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fix: changelog layout
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1 changed files with 5 additions and 5 deletions
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@ -23,12 +23,12 @@ namespace Dalamud.Interface.Internal.Windows
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private const string ChangeLog =
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@"• Added a new menu to the title screen which allows you to access the plugin installer and various other plugins before logging in.
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=> You can disable this menu in the settings under ""Look & Feel"".
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=> You can disable this menu in the settings under ""Look & Feel"".
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• Added a way for plugins to add information to the game's server info bar (e.g. current song, ping, etc).
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=> You can disable and reorder this information in the settings, if any plugin provides it.
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=> You can disable and reorder this information in the settings, if any plugin provides it.
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• Switched the plugin download server to a self-hosted solution instead of GitHub, to circumvent API limits, country blocks and bad ISP routing.
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=> Please see the ""Are plugins safe to use"" part of the XIVLauncher FAQ(goatcorp.github.io/faq) or reach out on Discord if you have concerns about security or want details on how this is set up and ran.
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=> Changelogs in-game/the plugin installer should now also be more common, as the new service takes changelogs from the developer pull request descriptions.
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=> Please see the ""Are plugins safe to use"" part of the XIVLauncher FAQ(goatcorp.github.io/faq) or reach out on Discord if you have concerns about security or want details on how this is set up and ran.
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=> Changelogs in-game/the plugin installer should now also be more common, as the new service takes changelogs from the developer pull request descriptions.
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• The ""Available Plugins"" list in the plugin installer now also shows installed plugins to make the spit less confusing. A new filter mode that filters installed plugins has been added.
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If you note any issues or need help, please make sure to ask on our discord server.
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@ -162,7 +162,7 @@ Considering current queue times, this is why we recommend that for now, you only
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this.IsOpen = false;
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}
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imgCursor.X += 520;
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imgCursor.X += 750;
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imgCursor.Y -= 30;
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ImGui.SetCursorPos(imgCursor);
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