fix: changelog layout

This commit is contained in:
goaaats 2022-02-03 04:30:31 +01:00
parent 43a495f628
commit 1753f65883
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GPG key ID: 49E2AA8C6A76498B

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@ -23,12 +23,12 @@ namespace Dalamud.Interface.Internal.Windows
private const string ChangeLog =
@"• Added a new menu to the title screen which allows you to access the plugin installer and various other plugins before logging in.
=> You can disable this menu in the settings under ""Look & Feel"".
=> You can disable this menu in the settings under ""Look & Feel"".
Added a way for plugins to add information to the game's server info bar (e.g. current song, ping, etc).
=> You can disable and reorder this information in the settings, if any plugin provides it.
=> You can disable and reorder this information in the settings, if any plugin provides it.
Switched the plugin download server to a self-hosted solution instead of GitHub, to circumvent API limits, country blocks and bad ISP routing.
=> Please see the ""Are plugins safe to use"" part of the XIVLauncher FAQ(goatcorp.github.io/faq) or reach out on Discord if you have concerns about security or want details on how this is set up and ran.
=> Changelogs in-game/the plugin installer should now also be more common, as the new service takes changelogs from the developer pull request descriptions.
=> Please see the ""Are plugins safe to use"" part of the XIVLauncher FAQ(goatcorp.github.io/faq) or reach out on Discord if you have concerns about security or want details on how this is set up and ran.
=> Changelogs in-game/the plugin installer should now also be more common, as the new service takes changelogs from the developer pull request descriptions.
The ""Available Plugins"" list in the plugin installer now also shows installed plugins to make the spit less confusing. A new filter mode that filters installed plugins has been added.
If you note any issues or need help, please make sure to ask on our discord server.
@ -162,7 +162,7 @@ Considering current queue times, this is why we recommend that for now, you only
this.IsOpen = false;
}
imgCursor.X += 520;
imgCursor.X += 750;
imgCursor.Y -= 30;
ImGui.SetCursorPos(imgCursor);