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simple direct render. Probably a good idea to look into threading the render to do a bit less work in present and block the frame for less time. May also need to use a separate render target depending on how this works with reshade etc. No input handling at all right now
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5 changed files with 39 additions and 57 deletions
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@ -84,7 +84,7 @@ namespace Dalamud {
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this.WinSock2 = new WinSockHandlers();
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this.InterfaceManager = new InterfaceManager(this, this.sigScanner);
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this.InterfaceManager = new InterfaceManager(this.sigScanner);
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//this.InterfaceManager.Start();
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try {
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