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feat: make tippy respect UI hiding
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parent
6169f28b33
commit
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1 changed files with 14 additions and 5 deletions
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@ -9,6 +9,7 @@ using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms.VisualStyles;
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using Dalamud.Game.ClientState;
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using Dalamud.Interface;
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using ImGuiNET;
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using ImGuiScene;
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@ -320,6 +321,15 @@ namespace Dalamud
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this.sounds.Play();
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}
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private bool CutsceneActive => this.dalamud.ClientState != null &&
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(this.dalamud.ClientState.Condition[ConditionFlag.OccupiedInCutSceneEvent] ||
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this.dalamud.ClientState.Condition[ConditionFlag.WatchingCutscene78]);
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private bool GposeActive => this.dalamud.ClientState != null &&
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this.dalamud.ClientState.Condition[ConditionFlag.WatchingCutscene];
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private bool ShouldHide => this.CutsceneActive || this.GposeActive || this.dalamud.Framework.Gui.GameUiHidden;
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private void DrawTippy()
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{
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if (this.tippyState == TippyState.BeforeIntro && this.tippyLogicTimer.ElapsedMilliseconds > 8000) {
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@ -362,7 +372,7 @@ namespace Dalamud
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ImGui.PushFont(InterfaceManager.FoolsFont);
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if (!string.IsNullOrEmpty(this.tippyText))
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if (!string.IsNullOrEmpty(this.tippyText) && !ShouldHide)
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{
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DrawTextBox(this.tippyText);
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}
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@ -372,17 +382,16 @@ namespace Dalamud
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ImGui.SetCursorPosX(230);
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ImGui.SetCursorPosY(18 + 55);
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DrawTippyAnim();
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if (!ShouldHide)
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DrawTippyAnim();
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ImGui.End();
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ImGui.PushStyleColor(ImGuiCol.Button, new Vector4(0.6f, 0.6f, 0.6f, 1f));
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ImGui.PushStyleColor(ImGuiCol.Text, new Vector4(0, 0, 0, 1));
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if (this.showTippyButton) {
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if (this.showTippyButton && !ShouldHide) {
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ImGui.SetNextWindowPos(tippyPos + new Vector2(117, 117), ImGuiCond.Always);
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ImGui.SetNextWindowSize(new Vector2(95, 40), ImGuiCond.Always);
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//ImGui.SetNextWindowFocus();
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