollection);
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this.ClientState = new ClientState(this, info, this.sigScanner, this.targetModule);
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this.BotManager = new DiscordBotManager(this, info.DiscordFeatureConfig);
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this.BotManager = new DiscordBotManager(this, this.Configuration.DiscordFeatureConfig);
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this.PluginManager = new PluginManager(this, info.PluginDirectory, info.DefaultPluginDirectory);
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@ -122,6 +126,11 @@ namespace Dalamud {
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ShowInHelp = false
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});
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CommandManager.AddHandler("/xldcombo", new CommandInfo(OnCommandDebugCombo) {
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HelpMessage = "COMBO debug",
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ShowInHelp = false
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});
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CommandManager.AddHandler("/xlhelp", new CommandInfo(OnCommandHelp) {
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HelpMessage = "Shows list of commands available."
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});
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@ -320,6 +329,54 @@ namespace Dalamud {
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}
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}
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private void OnCommandDebugCombo(string command, string arguments) {
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var argumentsParts = arguments.Split();
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switch (argumentsParts[0]) {
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case "setall": {
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foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
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if (value == CustomComboPreset.None)
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continue;
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this.Configuration.ComboPresets |= value;
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}
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Framework.Gui.Chat.Print("all SET");
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}
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break;
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case "unsetall": {
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foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
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this.Configuration.ComboPresets &= value;
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}
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Framework.Gui.Chat.Print("all UNSET");
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}
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break;
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case "set": {
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foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
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if (value.ToString().ToLower() != argumentsParts[1].ToLower())
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continue;
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this.Configuration.ComboPresets |= value;
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Framework.Gui.Chat.Print(argumentsParts[1] + " SET");
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}
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}
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break;
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case "list": {
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foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
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if (this.Configuration.ComboPresets.HasFlag(value))
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Framework.Gui.Chat.Print(value.ToString());
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}
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}
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break;
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default: Framework.Gui.Chat.Print("Unknown");
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break;
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}
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this.Configuration.Save(this.StartInfo.ConfigurationPath);
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}
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private void OnBotJoinCommand(string command, string arguments) {
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if (this.BotManager != null && this.BotManager.IsConnected)
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Process.Start(
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@ -64,4 +64,7 @@
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Configuration\" />
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</ItemGroup>
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</Project>
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@ -3,15 +3,14 @@ using Dalamud.DiscordBot;
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namespace Dalamud {
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[Serializable]
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public sealed class DalamudStartInfo {
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public sealed class DalamudStartInfo
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{
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public string WorkingDirectory;
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public string ConfigurationPath;
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public string PluginDirectory;
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public string DefaultPluginDirectory;
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public ClientLanguage Language;
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public DiscordFeatureConfiguration DiscordFeatureConfig { get; set; }
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public bool OptOutMbCollection { get; set; } = false;
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}
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public enum ClientLanguage
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@ -10,6 +10,7 @@ using System.Threading.Tasks;
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using Dalamud.Game.ClientState.Actors;
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using Dalamud.Game.ClientState.Actors.Types;
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using Dalamud.Game.Internal;
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using Serilog;
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namespace Dalamud.Game.ClientState
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{
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@ -54,6 +55,8 @@ namespace Dalamud.Game.ClientState
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Address = new ClientStateAddressResolver();
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Address.Setup(scanner);
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Log.Verbose("===== C L I E N T S T A T E =====");
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this.ClientLanguage = startInfo.Language;
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this.Actors = new ActorTable(Address);
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@ -1,11 +1,5 @@
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using Dalamud.Game.ClientState.Structs.JobGauge;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Serilog;
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namespace Dalamud.Game.ClientState {
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public class JobGauges {
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@ -13,12 +7,14 @@ namespace Dalamud.Game.ClientState {
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public JobGauges(ClientStateAddressResolver addressResolver) {
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Address = addressResolver;
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Log.Verbose("JobGaugeData address {JobGaugeData}", Address.ActorTable);
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}
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// Should only be called with the gauge types in
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// ClientState.Structs.JobGauge
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public T Get<T>() {
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return Marshal.PtrToStructure<T>(Address.ActorTable);
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return Marshal.PtrToStructure<T>(Address.JobGaugeData);
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}
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}
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}
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@ -56,7 +56,7 @@ namespace Dalamud.Game.Internal {
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Network = new GameNetwork(dalamud, scanner);
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Resource = new ResourceManager(dalamud, scanner);
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//Resource = new ResourceManager(dalamud, scanner);
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}
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private void HookVTable() {
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@ -6,6 +6,7 @@ using Serilog;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using XIVLauncher.Dalamud;
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namespace Dalamud.Game.Internal.Gui {
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public class IconReplacer {
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@ -94,240 +95,296 @@ namespace Dalamud.Game.Internal.Gui {
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// TODO: Jump/High Jump into Mirage Dive
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// Replace Coerthan Torment with Coerthan Torment combo chain
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if (actionID == 16477) {
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if (comboTime > 0) {
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if (Marshal.ReadInt32(lastComboMove) == 86) return 7397;
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if (Marshal.ReadInt32(lastComboMove) == 7397) return 16477;
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DragoonCoerthanTormentCombo)) {
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if (actionID == 16477) {
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if (comboTime > 0) {
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if (Marshal.ReadInt32(lastComboMove) == 86) return 7397;
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if (Marshal.ReadInt32(lastComboMove) == 7397) return 16477;
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}
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return 86;
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}
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return 86;
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}
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// Replace Chaos Thrust with the Chaos Thrust combo chain
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if (actionID == 88) {
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if (comboTime > 0) {
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if (lastMove == 75 || lastMove == 16479) return 87;
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if (lastMove == 87) return 88;
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DragoonChaosThrustCombo)) {
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if (actionID == 88) {
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if (comboTime > 0) {
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if (lastMove == 75 || lastMove == 16479) return 87;
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if (lastMove == 87) return 88;
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}
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if (activeBuffArray != IntPtr.Zero) {
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if (SearchBuffArray(802)) return 3554;
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if (SearchBuffArray(803)) return 3556;
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if (SearchBuffArray(1863)) return 16479;
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}
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return 75;
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}
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if (activeBuffArray != IntPtr.Zero) {
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if (SearchBuffArray(802)) return 3554;
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if (SearchBuffArray(803)) return 3556;
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if (SearchBuffArray(1863)) return 16479;
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}
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return 75;
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}
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// Replace Full Thrust with the Full Thrust combo chain
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if (actionID == 84) {
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if (comboTime > 0) {
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if (lastMove == 75 || lastMove == 16479) return 78;
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if (lastMove == 78) return 84;
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// Replace Full Thrust with the Full Thrust combo chain
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if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DragoonFullThrustCombo)) {
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if (actionID == 84) {
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if (comboTime > 0) {
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if (lastMove == 75 || lastMove == 16479) return 78;
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if (lastMove == 78) return 84;
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}
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if (activeBuffArray != IntPtr.Zero) {
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if (SearchBuffArray(802)) return 3554;
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if (SearchBuffArray(803)) return 3556;
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if (SearchBuffArray(1863)) return 16479;
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}
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return 75;
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}
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if (activeBuffArray != IntPtr.Zero) {
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if (SearchBuffArray(802)) return 3554;
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if (SearchBuffArray(803)) return 3556;
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if (SearchBuffArray(1863)) return 16479;
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}
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return 75;
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}
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// DARK KNIGHT
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// Replace Souleater with Souleater combo chain
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if (actionID == 3632) {
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if (comboTime > 0) {
|
||||
if (lastMove == 3617) return 3623;
|
||||
if (lastMove == 3623) return 3632;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DarkSouleaterCombo)) {
|
||||
if (actionID == 3632) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 3617) return 3623;
|
||||
if (lastMove == 3623) return 3632;
|
||||
}
|
||||
|
||||
return 3617;
|
||||
}
|
||||
return 3617;
|
||||
}
|
||||
|
||||
// Replace Stalwart Soul with Stalwart Soul combo chain
|
||||
if (actionID == 16468) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 3621) return 16468;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DarkStalwartSoulCombo)) {
|
||||
if (actionID == 16468) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 3621) return 16468;
|
||||
}
|
||||
|
||||
return 3621;
|
||||
}
|
||||
return 3621;
|
||||
}
|
||||
|
||||
// PALADIN
|
||||
|
||||
// Replace Goring Blade with Goring Blade combo
|
||||
if (actionID == 3538) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 9) return 15;
|
||||
if (lastMove == 15) return 3538;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.PaladinGoringBladeCombo)) {
|
||||
if (actionID == 3538) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 9) return 15;
|
||||
if (lastMove == 15) return 3538;
|
||||
}
|
||||
|
||||
return 9;
|
||||
}
|
||||
return 9;
|
||||
}
|
||||
|
||||
// Replace Royal Authority with Royal Authority combo
|
||||
if (actionID == 3539) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 9) return 15;
|
||||
if (lastMove == 15) return 3539;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.PaladinRoyalAuthorityCombo)) {
|
||||
if (actionID == 3539) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 9) return 15;
|
||||
if (lastMove == 15) return 3539;
|
||||
}
|
||||
|
||||
return 9;
|
||||
}
|
||||
return 9;
|
||||
}
|
||||
|
||||
// Replace Prominence with Prominence combo
|
||||
if (actionID == 16457) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7381) return 16457;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.PaladinProminenceCombo)) {
|
||||
if (actionID == 16457) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7381) return 16457;
|
||||
}
|
||||
|
||||
return 7381;
|
||||
}
|
||||
return 7381;
|
||||
}
|
||||
|
||||
// WARRIOR
|
||||
|
||||
// Replace Storm's Path with Storm's Path combo
|
||||
if (actionID == 42) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 31) return 37;
|
||||
if (lastMove == 37) return 42;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.WarriorStormsPathCombo)) {
|
||||
if (actionID == 42) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 31) return 37;
|
||||
if (lastMove == 37) return 42;
|
||||
}
|
||||
|
||||
return 31;
|
||||
}
|
||||
return 31;
|
||||
}
|
||||
|
||||
// Replace Storm's Eye with Storm's Eye combo
|
||||
if (actionID == 45) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 31) return 37;
|
||||
if (lastMove == 37) return 45;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.WarriorStormsEyeCombo)) {
|
||||
if (actionID == 45) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 31) return 37;
|
||||
if (lastMove == 37) return 45;
|
||||
}
|
||||
return 31;
|
||||
}
|
||||
return 31;
|
||||
}
|
||||
|
||||
// Replace Mythril Tempest with Mythril Tempest combo
|
||||
if (actionID == 16462) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 41) return 16462;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.WarriorMythrilTempestCombo)) {
|
||||
if (actionID == 16462) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 41) return 16462;
|
||||
}
|
||||
return 41;
|
||||
}
|
||||
return 41;
|
||||
}
|
||||
|
||||
// SAMURAI
|
||||
|
||||
// Replace Yukikaze with Yukikaze combo
|
||||
if (actionID == 7480) {
|
||||
if (activeBuffArray != IntPtr.Zero) {
|
||||
if (SearchBuffArray(1233)) return 7480;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SamuraiYukikazeCombo)) {
|
||||
if (actionID == 7480) {
|
||||
if (activeBuffArray != IntPtr.Zero) {
|
||||
if (SearchBuffArray(1233)) return 7480;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7477) return 7480;
|
||||
}
|
||||
return 7477;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7477) return 7480;
|
||||
}
|
||||
return 7477;
|
||||
}
|
||||
|
||||
// Replace Gekko with Gekko combo
|
||||
if (actionID == 7481) {
|
||||
if (activeBuffArray != IntPtr.Zero) {
|
||||
if (SearchBuffArray(1233)) return 7481;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SamuraiGekkoCombo)) {
|
||||
if (actionID == 7481) {
|
||||
if (activeBuffArray != IntPtr.Zero) {
|
||||
if (SearchBuffArray(1233)) return 7481;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7477) return 7478;
|
||||
if (lastMove == 7478) return 7481;
|
||||
}
|
||||
return 7477;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7477) return 7478;
|
||||
if (lastMove == 7478) return 7481;
|
||||
}
|
||||
return 7477;
|
||||
}
|
||||
|
||||
// Replace Kasha with Kasha combo
|
||||
if (actionID == 7482) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1233)) return 7482;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SamuraiKashaCombo)) {
|
||||
if (actionID == 7482) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1233)) return 7482;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7477) return 7479;
|
||||
if (lastMove == 7479) return 7482;
|
||||
}
|
||||
return 7477;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7477) return 7479;
|
||||
if (lastMove == 7479) return 7482;
|
||||
}
|
||||
return 7477;
|
||||
}
|
||||
|
||||
// Replace Mangetsu with Mangetsu combo
|
||||
if (actionID == 7484) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1233)) return 7484;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SamuraiMangetsuCombo)) {
|
||||
if (actionID == 7484) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1233)) return 7484;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7483) return 7484;
|
||||
}
|
||||
return 7483;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7483) return 7484;
|
||||
}
|
||||
return 7483;
|
||||
}
|
||||
|
||||
// Replace Yukikaze with Yukikaze combo
|
||||
if (actionID == 7485) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1233)) return 7485;
|
||||
// Replace Oka with Oka combo
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SamuraiOkaCombo)) {
|
||||
if (actionID == 7485) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1233)) return 7485;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7483) return 7485;
|
||||
}
|
||||
return 7483;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 7483) return 7485;
|
||||
}
|
||||
return 7483;
|
||||
}
|
||||
|
||||
// NINJA
|
||||
|
||||
// Replace Shadow Fang with Shadow Fang combo
|
||||
if (actionID == 2257) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2240) return 2257;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.NinjaShadowFangCombo)) {
|
||||
if (actionID == 2257) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2240) return 2257;
|
||||
}
|
||||
return 2240;
|
||||
}
|
||||
return 2240;
|
||||
}
|
||||
|
||||
// Replace Armor Crush with Armor Crush combo
|
||||
if (actionID == 2257) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2240) return 2242;
|
||||
if (lastMove == 2242) return 3563;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.NinjaArmorCrushCombo)) {
|
||||
if (actionID == 2257) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2240) return 2242;
|
||||
if (lastMove == 2242) return 3563;
|
||||
}
|
||||
return 2240;
|
||||
}
|
||||
return 2240;
|
||||
}
|
||||
|
||||
// Replace Aeolian Edge with Aeolian Edge combo
|
||||
if (actionID == 2257) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2240) return 2242;
|
||||
if (lastMove == 2242) return 2255;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.NinjaAeolianEdgeCombo)) {
|
||||
if (actionID == 2257) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2240) return 2242;
|
||||
if (lastMove == 2242) return 2255;
|
||||
}
|
||||
return 2240;
|
||||
}
|
||||
return 2240;
|
||||
}
|
||||
|
||||
// Replace Hakke Mujinsatsu with Hakke Mujinsatsu combo
|
||||
if (actionID == 16488) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2254) return 16488;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.NinjaHakkeMujinsatsuCombo)) {
|
||||
if (actionID == 16488) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2254) return 16488;
|
||||
}
|
||||
return 2254;
|
||||
}
|
||||
return 2254;
|
||||
}
|
||||
|
||||
// GUNBREAKER
|
||||
|
||||
// Replace Solid Barrel with Solid Barrel combo
|
||||
if (actionID == 16145) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 16137) return 16139;
|
||||
if (lastMove == 16139) return 16145;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.GunbreakerSolidBarrelCombo)) {
|
||||
if (actionID == 16145) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 16137) return 16139;
|
||||
if (lastMove == 16139) return 16145;
|
||||
}
|
||||
return 16137;
|
||||
}
|
||||
return 16137;
|
||||
}
|
||||
|
||||
// Replace Gnashing Fang with Gnashing Fang combo
|
||||
// TODO: Potentially add Contuation moves as well?
|
||||
if (actionID == 16146) {
|
||||
byte ammoComboState = Marshal.ReadByte(jobInfo, 0x10);
|
||||
if (ammoComboState == 1) return 16147;
|
||||
if (ammoComboState == 2) return 16150;
|
||||
return 16146;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.GunbreakerGnashingFangCombo)) {
|
||||
if (actionID == 16146) {
|
||||
byte ammoComboState = Marshal.ReadByte(jobInfo, 0x10);
|
||||
if (ammoComboState == 1) return 16147;
|
||||
if (ammoComboState == 2) return 16150;
|
||||
return 16146;
|
||||
}
|
||||
}
|
||||
|
||||
// Replace Demon Slaughter with Demon Slaughter combo
|
||||
if (actionID == 16149) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 16141) return 16149;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.GunbreakerDemonSlaughterCombo)) {
|
||||
if (actionID == 16149) {
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 16141) return 16149;
|
||||
}
|
||||
return 16141;
|
||||
}
|
||||
return 16141;
|
||||
}
|
||||
|
||||
// MACHINIST
|
||||
|
|
@ -335,63 +392,73 @@ namespace Dalamud.Game.Internal.Gui {
|
|||
// Replace Heated Clean Shot with Heated Clean Shot combo
|
||||
// Or with Heat Blast when overheated.
|
||||
// For some reason the shots use their unheated IDs as combo moves
|
||||
if (actionID == 7413) {
|
||||
if (this.dalamud.ClientState.JobGauges.Get<MCHGauge>().IsOverheated() && level >= 35) return 7410;
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2866) return 7412;
|
||||
if (lastMove == 2868) return 7413;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.MachinistHeatedClanShotFeature)) {
|
||||
if (actionID == 7413) {
|
||||
if (this.dalamud.ClientState.JobGauges.Get<MCHGauge>().IsOverheated() && level >= 35) return 7410;
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 2866) return 7412;
|
||||
if (lastMove == 2868) return 7413;
|
||||
}
|
||||
return 7411;
|
||||
}
|
||||
return 7411;
|
||||
}
|
||||
|
||||
// Replace Spread Shot with Auto Crossbow when overheated.
|
||||
if (actionID == 2870) {
|
||||
if (this.dalamud.ClientState.JobGauges.Get<MCHGauge>().IsOverheated() && level >= 52) return 16497;
|
||||
return 2870;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.MachinistSpreadShotFeature)) {
|
||||
if (actionID == 2870) {
|
||||
if (this.dalamud.ClientState.JobGauges.Get<MCHGauge>().IsOverheated() && level >= 52) return 16497;
|
||||
return 2870;
|
||||
}
|
||||
}
|
||||
|
||||
// BLACK MAGE
|
||||
|
||||
// Enochian changes to B4 or F4 depending on stance.
|
||||
if (actionID == 3575) {
|
||||
BLMGauge jobInfo = this.dalamud.ClientState.JobGauges.Get<BLMGauge>();
|
||||
if (jobInfo.IsEnoActive) {
|
||||
if (jobInfo.InUmbralIce()) return 3576;
|
||||
return 3577;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.BlackEnochianFeature)) {
|
||||
if (actionID == 3575) {
|
||||
BLMGauge jobInfo = this.dalamud.ClientState.JobGauges.Get<BLMGauge>();
|
||||
if (jobInfo.IsEnoActive) {
|
||||
if (jobInfo.InUmbralIce()) return 3576;
|
||||
return 3577;
|
||||
}
|
||||
return 3575;
|
||||
}
|
||||
return 3575;
|
||||
}
|
||||
|
||||
// Umbral Soul and Transpose
|
||||
if (actionID == 149) {
|
||||
if (this.dalamud.ClientState.JobGauges.Get<BLMGauge>().InUmbralIce() && level >= 76) return 16506;
|
||||
return 149;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.BlackManaFeature)) {
|
||||
if (actionID == 149) {
|
||||
if (this.dalamud.ClientState.JobGauges.Get<BLMGauge>().InUmbralIce() && level >= 76) return 16506;
|
||||
return 149;
|
||||
}
|
||||
}
|
||||
|
||||
// ASTROLOGIAN
|
||||
|
||||
// Make cards on the same button as draw
|
||||
if (actionID == 17055) {
|
||||
byte x = Marshal.ReadByte(jobInfo, 0x10);
|
||||
switch (x) {
|
||||
case 1:
|
||||
return 4401;
|
||||
case 2:
|
||||
return 4404;
|
||||
case 3:
|
||||
return 4402;
|
||||
case 4:
|
||||
return 4403;
|
||||
case 5:
|
||||
return 4405;
|
||||
case 6:
|
||||
return 4406;
|
||||
case 0x70:
|
||||
return 7444;
|
||||
case 0x80:
|
||||
return 7445;
|
||||
default:
|
||||
return 3590;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.AstrologianCardsOnDrawFeature)) {
|
||||
if (actionID == 17055) {
|
||||
byte x = Marshal.ReadByte(jobInfo, 0x10);
|
||||
switch (x) {
|
||||
case 1:
|
||||
return 4401;
|
||||
case 2:
|
||||
return 4404;
|
||||
case 3:
|
||||
return 4402;
|
||||
case 4:
|
||||
return 4403;
|
||||
case 5:
|
||||
return 4405;
|
||||
case 6:
|
||||
return 4406;
|
||||
case 0x70:
|
||||
return 7444;
|
||||
case 0x80:
|
||||
return 7445;
|
||||
default:
|
||||
return 3590;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -400,111 +467,125 @@ namespace Dalamud.Game.Internal.Gui {
|
|||
// DWT changes.
|
||||
// Now contains DWT, Deathflare, Summon Bahamut, Enkindle Bahamut, FBT, and Enkindle Phoenix.
|
||||
// What a monster of a button.
|
||||
if (actionID == 3581) {
|
||||
byte stackState = Marshal.ReadByte(jobInfo, 0x10);
|
||||
if (Marshal.ReadInt16(jobInfo, 0xc) > 0) {
|
||||
if (Marshal.ReadInt16(jobInfo, 0xe) > 0) {
|
||||
if (stackState > 0) return 16516;
|
||||
return 7429;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.SummonerDwtCombo)) {
|
||||
if (actionID == 3581) {
|
||||
byte stackState = Marshal.ReadByte(jobInfo, 0x10);
|
||||
if (Marshal.ReadInt16(jobInfo, 0xc) > 0) {
|
||||
if (Marshal.ReadInt16(jobInfo, 0xe) > 0) {
|
||||
if (stackState > 0) return 16516;
|
||||
return 7429;
|
||||
}
|
||||
return 3582;
|
||||
}
|
||||
else {
|
||||
if (stackState == 0) return 3581;
|
||||
if (stackState == 8) return 7427;
|
||||
if (stackState == 0x10) return 16513;
|
||||
return 3581;
|
||||
}
|
||||
return 3582;
|
||||
}
|
||||
else {
|
||||
if (stackState == 0) return 3581;
|
||||
if (stackState == 8) return 7427;
|
||||
if (stackState == 0x10) return 16513;
|
||||
return 3581;
|
||||
}
|
||||
}
|
||||
|
||||
// SCHOLAR
|
||||
|
||||
// Change Fey Blessing into Consolation when Seraph is out.
|
||||
if (actionID == 16543) {
|
||||
if (Marshal.ReadInt16(jobInfo, 0x10) > 0) return 16546;
|
||||
return 16543;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.ScholarSeraphConsolationFeature)) {
|
||||
if (actionID == 16543) {
|
||||
if (Marshal.ReadInt16(jobInfo, 0x10) > 0) return 16546;
|
||||
return 16543;
|
||||
}
|
||||
}
|
||||
|
||||
// DANCER
|
||||
|
||||
// Standard Step is one button.
|
||||
if (actionID == 15997) {
|
||||
DNCGauge gauge = this.dalamud.ClientState.JobGauges.Get<DNCGauge>();
|
||||
if (gauge.IsDancing()) {
|
||||
if (gauge.NumCompleteSteps == 2) {
|
||||
return 16192;
|
||||
}
|
||||
else {
|
||||
// C# can't implicitly cast from int to ulong.
|
||||
return (ulong)(15999 + gauge.StepOrder[gauge.NumCompleteSteps] - 1);
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DancerStandardStepCombo)) {
|
||||
if (actionID == 15997) {
|
||||
DNCGauge gauge = this.dalamud.ClientState.JobGauges.Get<DNCGauge>();
|
||||
if (gauge.IsDancing()) {
|
||||
if (gauge.NumCompleteSteps == 2) {
|
||||
return 16192;
|
||||
}
|
||||
else {
|
||||
// C# can't implicitly cast from int to ulong.
|
||||
return (ulong)(15999 + gauge.StepOrder[gauge.NumCompleteSteps] - 1);
|
||||
}
|
||||
}
|
||||
return 15997;
|
||||
}
|
||||
return 15997;
|
||||
}
|
||||
|
||||
// Technical Step is one button.
|
||||
if (actionID == 15998) {
|
||||
DNCGauge gauge = this.dalamud.ClientState.JobGauges.Get<DNCGauge>();
|
||||
if (gauge.IsDancing()) {
|
||||
if (gauge.NumCompleteSteps == 4) {
|
||||
return 16196;
|
||||
}
|
||||
else {
|
||||
// C# can't implicitly cast from int to ulong.
|
||||
return (ulong)(15999 + gauge.StepOrder[gauge.NumCompleteSteps] - 1);
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DancerTechnicalStepCombo)) {
|
||||
if (actionID == 15998) {
|
||||
DNCGauge gauge = this.dalamud.ClientState.JobGauges.Get<DNCGauge>();
|
||||
if (gauge.IsDancing()) {
|
||||
if (gauge.NumCompleteSteps == 4) {
|
||||
return 16196;
|
||||
}
|
||||
else {
|
||||
// C# can't implicitly cast from int to ulong.
|
||||
return (ulong)(15999 + gauge.StepOrder[gauge.NumCompleteSteps] - 1);
|
||||
}
|
||||
}
|
||||
return 15998;
|
||||
}
|
||||
return 15998;
|
||||
}
|
||||
|
||||
// Fountain changes into Fountain combo, prioritizing procs over combo,
|
||||
// and Fountainfall over Reverse Cascade.
|
||||
if (actionID == 15990) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1815)) return 15992;
|
||||
if (SearchBuffArray(1814)) return 15991;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DancerFountainCombo)) {
|
||||
if (actionID == 15990) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1815)) return 15992;
|
||||
if (SearchBuffArray(1814)) return 15991;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 15989) return 15990;
|
||||
}
|
||||
return 15989;
|
||||
}
|
||||
if (comboTime > 0) {
|
||||
if (lastMove == 15989) return 15990;
|
||||
}
|
||||
return 15989;
|
||||
}
|
||||
|
||||
// AoE GCDs are split into two buttons, because priority matters
|
||||
// differently in different single-target moments. Thanks yoship.
|
||||
// Replaces each GCD with its procced version.
|
||||
if (actionID == 15994) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1817)) return 15996;
|
||||
}
|
||||
return 15994;
|
||||
}
|
||||
|
||||
if (actionID == 15993) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1816)) return 15995;
|
||||
}
|
||||
return 15993;
|
||||
}
|
||||
|
||||
// Fan Dance changes into Fan Dance 3 while flourishing.
|
||||
if (actionID == 16007) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1820)) return 16009;
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DancerAoeGcdFeature)) {
|
||||
if (actionID == 15994) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1817)) return 15996;
|
||||
}
|
||||
return 15994;
|
||||
}
|
||||
|
||||
return 16007;
|
||||
}
|
||||
|
||||
// Fan Dance 2 changes into Fan Dance 3 while flourishing.
|
||||
if (actionID == 16008) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1820)) return 16009;
|
||||
if (actionID == 15993) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1816)) return 15995;
|
||||
}
|
||||
return 15993;
|
||||
}
|
||||
return 16008;
|
||||
}
|
||||
|
||||
|
||||
if (this.dalamud.Configuration.ComboPresets.HasFlag(CustomComboPreset.DancerFanDanceCombo)) {
|
||||
// Fan Dance changes into Fan Dance 3 while flourishing.
|
||||
if (actionID == 16007) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1820)) return 16009;
|
||||
}
|
||||
|
||||
return 16007;
|
||||
}
|
||||
|
||||
// Fan Dance 2 changes into Fan Dance 3 while flourishing.
|
||||
if (actionID == 16008) {
|
||||
if (activeBuffArray != null) {
|
||||
if (SearchBuffArray(1820)) return 16009;
|
||||
}
|
||||
return 16008;
|
||||
}
|
||||
}
|
||||
|
||||
return this.iconHook.Original(self, actionID);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue