simple direct render. Probably a good idea to look into threading the render to do a bit less work in present and block the frame for less time. May also need to use a separate render target depending on how this works with reshade etc. No input handling at all right now

This commit is contained in:
meli 2020-01-04 14:11:07 -08:00
parent 661e79aa2f
commit 187105bf50
5 changed files with 39 additions and 57 deletions

View file

@ -84,7 +84,7 @@ namespace Dalamud {
this.WinSock2 = new WinSockHandlers();
this.InterfaceManager = new InterfaceManager(this, this.sigScanner);
this.InterfaceManager = new InterfaceManager(this.sigScanner);
//this.InterfaceManager.Start();
try {