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https://github.com/goatcorp/Dalamud.git
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Add italic/bold to font settings and make AXIS as a checkbox in settings window
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parent
f3588dfe23
commit
17c77e6bfd
10 changed files with 598 additions and 262 deletions
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@ -28,8 +28,6 @@ namespace Dalamud.Interface.Internal.Windows
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private const float MinScale = 0.3f;
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private const float MaxScale = 2.0f;
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private readonly List<GameFont> validFontChoices;
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private readonly string[] validFontNames;
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private readonly string[] languages;
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private readonly string[] locLanguages;
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private int langIndex;
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@ -40,6 +38,7 @@ namespace Dalamud.Interface.Internal.Windows
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private bool doCfChatMessage;
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private float globalUiScale;
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private bool doUseAxisFontsFromGame;
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private bool doToggleUiHide;
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private bool doToggleUiHideDuringCutscenes;
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private bool doToggleUiHideDuringGpose;
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@ -69,8 +68,6 @@ namespace Dalamud.Interface.Internal.Windows
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private bool doButtonsSystemMenu;
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private bool disableRmtFiltering;
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private int validFontIndex;
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#region Experimental
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private bool doPluginTest;
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@ -94,6 +91,7 @@ namespace Dalamud.Interface.Internal.Windows
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this.doCfChatMessage = configuration.DutyFinderChatMessage;
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this.globalUiScale = configuration.GlobalUiScale;
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this.doUseAxisFontsFromGame = configuration.UseAxisFontsFromGame;
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this.doToggleUiHide = configuration.ToggleUiHide;
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this.doToggleUiHideDuringCutscenes = configuration.ToggleUiHideDuringCutscenes;
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this.doToggleUiHideDuringGpose = configuration.ToggleUiHideDuringGpose;
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@ -116,10 +114,6 @@ namespace Dalamud.Interface.Internal.Windows
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this.doButtonsSystemMenu = configuration.DoButtonsSystemMenu;
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this.disableRmtFiltering = configuration.DisableRmtFiltering;
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this.validFontChoices = Enum.GetValues<GameFont>().Where(x => x == GameFont.Undefined || GameFontManager.IsGenericPurposeFont(x)).ToList();
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this.validFontNames = this.validFontChoices.Select(x => GameFontManager.DescribeFont(x)).ToArray();
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this.validFontIndex = Math.Max(0, this.validFontChoices.IndexOf(configuration.DefaultFontFromGame));
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this.languages = Localization.ApplicableLangCodes.Prepend("en").ToArray();
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try
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{
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@ -286,20 +280,19 @@ namespace Dalamud.Interface.Internal.Windows
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{
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this.globalUiScale = 1.0f;
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ImGui.GetIO().FontGlobalScale = this.globalUiScale;
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Service<InterfaceManager>.Get().RebuildFonts();
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}
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if (ImGui.DragFloat("##DalamudSettingsGlobalUiScaleDrag", ref this.globalUiScale, 0.005f, MinScale, MaxScale, "%.2f"))
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{
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ImGui.GetIO().FontGlobalScale = this.globalUiScale;
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Service<InterfaceManager>.Get().RebuildFonts();
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}
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ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingsGlobalUiScaleHint", "Scale all XIVLauncher UI elements - useful for 4K displays."));
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ImGuiHelpers.ScaledDummy(10, 16);
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ImGui.Text(Loc.Localize("DalamudSettingsGlobalFont", "Global Font"));
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ImGui.Combo("##DalamudSettingsGlobalFontDrag", ref this.validFontIndex, this.validFontNames, this.validFontNames.Length);
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ImGuiHelpers.ScaledDummy(10, 16);
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if (ImGui.Button(Loc.Localize("DalamudSettingsOpenStyleEditor", "Open Style Editor")))
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{
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Service<DalamudInterface>.Get().OpenStyleEditor();
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@ -311,6 +304,9 @@ namespace Dalamud.Interface.Internal.Windows
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ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiHideOptOutNote", "Plugins may independently opt out of the settings below."));
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ImGui.Checkbox(Loc.Localize("DalamudSettingToggleAxisFonts", "Use AXIS fonts as default Dalamud font"), ref this.doUseAxisFontsFromGame);
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ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiAxisFontsHint", "Use AXIS fonts (the game's main UI fonts) as default Dalamud font."));
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ImGui.Checkbox(Loc.Localize("DalamudSettingToggleUiHide", "Hide plugin UI when the game UI is toggled off"), ref this.doToggleUiHide);
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ImGui.TextColored(ImGuiColors.DalamudGrey, Loc.Localize("DalamudSettingToggleUiHideHint", "Hide any open windows by plugins when toggling the game overlay."));
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@ -814,7 +810,7 @@ namespace Dalamud.Interface.Internal.Windows
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configuration.IsFocusManagementEnabled = this.doFocus;
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configuration.ShowTsm = this.doTsm;
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configuration.DefaultFontFromGame = this.validFontChoices[this.validFontIndex];
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configuration.UseAxisFontsFromGame = this.doUseAxisFontsFromGame;
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// This is applied every frame in InterfaceManager::CheckViewportState()
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configuration.IsDisableViewport = !this.doViewport;
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@ -858,9 +854,8 @@ namespace Dalamud.Interface.Internal.Windows
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configuration.Save();
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Service<InterfaceManager>.Get().RebuildFonts();
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_ = Service<PluginManager>.Get().ReloadPluginMastersAsync();
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Service<InterfaceManager>.Get().RebuildFonts();
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}
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}
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}
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